YOUR ACCOUNT

Login or Register to post new topics or replies
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
The new PBR texture that is explained here

Physically-Based Rendering (PBR) for major 3D engines

is a great thing and very useful and you can now convert many of the available textures or creations in FF Library to support this new PBR.

Although maybe is not as easy as it seems, so I want to put here a guide on how to use the new FF 9.0 PBR and what can be done, and how to add additional features to previous filters like for example emission

I want to also show how to use this PBR exported textures on Unity 3D or Blender 3D software, and maybe in Unreal.

For start I have found this video that explain the basic of this

What is new in Filter Forge 9. Why you need upgrade.

Will add more things later
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,531 Posts
+36 new in 30 days!

15,347 Topics
+72 new in year!

Create an Account

Online Users Last minute:

11 unregistered users.