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Vladimir Golovin
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A question to users of Filter Forge who are on Mac: What is your primary input device? Trackpad (Magic or built-in), Magic Mouse or an old-school Windows-style wheeled mouse?
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Rachel Duim
So Called Tortured Artist

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On my MacBook Pro I use the built in trackpad for small projects. Longer projects I use a Windows style two button USB mouse with a wheel.
Math meets art meets psychedelia.
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Skybase
2D/3D Generalist

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Regular input is a regular 3 button mouse with scroll+click wheel. But I also use the trackpad like crazy.
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xirja
Idididoll Forcabbage

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A Nexus Silent Wired Mouse
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Vladimir Golovin
Administrator
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Hm. So, it seems that windows-style mice are still a popular input method for graphics people.

In the Cocoa version of Filter Forge the wheeled mouse input is handled similarly to native Mac OS X apps - i.e. scroll, not zoom (shift changes scroll direction). And now I'm wondering if that was a good idea.

(As for the trackpad, our new trackpad handling turned out pretty well, at least to me, as a non-Mac user).
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Skybase
2D/3D Generalist

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I think it depends on what kind of app (obviously). Just as an example, as far as I can remember, Apple's past node-based composition utility, Quartz Composer zooms into the node structure. Many of the other nodey compositors kinda do zoom for scroll wheel so I think it's just universally understood to behave that way.
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Miss Fancy Pants
Graphic Designer
Posts: 7
Most of my coworkers and myself are using two button wireless mice. the right click option frees up the hands vs option click with the standard mac mouse. Once you get used to having scrolling on your mouse you don't want to go back... A few have 'graduated' to wacom tablets with 6d pens. I'm thinking this is going to be the popular option for commercial artists soon. Track pad- only if forced into it during an outing.
Miss Fancy Pants
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Totte
Übernerd

Posts: 1460
Filters: 107
Vladimir - mouse wheel zooming is vital for the work flow, please put it back, or at least let us choose to have it or not.
My filters are usually quite big, so zooming out move and zoom in is what I do while editing. Tried to edit in 6.0 beta, went back to 5 after 5 minutes, couldn't work that way, was even worse than the scrolling list zoomed the workplane bug,
- I never expected the Spanish inquisition
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Skybase
2D/3D Generalist

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I was wondering if we could have both pinch to zoom AND mouse wheel to zoom. It's honestly quite inconvenient without the scroll wheel.
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Vladimir Golovin
Administrator
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The current plan is to add the scroll wheel events to the Mac version, and implement proper trackpad support in the Windows version. Since both things are intertwined, we'll likely lump them into the same chunk of work.
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Vladimir Golovin
Administrator
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We're currently working on the Mac implementation of the scroll wheel, and we encountered a dilemma.

We'd like to allow both the regular wheel-based zoom and scroll, and the trackpad / Magic Mouse scroll. Our problem is with the direction.

On Mac, the most popular setting for scrolling is Natural: you slide two fingers up, the scroll goes up. However, the same setting affects the wheeled mouse as well.

Is this normal for native Mac users? Would you prefer to have separate scroll settings for Magic Mouse / Trackpad, and the scroll wheel?
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Vladimir Golovin
Administrator
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I'm thinking about converting FF's 'invert mouse wheel when zooming' option into a dropdown with three settings:

Code
Invert mouse wheel:
- Off
- When zooming
- Everywhere

Would this be a good idea?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Yes that'd make FilterForge more rich in terms of flexibility.

In terms of interactivity, as I've mentioned before, the large majority of the graphics utilities available use scroll UP to zoom in. So I believe it's naturally default throughout the graphics industry.
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Vladimir Golovin
Administrator
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Skybvase, what's the default behavior of the scroll wheel during scrolling, and how does it interact with the 'Natural Scroll' setting? We've tried it, and the setting affects both the wheel and trackpad -- is this the normal way of using a wheeled mouse on a Mac?
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Skybase
2D/3D Generalist

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I noticed that by enabling natural scroll, programs such as Modo will zoom OUT instead of zooming in and that Photoshop will invert the direction of your scrubbing. And yes it does affect the mouse settings, so my assumption is that it would be normal for most people.

I'm just really biased because I usually use both PCs and Macs for my work and I typically would prefer the behavior to be the same between both systems. I'm not sure if this entirely answered your question?
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Vladimir Golovin
Administrator
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Skybase, I think we've figured this out. There's a way, at least under Cocoa on Mac OS X, to distinguish betweem mouse wheel events and trackpad events. So if we implement the three-way option I outlined above, you'll be able to use Natural Scroll on the Trackpad and compensate for the inverted wheel using the 'Invert Everywhere' option, so the wheel will work the old fasiohed way, both in zoomable previews and in scrollable lists.

(It remains to be seen if the same can be done for trackpads under Windows 10).
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Vladimir Golovin
Administrator
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(On the other hand, does it make sense to implement the proper behavior in FF while all other programs will continue to invert the wheel events?)
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Totte
Übernerd

Posts: 1460
Filters: 107
Quote
(On the other hand, does it make sense to implement the proper behavior in FF while all other programs will continue to invert the wheel events?)

If it goes the wrong way, spine reflex mouse-movements will just be wrong.
- I never expected the Spanish inquisition
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Robertus
Robertus

Posts: 7
Besides the Magic Mouse 2 and Magic Trackpad I use a Wacom pen tablet Intuos Pro.
I zoom while on the Wacom tablet mostly with option key and single tap with the pen --> zoom out.
Zoom in with command key and tap with the pen.
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