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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Alright - I worked out a new basis for the spiral generation related to these two topics:

http://filterforge.com/forum/read.php?FID=11&TID=9142
and
http://filterforge.com/forum/read.php?FID=18&TID=9133


This new codebase supports two additional output modes: perpendicular gradient and division gradient. However it is not 100% complete yet and I need input from someone else.

There are two problems:

Output mode 1 is not correct - there is a very annoying split. Ideally this mode will index each "arm" with respect the given Division setting.

Output mode 2 is not always in 0..1 range, and the gradient is not perfectly perpendicular to mode 3.


All comments are welcome smile:-)

Sphinx Spiral.ffxml
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
mode 1

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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
You guys have no idea how happy I am. I just saw this and choked on a olive I just chewed on. smile:D
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
I guess I have to fix this myself if you're just going to sit there and eat popcorn and olives smile:-D

Well, erhm, I think I nailed it .. any comments/suggestions?

Sphinx Spiral.ffxml
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
"Pics or it didn't happen!!"... ok then (Divide = 3, i.e. DIV = 3)

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Awesome, and versatile! I love that you can do archimedean spirals with this. smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Truly!

I came up with a method that uses three bias curves, self modulated in series...



...but this script is much more elegant and leads to many interesting possibilities...

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http://web.archive.org/web/2021062908...rjadesign/
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Cool stuff xirja!

I am working on improving "mode 2" (green ch. output) - the ramp should ideally be perpendicular to the spiral arm it represents. If you hook up a threshold you can easily see that the "angle" is not persistent...
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David Roberson
Artist
Posts: 404
Filters: 36
Quote
Sphinx. wrote:
I am working on improving "mode 2" (green ch. output) - the ramp should ideally be perpendicular to the spiral arm it represents. If you hook up a threshold you can easily see that the "angle" is not persistent...


Did you ever accomplish that improvement?
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