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dhm
dennismiller
Posts: 17
I have a computer-generated image that I want to run anti-aliasing on but not with any effect or filter of any kind. Is there a "pass through" filter of some sort that I can use so I can just get the anti-aliasing with no other changes to my image?
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rachelduim
So Called Tortured Artist

Posts: 2498
Filters: 188
One way is with FXAA by iFredQC.

Another way is with the attached filter. By default anti-aliasing is turned off. Go to Filter / Anti-Aliasing to set the values you want (number of sample, edges or all) before you Render and save the result. The filter does nothing else. For Filter Forge 7 and above.

No effect - anti-alias only.ffxml
Math meets art meets psychedelia.
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dhm
dennismiller
Posts: 17
Perfect - just what I was looking for.
Thanks very much
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dhm
dennismiller
Posts: 17
Sorry - not sure how to access this plug as it is not in the library. I put it in the Library folder but it doesn't show up. Could you give me a pointer on that? Thanks again.
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rachelduim
So Called Tortured Artist

Posts: 2498
Filters: 188
When you download it, it is supposed to let you pick a program to run it. Did it do this?

Anyway, the filter belongs in the My Filters folder (not System / Library). In the program there is a My Filters folder below the Effects filters.
Math meets art meets psychedelia.
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dhm
dennismiller
Posts: 17
Do you happen to know the path to My Filters on the Mac? I did a search for it and got nothing - it's not in the Applications/Filter Forge folder either. ( I also have the Librarian..)
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dhm
dennismiller
Posts: 17
Found it never mind
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dhm
dennismiller
Posts: 17
Btw, if I select Show Diagnostics in the AA menu and the screen goes entirely black (or orange for Zones) does that mean FF didn't find any pixels that needed smoothing?
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rachelduim
So Called Tortured Artist

Posts: 2498
Filters: 188
I don't understand this myself. Does anyone in the community know more about this?
Math meets art meets psychedelia.
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Sphinxmorpher
Filter Optimizer

Posts: 1750
Filters: 39
Some would say that there is no way to genuinely "apply" antialias to an image that is already rendered. However various faux methods and gentle low pass filters are often presented with that terminology involved. Aesthethically it may also give you something similar, but more blurry than conventional antialiasing methods though.

Think about what goes on to produce one result "pixel" in Filter Forge: multiple samples inside that pixel square is rendered and the average of the samples produce the final pixel color. This is how the antialiasing "effect" is made. The more samples the better. Thats what you select in the menu.

Several components can predict where jaggy edges may occur, and this allows FF to render subsamples for "edges only", which is alot faster compared to blindly subsample every output pixel. The diagnostics tools gives you insight in where sub samples are actually going to be rendered. If the color is all the same, nothing is sub sampled, or "antialiased".

When you open an external image, the FF "image" is the same size, i.e. the lowest detail level is 1 pixel. So trying to subsample 1 pixel will not give you any new information, hence no antialiasing.

If you image is very large and you don't need all that resolution, you can try scaling it down using bicubic resample in photoshop (FF has no resampling method). The smaller the result the better the antialiasing.
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dhm
dennismiller
Posts: 17
Thanks for the detailed reply. Not really sure what I am trying to accomplish here - I have several smoothing plug ins and I think they are probably going to work just as well, and then there is noise and dust reduction, which also can be useful.(Redfield has a "Barbie" plug-in- very intense smoothing, and in very small doses it can work nicely.) I generate a lot of images using Mandelbulb 3D and often get either jaggies or some "noise," so always looking for ways to enhance those, They are very large (up to 7k x 7k) since I often print then... Good to have lots of options ...
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Sphinxmorpher
Filter Optimizer

Posts: 1750
Filters: 39
Okay, MB3D... antialiasing has always been a struggle with that program (as with much else in that interface smile:-D). I ended up rendering my images 4x the size and then downscale in photoshop afterwards to get a nice result.
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dhm
dennismiller
Posts: 17
Yup - I pretty much do the same, though I can render 7500 x 7500 "native" on my oldest machine (2010 MacPro), which seems to handle memory better than the much newer iMac and HP Z840 (very souped up...).
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