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EAdams

Posts: 447
I am constantly amazed by the creative genius of the people developing filters with Filter Forge. I hope they will continue to create great filters and that a next version of Filter Forge will be forthcoming. However, one thing has me a little worried. Filter Forge is a crazy fantastic product for the technically and artistically inclined, but is Filter Forge growing its user base and winning new talented filter developers to the extent that would be possible?

I think a lot more could be done to promote this fabulous product. It IS fabulous, but how can this be discovered? Assuming I heard about Filter Forge from someone and visited the home page to learn about how it works. The tutorial page has some great information but it is not structured. Videos highlighting how easy it is to create a filter with the product are stuck between tutorials on how to apply a ready-made filter to an image. And I couldn't even find a link to the tutorial page from the Filter Forge home page. Instead, I found it hidden at the lower right hand corner of the filter page.

For those interested mainly in filter development, on the Features page, there is some technical information about the filter components, but no videos showing how easy it is to use the product. The Filter Forge community Wiki contains lots of useful information for filter developers, but how does one find it? I think I followed a post from one of the forums once to get there, but I couldn't find a link to it from the Filter Forge site when I looked.

Aside from these things, I think the Filter Forge team is missing other opportunities to grow the product. Strategic partnerships with other companies, a Youtube channel with company sponsored training videos, better recognition for the top filter developers (how many free copies of Filter Forge does a filter developer really need?), company sponsored filter development challenges, etc etc would certainly help to increase the user base and motivate the current users. Right now, the company is leaving too much to the community (tutorials, wiki, etc.), so although good content is there, it is haphazard and hard to find. I have not noticed any changes since I first became aware of Filter Forge 2.0 (Kelbyone.com apparently thinks that is still the current version - they are offering a 55% discount on Filter Forge 2.0 to their members). I understand that a small team on a low budget can't move mountains, but investing in product promotion activities can pay off in the long run.

I would be interested to hear what others think.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I agree very much with you and all you have said above

Quote
I think a lot more could be done to promote this fabulous product. It IS fabulous, but how can this be discovered?


Yes, Filter Forge is faboulous, awesome and amazing software that gives a big potential for creative artists and photographers.

Also I think is the best node based available software, as there may be others available in some similar way, but none of them are as easy, friendly to use and understand and available to novice users that is not required much knowledge to use, and NONE other software have 10.000 filter available that can be used with the software

The only negative problem I see is that FF is sometimes depending on the filter and output resolution slow compared to others software that are already optimized for graphics acceleration.

WAYS TO PROMOTE FILTER FORGE (FF)

1 - Make a better instructions manual to learn to use FF, I mean that it could be done the same help pages as they are now BUT inside an indexed PDF file that you can read easily and search through better

2 - There are now lots of graphics companies making webinars, video tutorials and learning through video to show how to use and get the most out of their software and so people will be able to be more tempted to buy the software if they do not have it already or buy it knowing that there is a good learning source

In Filter Forge there is very little learning source easily to be able to learn to start making filters and learn to use filter editor and how to use and combine the different components

3 - The wiki pages are very good but most of them are outdated and have not grown in the past years, so it would be good to have many more recipes, tips, hints and ways to get the most out of filter forge and be able to create your own filters

FF is already getting "famous" in Facebook, but I think that there could be more ways to promote and show what this awesome software is capable of and what can be done and what if offers, and specially having discounts on the prices.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
SpaceRay's kinda driving the beginner side of things. Basically put: tutorials!

By the way with #1, you're basically looking at the documentation. Typically documentations don't give you full-on instructions on how to do things. They only give you descriptions of parameters and otherwise if necessary. You probably are asking for quick-start-guides.

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In Filter Forge there is very little learning source easily to be able to learn to start making filters and learn to use filter editor and how to use and combine the different components


So I think this can actually be a video discussion that might be interesting to talk about. The thing with understanding groupings is that sometimes, you just can't approach building a filter in that manner. You can... but when you want something more specific... you kinda can't. Sometimes, major edits to a filter require restructuring of the base level item. As much as snippets are a great starting point, given they already give you combos of necessary things, you often only get what the author has set up. This often happens with programming when you want something specific but you just can't get it given the limitations you're already facing. You really just have to start from scratch sometimes.

But either way, I think a short video might be worthy of talking about this sort of thing. It's kinda key to understanding what we think of when we build something.

In regard to promos... I'd showcase professional examples of FilterForge being used. A lot of "user-based" submission is wonderful, and makes it feel homey. But when it comes down to "Promotion" you gotta get serious. We drool at professionals using software for a very good reason: that they achieved a level of standard the user-base hasn't. That they "lead" the industry with tools. Seeing pros do their thing with the software... makes us dream big and bigger.

And hey, I wanna see more "experts" on this forum do more discussion, that's a promo on its own.

I also don't think FilterForge should look like a "grab-bag of filters" too!
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Tepearley

Posts: 92
Filters: 9
It's truly incredible software! Filter Forge, the team behind it and all of the great filter developers deserve way more recognition. The slowness is definitely an issue especially when you use a bunch of complex filters in a row. I love FF dearly but sometimes the time it takes to process things makes me hesitant to use it for anything other then simple edits. Which is crazy because it has such huge potential.

It is very easy to use and you can start making simple filters in no time but for beginners like myself, some of the components in the editor are a little tricky unless you know how to do scripting. There's no easy way to learn either or at least none that I could find. It blows my mind seeing all those amazing complex filters you guys come up with smile:)

There does need to be a better way to show how great FF is. People really need to see in being used by designers and photographers so they can see for themselves water can be done with it. Looking through the forums, I see a lot of images of people testing filters but not much of FF being used in finished works. They have to see what the software is capable of in order to want to use it.

As for promotion, there's a Facebook page but what else is there? Are there any groups on Facebook for people to share their FF related work? Any other social media pages or groups? The more people are talking about it and work done with FF gets seen the better.
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EAdams

Posts: 447
Thank you for all your comments. Aside from any technical issues (like slow rendering time for some filter components), the main problem with Filter Forge is a faulty business model.

Any successful business must know what the target audience is and consciously seek out, market to and cater to that audience. Relying solely on the community to perform this function cannot work.

In the case of Filter Forge my impression is that a small group of people developed a great piece of software (great job), made it possible for users to share their creations (also great job) and just left it at that. I don't know what they did at the very beginning to build up the user base they have now (also good job), because I wasn't following the product back then, but it looks like they never took their concept to the next level.

The only time I receive an email from Filter Forge is when a new version or beta comes out. (These emails are not visually appealing, unfortunately.) The company is missing a marketing opportunity to engage their audience. Sadly, the company doesn't really have anything new to tell me, but this could change.

Tepearly rightly mentions that there is a lack of sharing (or sharing opportunities). Although the Filter Forge Facebook page has over 38,000 "likes", I don't see any encouragement for people to share their works there. To promote his book, author Steve Caplin does that very well in the forums on his How to Cheat at Photoshop website. In the Friday Challenge forum he challenges the community to manipulate a photo and then picks the one he likes best. What if Filter Forge showcased a different filter every week and asked users to post their most beautiful creation done with that filter? If done on Facebook, the community could even take over the job of picking the best examples by liking the entries. When this catches on, another sharing venue could be considered.

I agree that professional works of art created using the filters should be showcased whenever possible. This is challenging, since professional artists don't always want to reveal the "secret sauce" that went into their creations, but it might be possible to do more than is currently done.

With regard to marketing to filter developers, I think even one strategically marketed official introductory video (something short and simple like the "how to create a simple comic filter" video by Skybase), once viewed, would do the trick. Any 15 year old who is in the least interested in image manipulation would take it from there after viewing the video. A weekly or monthly filter developer challenge would further encourage them to participate. Teens are especially eager to share their know-how and would enliven the discussion amongst filter developers. The teen market is vital and should be given special attention.

New markets and audiences could be better targeted. Other companies are charging big bucks for collections of jpgs to be used as backdrops, patterns or textures for photographers or scrapbookers. If I search for those things I don't find any information related to Filter Forge.

I have too many ideas on this subject and not enough time to organize them and put them in writing in a coherent fashion. smile:)
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Tepearley

Posts: 92
Filters: 9
It's an interesting conversation Eve smile:) I was on Facebook last night and did a search for Filter Forge and was surprised to find very little results. No fan pages or groups. Groups are a great way to build community giving us more opportunity to share our work and ideas. There are two groups that I personally know of that have gotten media attention for different reasons. Since anyone can start a group on Facebook, it wouldn't have to be up to the FF team to create it. I just don't want to do anything the team might not want us to do for whatever reason.

I love the idea of community editing challenges! Those are always a lot of fun. Challenges for filter developers would be great too.

Anyway you have created something special here Filter Forge team and it needs and deserves more of a presence and with that hopefully it will start to get more attention.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
I like the idea of texture challenges, practical things or even strange things like Swiss Cheese Elephant skin. Or burnt rainbow Marshmallow.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
I just don't want to do anything the team might not want us to do


The person responsible for our social media says everyone can post on the FF's Facebook page – see the "Recent posts by others" section.
Anyway, you are free to create an unofficial page as well.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
EAdams wrote:
I don't know what they did at the very beginning to build up the user base they have now (also good job), because I wasn't following the product back then, but it looks like they never took their concept to the next level.


I tend to agree. They've always been focused almost exclusively on software development, with little actual community management/promotion going on. This is why we have a fantastic product, and also why we're seeing a steady decline in community activity/interest year after year since the time of the first and second open beta.

These days there's just not that much new/exciting stuff going on, which was very different during the "Golden Age of Discovery" that was the first beta. Since those days, many experienced forgers have exhausted FF's built-in participatory incentives. They've been forced out of the addictively fun cycle of Discovery > Filter Authoring > Submission > Reward due to the lack of a properly rewarding Endgame, if I may borrow an MMO gaming term. Some have since moved on, focusing their creative attention elsewhere. This has had some noticeably adverse effect on the quality of the filter library, which arguably is one of FF's most important selling points. And this is also where - in my humble opinion - FF Inc. should bring their game to the next level.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Actually this is a good point here in regard to the community.

Let's be honest... it's pretty boring here haha. It's basically just become a "support and/or complain about the product forum". No surprise there, but I think what FilterForge seriously can set the minds on is fostering what it used to be.

The thing here with me is that I'm just going to continue lurking around FF until I see some forum post that interests me. I just leave comments around lately and no longer filters.

I really don't feel like making more tutorials, posting "how tos", teaching people specifics, upload any additional content, nor post filters to the library... simply because I no longer see the community. Maybe once in a while something excites us, but nothing really blossoms. What I really loved about being here was simply because I was really learning something. People seriously gave up a good amount of time teaching others and I think I really grew out of that. We discovered the program over and over because somebody had some idea going on.

The nice thing overall though was that the community really worked itself out. Not only were we learning about the product we were basically learning about "quality" and what makes quality. Which lead to a bunch of nice filters during the 1.0 and 2.0 era. Don't get me wrong, we're still seeing good ones get submitted every now and then, but not as often as a bit back then.

Really, a good reason why a bunch of FF users exist is because there are good filters here. Not just because the product itself is awesome.

In the end, I really wanna see some growth in the community again. I think it's unfortunate / very disappointing things are in a state like this.

*sigh*
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Let's be honest... it's pretty boring here haha. [...] what FilterForge seriously can set the minds on is fostering what it used to be.


Indeed, and it's a real pity, because it used to be quite exciting in the "good old days". I'd log on and somebody was guaranteed to have discovered something cool about FF. Even the devs were surprised that some of the stuff that got posted during the betas was even possible. Good times!

Back to the topic...

While discussing the user-base, we should remember that - at its roots - the FF community was always about a relatively small bunch of beta-testers, discovering what was possible with the program. We never really had a lot of pure "filter users" coming here showcasing their work, so the forums never blossomed into a creative artist's hub (which they might as well have). Rather, it was always about building filters and learning to build filters - the technical side of things. So that's really the core of the audience here: Filter authors.

This is just my personal impression, but it always seemed to me that the devs perceived the forums as "just" an extension of the beta-testing - another aspect of their software development process, if you will. Everything beyond this process was of lower priority. The quality of the community that grew around the open beta process was - more or less - a happy accident.

This seems rather strange, considering that a high-quality filter library should logically be considered one of FF's strong selling points, and consequently, fostering a community of filter-builders should be an important aspect of building success for the application.

The way things currently stand with submission incentives, experienced filter authors will inevitably move on, their expertise lost to the community. New authors will come, of course, but they will find less and less of a community to support them. It's a process of self-depletion, inherent to the system, with no active counters (i.e. community fostering) installed against it.

Quote
In the end, I really wanna see some growth in the community again. I think it's unfortunate / very disappointing things are in a state like this.


+1
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Tepearley

Posts: 92
Filters: 9
Quote
In the end, I really wanna see some growth in the community again. I think it's unfortunate / very disappointing things are in a state like this.


Okay, so how do we do that?

I'm involved with a strong abstract artist community. One of the things we do is an "edit train" which is basically a chain of edits. Someone provides a source image to start it off and someone will download it apply one effect, upload it and someone else will download the result apply an effect, upload it and so on.

It generates a LOT of creative conversation along the way and people come up with new ideas and new techniques all the time. It might be a cool thing to try on the forums and something that might inspire new ideas for filters. The work work we do is all abstract though and it would involve using effects filters though but it could be inspirational for texture effects creators as well.

That's one idea for getting more creative activity and new ideas on the forums and it really is a great community builder.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
*** sounds of crickets chirping lazily in the afternoon sun, observing a lone, unhurried tumbleweed strolling by ***

That's my impression of the forums these days. smile:| smile:hammer: ... ... ... smile:loveff: !!!

Quote
Okay, so how do we do that?


Good question. IMHO, FF Inc. needs to seriously re-examine their stance on community management and start actively fostering the community.

Example:

Lua scripting capability - introduced with FF2 - has been around for almost 4 years now. Do a filter library search for "lua", "script", "scripting", etc, and you'll be getting 20-40 serious results. Look at the scripting sub-forum: 80 topics. Underused. It's rather sad really, because through scripting FF could seriously grow their toolset - and make FF better for all users without having to divert developer resources - IF ONLY they were properly incentivising the community.

So I'm asking, where are the official scripting challenges/competitions for Delaunay Triangulation, a generalized Pipes or Maze component, functional Erosion, etc? Life-time upgrades for whoever creates the best solution? Well, why not.

The ideas are all there! It's just that nobody willing to do the work (or share it, for that matter), because there is no incentive.

As I suggested above, the core of the forum community is largely comprised of people interested in techniques for filter creation. They come here looking for solutions to specific filter construction problems. How do you make a Bomber's particles all spawn in one spot? How do you do a perspective transform? That's the audience you have to nurture, IMHO.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
EAdams wrote:
Any successful business must know what the target audience is [...]


I've been thinking about this lately... what exactly is the target audience for FF?

The way it's marketed, I'd say graphics enthusiasts and hobbyists, with maybe some slight forays into professional photography and games development?

The license model (account-locked instead of floating) also suggests that it is targeted at individuals/freelancers rather than larger workgroups, so VFX studios & games developers will have a hard time integrating it into their tools infrastructure.


[Sidenote: The few bigger VFX facilities that I've worked for never heard of FF, that's for sure, so I've always had to bring a copy on my laptop to fiddle around with as needed smile:loveff: ].
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Skybase wrote:
The thing here with me is that I'm just going to continue lurking around FF until I see some forum post that interests me. I just leave comments around lately and no longer filters.

I really don't feel like making more tutorials, posting "how tos", teaching people specifics, upload any additional content, nor post filters to the library... simply because I no longer see the community.


Exactly my feelings.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Tepearley

Posts: 92
Filters: 9
I think the very first thing to do is start getting our creative ideas going on the forums. Something like the edit train I mentioned earlier. Which could in theory also work for collaborative filter development. I'm still a beginner at building filters so something like that would be very educational.

Incentives like they have are great but what if you already have the lifetime upgrade? They really do need to make some changes that will work for everyone. Honestly, we can talk all we like about what the developers need to do to build up the forums but none of that will happen unless we start it ourselves to prove there is interest. "Build it and they will come." So if we want to see a healthy, active creative community here, let's get it going!

As for the marketing. I only discovered FF by "accident" which is surprising because as someone who's into graphic design, I see it as a gold mine of creative potential. Take it to trade-shows and get some advertising going FF developers because you really have something special here that needs to be seen smile:) I would use it a lot more then I do if the render speeds could be greatly improved though. I know we say that all the time but no one working in a big design house or anything like that is going to have time to wait hours at the most for complex filters to render.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Tepearly wrote:
Honestly, we can talk all we like about what the developers need to do to build up the forums but none of that will happen unless we start it ourselves to prove there is interest.


Well, these forums have seen numerous attempts at "starting it ourselves", but they all lost their momentum very quickly. Challenges. Competitions. Edit trains. It's been tried. And it mostly failed.

In my experience, interest in FF always peaks when a new open beta starts -- when there is the promise of new creative possibilities. Once the commercial release hits, it's back to silence, both on the forums and on the developer side.

So how can FF Inc. spark interest in these phases of drought?

<dream>
Quote

One way could be - as I suggested above - to hold scripting competitions. Pose a problem to the community and reward the best solution. Look at gaps in the toolset and let the community fill them. This way FF Inc. would generate new creative possibilities for FF users on a regular basis, with a predictable schedule. You'd keep and bind the generated interest by making official competitions a regular (perhaps monthly?) event.

New Month ---> New Toy! ---> Filter Forger happy! smile:D

</dream>
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Kinda unfortunate how "good things" do happen and then they die super quickly. While the threads like "IT'S TOO SLOW"... "WHERE'S GPU?!" blah blah blah yeah yeah... continue to reign at lengths. And it's not something you can solve by "leaving them alone" by the way, this is the sort of thing that's basically been haunting the community. It's an eye soar, even if it's not directed at us, it's still annoying anyway since the whole topic hardly goes anywhere and it's meaningless.

But if we're talking about something interesting constantly, like having the sort of creative spark, then threads like that don't trouble anybody else who's fine with the program. And just a note: we're constantly swayed by opinion, thought, and reviews n stuff. It's impossible to shut-out/ignore negativity at a mass without having the positive override. I'm not saying use all this positive atmosphere to squash critique, I'm saying it can help bring out the better parts of the product than the parts that are lacking.

And plus Crapa has pretty good points about all this. Yes "new toys" always helps bring up some fun community spirit on things. As much as I see a philosophy in FilterForge, sometimes people just want new things to play with.

FilterForge, to sum it up, you guys can't live without us. It's not about Facebook numbers, it's not about how many users there are... it's really about who keeps things going and running.
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Tepearley

Posts: 92
Filters: 9
Challenges are good but there should be other types aside fr om scripting (I'm assuming you mean the specialized coding components) as well because there are many levels of users some of whom could have ideas for filters but scripting only challenges would be restrictive in a way.

When I read through the forums, a lot of what I see is "something's wrong with this" or "fix this" and a whole lot of "where's my software key". Some of the stuff is geared towards advanced users and people who have been programing for years and for me being new to filter building I'm not even sure wh ere I fit in. Also, it sounds like a lot of you are game and high end graphics developers so any new people aren't going to know if the forums are the right place for their experiments. I tried that before but it didn't go anywhere so I haven't bothered with it anymore. Haha all my discoveries are yesterdays news to you haha smile:) I'm not complaining, I'm just showing you what it feels like on my end.

Anyway, Filter Forge developers, you're community has spoken! Haha smile:) Time for challenges of many kinds and some fun along the way!
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
i think that FF could improve the marketing and make much more than just keep facebook users and as I agree that this software is unique and awesome of what can be done but a pity that is let down in some things like documentation, tutorials, challenges, how to really be able to combine in the right way the components, and more things
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I mean, I would upload more snippets and samples with documentation if I get more reactions lol.
Those are honestly the biggest motivators.
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
My two cents:

A) Tutorial Videos:
IMHO, it would be helpful to Filter Forge to have some basic video tutorials on Lynda.com or Digital Tutors. (I show FF to people in my company frequently and I can just see the fear in their eyes: "Technical" "Art"?! Run away!) Videos would make it more approachable.

B) Easier worflows for Pros: Batch Save Channels & Luminosity Channels.
I think it is nuts that a FF cannot do BATCH SAVE of ALL CHANNELS. This really slows down the usability for people doing, say 100 different grass textures or something.... which FF is otherwise perfect for. Similarly, not being able to do 'glow' (aka 'luminosity') channels limits how pros can utilize FF.

C) Scripting = hard
Speaking just for myself, I've really wanted to get more into the scripting, but don't have any real background in it, and don't really know where to start. This is something I want to learn for other applications also, but just haven't been able to find the time.

D) Filter Forge vs instagram
This is a crazy idea: what if people could use filter forge they like do instagram, on their phones etc? I bet there are people who would pay good money for that... even if they could ONLY do presets.
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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
Videos are good for those who speak good English, but as English is not my langage, I think that videos are to speedy for me and also for the others who do not understand or speak this langage very well.

I prefer manuals with examples. So I can understand much better and at my rythm. Imagine me looking a video not once or twice, but 10 times or more to understand something. With manuals, I can practice at the same time I learn the manual, so I can understand after once or twice, not 10 times.

So videos +++ manuals is ok, but just videos... no good for a lot of users.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
CorvusCroax wrote:
I think it is nuts that a FF cannot do BATCH SAVE of ALL CHANNELS.


There is a way to batch save all the channels. You need to save each render map as a separate preset (on the Presets tab click the menu triangle and select Add preset). Then use the batch renderer to render all the required presets.

I admit this is non-obvious but it can be done.
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Quote
Then use the batch renderer


Did I miss the addition of this feature, or do you mean 'Command-Line Renderer'? smile:D
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
I do mean the command-line renderer – it allows you to batch-render a set of images.
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