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Bill Roach
Mr.

Posts: 14
Filters: 16
Hi guys,
Earlier I wrote a request for info about the legal use of outputted textures - the former post as follows:

"Hello - another noob here kids, great to meetcha!

I have been making texture images using the demo / trial version of FF, and quite a few user submitted plugins in the library here. Let me explain what I want to do with them:

I want to use them to make material presets ("Mats") for the DAZ 3D application "BRYCE" (Versions 5.5 to 7), which is a 3d scene / landscape / modeling / animation application available through the DAZ 3d website.

I would then like to package these new BRYCE presets, made with both BRYCE and FF (using the user submitted plugins in the library), and post / distribute the package for free on my SHARE CG page (I may also include the textures, bump maps, and normal maps that I made with FF and the library plug ins) for Bryce users and other 3D app users to use in their projects.

#1, Are the textures made from the library plugins truly ok for both commercial and personal use?

#2, Is my intended use of these outputted image textures NOT permitted by the EULA (since I have a hard time reading legalese)?

#3, What restrictions should I place upon this package that I am making for other users?

#4, Since I have already made over 200 images with FF using the user submitted plug in library, but failed to keep track of the plugin authors, would a mentioned link back to the FF website - coupled with a universal thank you to all of the plug in creators on the FF site be a suitable credit?

#5, Do I truly "own" the Filter Forge outputted images / textures, and subsequent BRYCE presets that I derive from them - or are they owned by FF / the plug in authors?

#6, In short - am I ok with doing this, or will I have to marry a really big dude on cellblock "E" at Fort Levenworth federal penitentury in order to survive prison life, lol, inquiring minds want to know!"

Now I need to further that by first reiterating that the BRYCE presets would be FREE / NO PAY. A resource for everybody.

Also - the reason why that I wanted to create them was that the number of available presets for BRYCE - although numerous - do not touch on those types of 3D materials that users actually need for truly realistic renders. Most available presets for BRYCE are either overly "cartoony" or too "psychedelic".

I create a lot of free tools for people - and I would LOVE to make a lot of fresh filters for this community as well. I want to know exactly what I can and cannot do with outputted textures in plain, easy to understand layman's terms.

Thank you - B.R.
Don't sweat the small stuff, because the only things to be afraid of are Oompa Loompas, cannibals, and dyslexic pharmacists.
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Djekki
Moderator
Filter Forge, Inc.
Posts: 46
Filters: 2
Bill, I think my previous answer can work for these additional questions as well.

All the renders you make in Filter Forge is your intellectual property. Filter authors hold the copyright to the filter files proper (.ffxml files).
Regards,
Jane
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