YOUR ACCOUNT

Login or Register to post new topics or replies
SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Hello Totte,

I have seen that you have really great experience in 3D with DAz Studio software as you have shown in the Cow Dong thread and that it looks really well done.



So I want to ask if you know a tutorial about how to use the textures and render maps that are made from filter forge inside DaZ Studio 4.5 so you can make bump maps, displacement maps and others.

I have tried myself to load the render maps made in FF into Daz Studio settings for materials and then I can only use and see the diffuse map, none of the others render maps works after I load them, I mean that the settings do nothing.

I want to know if this is possible to make in Daz Studio or not, and only ask you if it is something simple to explain and do, or you know a tutorial that explains this.

I mean to make something like this shown here in this thread
Examples of Spherical 3D Displacement Previewer by ThreeDee





Thanks very much for your help
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12299
Filters: 35
There is more information about this topic in this other thread too

FF textures to Bryce?

Skybase have done already some examples on that thread using Cinema 4D and Blender software, but I want to try also on Daz Studio
  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
lol DAZ's documentation website is broken and documentations are always in draft mode.

http://www.youtube.com/watch?feature=...ajlRhJfU#!

http://docs.daz3d.com/doku.php/artzon...splacement

I personally don't use DAZ stuff so I can't tell you but I dug up some documentation that you might be helpful. If anything I typically tell people to look for documentation but in this case DAZ's documentation of their own products fails detailed explanation for each part. I should go and email them about their user manual / documentation because it's critical to those who use the software.
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Skybase

lol DAZ's documentation website is broken and documentations are always in draft mode.


YES! Daz Studio 4.0 Manual has never been released and finished yet, I have already asked them in the forum and directly to the company and they can´t help, they only have parts of the instructions on a bad done help website and the video tutorials.

I have also already ask for help for this topic here in the DAZ forums but have not been able to get any help.

Thanks for the video link
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12299
Filters: 35
I think that I will follow the Skybase suggestion and good one it is to learn better Blender or/and Carrara and will not continue searching for knowing how to use Daz Studio and will begin to learn how to use Daz Carrara 8 Pro trial available here and Blender instead as there is more information and tutorials AND this software has more professional features and more interesting things available


Like for example the Carrara Surface Replicator

AND very important OpenGL Hardware Accelerated Preview

And Carrara has nearly full compatibility with the Daz Models available so there is no problem.
  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I thought I'd spare some time. I gave it a shot in DAZ 3D.

SpaceRay... you're going to hate me for saying this but... doing that was ridiculously easy. Ok applying THIS to something else may be a bit more tricky, but I honestly think you just didin't look through the software long enough and gave up. smile:p

  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
And by the way, regarding software, it doesn't matter which software you start with, but you have to promise yourself that you'll stick with it until you understand what you're doing there. You really have to start somewhere with technical software. Carrara or Blender or DAZ 3D or Bryce or whatever else is out there, you have to stick with it until you can be sure you're making progress. I just suggested Blender because it's free and feature rich. I thought you'd might take some interest in it.

It's probably the most restrictive measure you can take on your own interests but what I mean is, once you understand your basic principles of 3D stuff, you'll have no issue going to bigger software. It'll be a breeze.

The terminology in 3D art becomes incredibly technical. Each and every term matters and it's crucial you understand what each property means as much as how they'll affect your overall result. Sometimes this becomes the biggest problem of 3D software and most people fail to catch up. But it's industry standard and if you want to do 3D art, it's something you'll have to learn anyway.

Everything in the end will help you in the long run, but you gotta be patient with some of the tools you're using. They're ridiculously powerful compared to stuff I used to play with when I was a kid.
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Skybase

SpaceRay... you're going to hate me for saying this but... doing that was ridiculously easy. Ok applying THIS to something else may be a bit more tricky, but I honestly think you just didin't look through the software long enough and gave up


I would never hate you for being able to make this yourself and that you find it ridiculously easy, I admire your skills, experience and knowledge so many things are really very easy for you.

It is true that I had only tried twice to do it and tried to follow a tutorial and did not work, but I will continue and will be able to do it surely, if it is " ridiculously easy" smile:D I must be able to do it when I learn and know HOW to do it.


Ok applying THIS to something else may be a bit more tricky

Do you mean that it would be more difficult to apply the same displacement maps to a cube, or a rectangle box, or a cone, or a pyramid?

If they are seamless tiling they should work, although you may be right that in the sphere there is NO BORDERS and in all the others there are borders and different faces and parts, and there are joints.
  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
... should just make a quick video tutorial just for you. smile:)

It's "ridiculously easy" in the sense that most of the things are given to you. The parameters are "out in the open" unlike Maya where you have to hook the displacement map as a node into the shader. (Actually more powerful this way.)

Either way regarding complex geometry, I meant actual objects (tables, chairs, computers, human figures, lizards, clothes... whatever) much more difficult. Although cubes, cylinders, cones.. all have UV maps parametrically laid out, these objects tend to be ridiculously easy to deal with.

Quote
If they are seamless tiling they should work, although you may be right that in the sphere there is NO BORDERS and in all the others there are borders and different faces and parts, and there are joints.


This isn't always the case. If you rendered a map that's 1:1 ratio (width and height), you need to set your tiling to integers or otherwise the seamless tiling will fail where the UV borders are. Following the same logic if your seamlessly tillable texture happens to be 1:1.5 then you have to accordingly set your tiling ratios. Typically all seamlessly tillable textures should be 1:1 ratio, although there are no rules specifically saying that, you just either work with easy numbers or you don't.

You will also face challenges and problems such as stretching, tearing, and deformed textures and so on as you start getting more into actual modeling and 3D. I guess for now it's not a concern. smile;)

Typically DAZ makes their software for beginner/consumers so much of the interface (from the days of Meta Creations) tends to be very ... clunky. But for those matters the software is partially easier to use than most others. Many "typically complex" features are available but with less control over them.
  Details E-Mail
Morgantao
Can't script

Posts: 2185
Filters: 20
I vote for a blender video tutorial smile:p
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12299
Filters: 35
DAZ Studio 4.0

I have tried again in DAZ Studio and after filing all the data in the surface parameters and loading all the needed render maps even a new local map, it does not work when I render it smile:( smile:?: it seems that I putting right the data inside the parameters but there is surely something missing smile:(

CARRARA 8.1 Pro

I have followed the good link and tutorial given by Skybase here

Tutorial 14 : How to Setup Photorealistic 3D Textures in Carrara

BUT this tutorial does not work because the options and parameters are NOT THE SAME smile:?: smile:( and even trying to configure the parameters with the render maps in another similar way it does not work either, I get weird results smile:(
Quote

Morgantao

I vote for a blender video tutorial



Perhaps this very good and complete Blender tutorial for displacement maps would be helpful to you.

Blender - Displacement mapping

I have not tried this yet, and now is the next step, as I have not been able to make any result with Daz Studio or Carrara, I will try if Blender is better or easier to understand and configure the parameters settings.
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Skybase...
should just make a quick video tutorial just for you. smile:)


This would be great and useful but I do not want that you spend time on this, unless you want make it for more people and not just me.

As said above I have been able already to configure the surface settings and know where they are, but it does not work smile:( smile:?:

Quote
Skybase...
It's "ridiculously easy" in the sense that most of the things are given to you. The parameters are "out in the open" unlike Maya where you have to hook the displacement map as a node into the shader. (Actually more powerful this way.)


I know what you mean as I have seen it in a tutorial for a similar program and also this is done this way or similar in the Smith Micro Poser 2012 Pro that the parameters must be linked to the main part.

Of course that the option of configuring the shaders and parameters in tha node way is better for professional as it can give more options, I think

Quote
Skybase...
Either way regarding complex geometry, I meant actual objects (tables, chairs, computers, human figures, lizards, clothes... whatever) much more difficult.

Although cubes, cylinders, cones.. all have UV maps parametrically laid out, these objects tend to be ridiculously easy to deal with.


I see that you mean much more complex geometry objects and not simple different geometry figures

I have tried also to use a cube instead of a sphere and also did not works, as I was doing the same thing, so if it does not work for a sphere, it surely will not work either for any other geometry object.

Quote
Skybase...
This isn't always the case. If you rendered a map that's 1:1 ratio (width and height), you need to set your tiling to integers or otherwise the seamless tiling will fail where the UV borders are. Following the same logic if your seamlessly tillable texture happens to be 1:1.5 then you have to accordingly set your tiling ratios. Typically all seamlessly tillable textures should be 1:1 ratio, although there are no rules specifically saying that, you just either work with easy numbers or you don't.

You will also face challenges and problems such as stretching, tearing, and deformed textures and so on as you start getting more into actual modeling and 3D. I guess for now it's not a concern


Well, I have not reached yet to this part, so this is something I will have to learn after.
  Details E-Mail
Totte
Übernerd

Posts: 1460
Filters: 107
Hello!

I missed this thread!

I've created several objects with textures generated in FilterForge, this one is my last object.

Maybe I should write s tutorial on the subject on 4eyes, it's a little hard to explain other that that DS (DAZ Studio) takes, diffuse, bump, displacement maps, reflectionmaps and it's pretty straight forward setting things up.

- I never expected the Spanish inquisition
  Details E-Mail
Totte
Übernerd

Posts: 1460
Filters: 107
After reading through I think I know where you go wrong. It's not about materials, it's about lighting and render settings.
OK, I'll do that tutorial now!
- I never expected the Spanish inquisition
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Totte:

Maybe I should write s tutorial on the subject on 4eyes, it's a little hard to explain other that that DS (DAZ Studio) takes, diffuse, bump, displacement maps, reflectionmaps and it's pretty straight forward setting things up.


Thanks very much for answering, please if this would be a complex thing and would be difficult to make, please do not worry to make it, I do not want that you spend time to make something like this if it involves explaining a lot of things.

I have been searching for already available tutorials but have not found any yet that explains this.
  Details E-Mail
Totte
Übernerd

Posts: 1460
Filters: 107
It's simple and I think a lot of people would benefit from it, It took me several months to figure out what I disd wrong.
- I never expected the Spanish inquisition
  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
SpaceRay, I think you're over thinking the methods smile:p it's pretty simple to do overall and it takes almost no time to understand it.

Regarding any tutorial, because of the simplicity of it, it takes almost no time to make it, and plus I really don't think its a waste of time since I generally also teach stuff like this, so it'd be good practice. Plus it helps people. That's what matters most. I'm happy if it helps somebody. smile;)
  Details E-Mail
Totte
Übernerd

Posts: 1460
Filters: 107
SpaceRay, if this is what you want to achieve, it's darn simple.
Just crank up the displacement much more than my sample here, this image had it set to -2/5 at 100%

- I never expected the Spanish inquisition
  Details E-Mail
Totte
Übernerd

Posts: 1460
Filters: 107
baah, where did the image go?? Stupid FORUM!

- I never expected the Spanish inquisition
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,712 Registered Users
+19 new in 30 days!

153,534 Posts
+31 new in 30 days!

15,348 Topics
+72 new in year!

Create an Account

Online Users Last minute:

24 unregistered users.