SpaceRay
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Now that in FF 9 is possible to export PBR textures and it can be done in batch export, I have decided to test it using 3D software like Unity 3D, Blender and Unreal 3D that are free to use and support PBR textures and materials
I wonder if there is already anyone here that is already using FF PBR textures to make 3D materials for any 3D software that you are already using and could show what you have done I have thought to make a tutorial to show how to do it correctly and export the PBR and use in 3D software in the right way when I finish making it myself and know well how to do it right Would be good to know about your experience with FF PBR textures exported and used. Thanks |
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Posted: May 4, 2020 3:48 am | ||
SpaceRay
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I have seen this awesome and professional PBR textures made with Substance Designer as seen here
Nikola Damjanov PBR textures I think that maybe some of these could be done in FF too |
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Posted: May 4, 2020 4:25 am |
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