Vincs
Posts: 13 |
Hello everyone,
I'm using Filter Forge on Mac and batch works perfectly when i have ten or twenty textures to render. But, is it possible to render normal map with the batch render? Thanks for your help ! |
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Posted: June 26, 2012 8:54 am | ||||
GMM
Moderator
Posts: 3491 |
Yes, you need to save the normal map as a preset and then use the command-line rendered on this filter.
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Posted: June 26, 2012 8:59 am | ||||
Vincs
Posts: 13 |
you rock, thanks for your rapidity !
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Posted: June 26, 2012 9:08 am | ||||
primitivedesign
Posts: 32 |
A follow up to this question: How do you control whether you're generating an OpenGL or a DirectX normal map when you're rendering via batch xml?
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Posted: September 21, 2013 9:54 pm | ||||
SpaceRay
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Sorry that I do not understand you question because I do not have the knowledge about this topic, but maybe this external batch tool could be useful for you for rendering Filter Forge maps via batch FF Batch Tool |
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Posted: September 22, 2013 1:42 pm | ||||
GMM
Moderator
Posts: 3491 |
It is controlled by the NormalMapFlipY parameter. Please review the corresponding help section. |
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Posted: September 23, 2013 6:22 am | ||||
primitivedesign
Posts: 32 |
Thanks GMM, I hadn't seen that info before.
Is there a list someplace which shows the Type # of each map type? i.e. Type 0 is texture, Type 4 is Normal. Is it possible to generate maps other than normal via xml? (I know I could generate a preset for each type and then scan through the ffxml to find it, but if you have a link...) |
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Posted: September 24, 2013 5:06 pm | ||||
GMM
Moderator
Posts: 3491 |
Sorry primitivedesign, there is no prepared list of map types. Indeed you should save all map types as different presets and render the required preset via the xml batch.
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Posted: September 25, 2013 4:07 am | ||||
primitivedesign
Posts: 32 |
(deleted)
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Posted: October 11, 2013 8:50 pm |
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