Messages 46 - 79 of 79
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ThreeDee
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Hi Egret, sent you the link by mail yesterday as the forum was read-only. TD |
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Posted: June 30, 2010 5:25 am | ||||||
Totte
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http://www.filterforge.com/download/b...pting.html - I never expected the Spanish inquisition |
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Posted: June 30, 2010 5:43 am | ||||||
ThreeDee
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Posted: June 30, 2010 5:49 am | ||||||
ThreeDee
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Posted: June 30, 2010 5:53 am | ||||||
ThreeDee
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Posted: June 30, 2010 5:56 am | ||||||
Dmitry Sapelnikov |
ThreeDee, thanks a lot for your mail and link.
Your filter has a right implementation of the rng algorithm. Nevetheless it works incorrect due to some technical FF features. FF doesn't guarntee consecutive order for image blocks rendering. If you even zoom or pan filter preview during rendering blocks order may change. It will cause changes in you rng sequence. Just try to use your rng snippet with Bomber Rotation input, then zoom and pan during rendering and you see a lot of artifacts such as broken particles, strange dust, etc. And of course, we are explaining this issue in FF help or wiki. |
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Posted: June 30, 2010 9:30 am | ||||||
ThreeDee
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Hi Egret,
Right, the script produces a different random number every time you call it, even for the same exact coordinates. TD |
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Posted: July 1, 2010 8:50 am | ||||||
ThreeDee
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Size-independent proportional gradient
Fixed that Proportional Gradient so it 'ignores' the Size, pixels setting. Proportional Gradient Scrippet.ffxml |
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Posted: July 1, 2010 8:51 am | ||||||
ThreeDee
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(What's the deal with the attachment file names changing???)
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Posted: July 1, 2010 8:52 am | ||||||
StevieJ
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Nice....and thanks for sharing!!! ![]()
+ 2 ??? Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 1, 2010 11:55 am | ||||||
ThreeDee
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Posted: July 1, 2010 12:30 pm | ||||||
StevieJ
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LOL....
![]() ![]() That will definitely work!!! Thank you!!! ![]() I feel like a kid in a candy store now.....all the possibilities with scripting.....especially in 3D, ray tracing, etc.....I'm now resolved to spend all my free time in it..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 1, 2010 12:50 pm | ||||||
Kraellin
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indeed. what is that? will these actually work in FF or do we need to convert something now? If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 1, 2010 9:21 pm | ||||||
Crapadilla
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Great stuff, ThreeDee. Thanks! You should really submit these useful script snippets to the library... ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: July 4, 2010 6:16 am | ||||||
Redcap
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Okay, so I am trying to create a filter that allows the user to make a quadrilateral by inserting 4 cordinate points controled by 8 sliders. and x and y value for each of the four points.
I worked on scripting for about 2 hours and still haven't figured out how to do this. Here is my work so far: I imagine I am close, but just don't have the little bit of logic statments correct. If some could look at this and see what they could make of it, I would be very aprreciative. P.S. if you get it so you can get concave shapes you get bonus points. quad.ffxml |
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Posted: July 4, 2010 12:24 pm | ||||||
Carl
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Thanks ThreeDee
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Posted: July 5, 2010 1:38 am | ||||||
ThreeDee
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Posted: July 31, 2010 5:47 am | ||||||
ThreeDee
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Well, I noticed today that my "Disable 'Size, pixels' locally" scrippet was messed up: It did the exact opposite calculation, doubling the reduction of the image.
And nobody said anything ![]() Here's the correct version, also being submitted to the library. Disconnect Size Scrippet.ffxml |
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Posted: August 21, 2010 2:22 pm | ||||||
StevieJ
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Was easy to fix....and can't beeeotch with all your shares.... ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 24, 2010 2:28 pm | ||||||
Betis
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Off topic, but everytime I see ThreeDee's avatar, I think the lightning is some epic glowing mo-hawk.
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: August 27, 2010 2:10 pm | ||||||
Kraellin
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guys, post your filters with scripts in them or at least post the filter name in the library so i can look at the various scripts!
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 27, 2010 3:15 pm | ||||||
ThreeDee
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Which one(s) are you missing? Mine are all either on this thread or in the FF online library. Or are you having problem downloading them from the forum? |
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Posted: September 3, 2010 4:20 am | ||||||
StevieJ
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I do sometimes....just opens script and doesn't open in FF.....don't know why that happens.... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: September 3, 2010 10:15 am | ||||||
Carl
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that happens to me as well .... always have to save as and add .ffxml or it just code
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Posted: September 3, 2010 10:24 am | ||||||
Kraellin
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hi ThreeDee,
i think i've got all of yours that you posted here in the forums, but what i'd love to see is if folks that make scripts would post those scripts here in the forum or, if they've posted a filter to the library that has a script in it, then post a link to that filter here so that i and others can find these without having to open every submitted filter in the library to find the ones with scripts. the point of this is examples of the use of the script code. and no, i have no trouble downloading. i'd just love to see, and potentially use, the various scripts, perhaps in different ways than made and to also learn the code a bit. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 3, 2010 6:57 pm | ||||||
ThreeDee
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Okay, I see. It could be an idea to FF to have filters with scripts as their own category in the library. That way they would be easier to find. Or perhaps a way to search for filters with Script components in them in the library.
Yeah, forum downloads are still buggy. I have to do the same "save as..." +.ffxml as Carl. |
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Posted: September 6, 2010 3:25 am | ||||||
ronjonnie
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Hey Everyone,
Thanks ThreeDee for all your help with the scripting, maybe some day I will actually have the time to learn it. Please ![]() Thanks for your help with that, & have a GREAT day! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: September 6, 2010 6:20 am | ||||||
Kraellin
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yup, that would be great. you could even broaden that idea to be able to search filters by any component, though i dont know that that would be used that much. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 6, 2010 11:44 pm | ||||||
GMM
Moderator
Posts: 3491 |
If you are still experiencing issues w/downloading, feel free to open a thread in the 'Bugs and problems' section – so that the scripting topic is not diluted. Details on the browser and OS version are appreciated as always ![]() |
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Posted: September 7, 2010 12:15 am | ||||||
Kelleytoons
Posts: 19 |
Well, it looks as though scripting is dead (or at least this thread) but I'll go ahead and ask anyway (just in case any mods or the admin happens to read these threads):
Since FF doesn't give you any options for true animation of the filters on the command line (and since it can't be done even from PS) is there any way you can RENDER from a Lua script? Ideally you'd be able to call an existing FF filter and do so, but even if I had to script it from scratch I'd be okay with that (I'm an expert Lua programmer). My idea is that I could then feed it a sequence of images and output them correctly (yes, it would be a "dangerous" script, according to you folks, but I'd be the only one using it so I don't care). The problem as it stands is there are options for "animating" a single image, but none for the ability to progressively change the filter conditions for a SERIES of images (without which you lose the crucial ability needed for animated files). With it you could achieve some amazing handdrawn animations, and I'm sure the 2D animation community would then be much more interested in this program (which right now is only really good for the 3D animation community, or still artists). |
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Posted: July 6, 2015 9:43 pm | ||||||
ThreeDee
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Posted: July 12, 2015 6:20 am | ||||||
LexArt
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Posts: 256 |
Hi, just have found and discovered this thread that seems to be very interesting and useful.
Good to be able to learn more things ![]() Thanks to all the ones that have contributed to this thread and shared the filter files |
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Posted: March 17, 2016 2:55 pm | ||||||
SpaceRay
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Thanks LexArt for putting back this thread, I have just discovered it too thanks to you, and I agree that it seems to be interesting and useful
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Posted: March 26, 2016 12:55 am | ||||||
SpaceRay
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Although I do not make any kind of scripting as do not know how to do it
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Posted: March 26, 2016 12:57 am |
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