primitivedesign
Posts: 32 |
Is it possible to render a filter containing alpha transparency using the FF command line batch processor / XML method? It seems to not work on the handful of filters I've tested. This is what I've set up in the XML:
and I've also tried:
Basically, I'm just mimicking the settings I would select when saving manually, but no matter what I try, the alpha is not saved, even though the file-size *does* increase to what it would normally be with an alpha channel. The transparency is just not there. |
|||||
Posted: December 18, 2012 1:43 pm | ||||||
Totte
![]() |
I do transparent PNGs with FFBatchMaster and it works, but I have forgot how I set it up
![]() - I never expected the Spanish inquisition |
|||||
Posted: December 21, 2012 9:07 am | ||||||
primitivedesign
Posts: 32 |
Grrr.. think hard
![]() Oh, I see it's a Mac application.. Wouldn't work for me, unless you can recommend a good Mac emulator on Windows, I'd be willing to give it a try. Anyone else used the built-in batch renderer with alpha transparency? |
|||||
Posted: December 21, 2012 10:35 am | ||||||
GMM
Moderator
Posts: 3491 |
primitivedesign, everything works for me. Please make sure your preset contains the alpha channel. Here's the XML:
|
|||||
Posted: December 25, 2012 7:56 am | ||||||
primitivedesign
Posts: 32 |
GMM, each 'task' must contain the 'options' tag when writing files with alpha channel?
I currently have what you've listed in the 'task \ options' tag as a separate section at the bottom, within an overall 'GlobalSettings' tag. Borrowing from your code:
However, my way is not working for files with transparency. I'll try placing the 'options' tag inside each 'task' tag tonight and see if it works. |
|||||
Posted: December 25, 2012 9:27 am | ||||||
GMM
Moderator
Posts: 3491 |
No, the Options tag is optional.
However if you include GlobalSettings in your scheme you must fill in all default settings for every bitmap format. Your current example fails because it cannot find the global settings for the BMP format. Please read the output (or the log file) for details. |
|||||
Posted: December 25, 2012 9:58 am | ||||||
primitivedesign
Posts: 32 |
No, I didn't include that part in my post, but I am including it in the actual XML. Here is an exact copy from my actual XML:
That's taken directly from the XML file I tested with. The only thing I changed is that I removed all but the first 'task' line. |
|||||
Posted: December 25, 2012 10:17 am | ||||||
GMM
Moderator
Posts: 3491 |
I've taken your XML and modified it as follows:
changed to
where 1.png is a fully-transparent PNG file. The result was a TGA with transparency retained. It seems saving into PNG doesn't require a transparent source while saving into TGA does. I don't know why. |
|||||
Posted: December 25, 2012 10:57 am | ||||||
primitivedesign
Posts: 32 |
Thanks! I'll try this today and let you know.
|
|||||
Posted: December 26, 2012 11:06 am | ||||||
primitivedesign
Posts: 32 |
That worked! Thanks again.
|
|||||
Posted: December 26, 2012 2:54 pm | ||||||
Scazzino |
I'm rendering one of my animated filters out to a PNG and also had to specify a fully transparent source file otherwise it only rendered the filter over a white background. I'm using FFBatchMaster for Mac OS X. I also had to make the source transparent file the same dimensions that I wanted to render the final out to, or the numbers entered in FFBatchMaster would be ignored and the result would just render to the same size as the source image.
DLI_FireFlow animated fire texture http://www.filterforge.com/filters/11236.html DreamLight facebook page (where samples of the filter animations are posted for all my "DLI_Flow" animated filters.) https://www.facebook.com/DreamLightIncorporated?ref=hl |
|||||
Posted: February 13, 2013 12:22 pm |
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,711 Registered Users
+18 new in 30 days!
153,531 Posts
+39 new in 30 days!
15,347 Topics
+72 new in year!
18 unregistered users.