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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
I have found this website showing that there is available a library that provides access to all of the OpenGL (up to version 1.3) and works with LUA 5.1 or 5.2

LuaGL - OpenGL for LUA

This is a free software and has the same license than LUA

I wonder if this could be used in some possible way inside Filter Forge to make it faster and be able to use OpenGL with FF

And it seems that theres is much more information available on Google for this topic as can be seen here
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
FF doesn't work like that.
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Thanks, I already thought that it would not be possible to use it directly through LUA scripting, but was not sure.

Would be possible that FF developers could use this LuaGL modifying the internal code of FF software?

I mean that FF could use OpenGL through this LuaGL instead of directly modifying the code to use OpenGL
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
lol you should probably check out what OpenGL is geared for vs how this program works.
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JesusSheep
Posts: 87
In that case for Wondows DirectX otherwise Maybe OpenCL.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Look, in the end people are using terms like OpenCL/GL/DirectX/CUDA interchangeably like as if you slap this on something and it suddenly becomes faster. It doesn't work that way. People seem to misunderstand the the purpose of those frameworks and why we use them for a program.

Again, I'm not denying the idea. I just think that saying "openCL" is like as empty of a thought as saying "64bit" on a thread about bacon and eggs. It doesn't mean you're right or wrong, it just doesn't persuade / direct anything.

In general, I think this is all a natural progression of technology. I think its fantastic we're seeing all this stuff but I also thing people don't understand the spectrum of what's going on behind the hood. I basically think it's a blind statement overall. You really have to think: there's a reason why FF runs on CPU at this point in time. Why there is this wall between the CPU and GPU. And why everything works the way it does.

[Multiple edits: added all the extra stuff later]
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
When I did put this thread, was NOT trying to tell that FF could be able to use OpenGL for all filters through LUA, as this would be silly and not possible.

Sorry for the possible confusion

What I wanted to tell, and failed to explain, was that perhaps some few filters that use already LUA could be able to use this one of the first post.

BUT then after, thinking more about it, I agree with Skybase, that the LUA included in FF does not work in the same way, as is not possible

sorry for putting this before really thinking twice about it and if it was really possible
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JesusSheep
Posts: 87
In Generialist terms Opencl ,DirectX12,OpenGL are forms of GPU Accelateration .Though The later two are more platform specific and used for different puposes then the first. Line drawing and rotating both benifit from those. As for photos Photoshop already has that as an option (OpenCL).
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
In general FF's code only runs on CPU. So any form of acceleration I bet would take a pretty epic rewrite of the whole program. The thing I'm just trying to tell you is that its no better mentioning any of these frameworks anyway. And the conversation has stalled unless we get a breakthrough in GPU programming.

And like because I've been online on these forums for so long I noticed how people just kinda dump those GPU frameworks without really looking at the context of the program. I think its a form of misunderstanding. But I don't blame people for that. And maybe time has passed enough that we get some bright awesome future. But until then I just don't see the reason to just make threads/posts just to mention an already discussed framework.

I'm really not saying that any of this is wrong. I just don't see any further development with the threads and posts that changes the situation.

SpaceRay, sorry! I was trying to address JesusSheep. Lol no worries.
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