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Carl
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What I am after is to be able to use a multi-blend with a normal slider. So by using the slider it moves through the different layers [ the same as the single blend component where you add a slider ]. Tried just changing the interslider in the script to a slider, didn't think it would be that simple LOL ...... but surely this is something simple to change? Any help appreciated smile:)

Script API - Blending Modes.ffxml
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Betis
The Blacksmith

Posts: 1207
Filters: 76
would you be interested in a non-scripted solution? smile:D

Note that the current filter build only works for 7 inputs. There is a slider there but to change it you must also build the filter to accept 3 instead of 7. for example there are 5 if-then nodes, so if you only wanted 5 inputs, that would go down to 3 (not really sure why there are less, I think it's because of some options condensing through logic or some cool thing like that).

Multiblend phase.ffxml
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Carl
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Quote
Betis wrote:
would you be interested in a non-scripted solution?

no ..... how dare you even suggest it smile:D

Very cleverly worked out, I had been stuffing around with a series of blends for a while now and nothing worked, not even close smile:( Don't know how you managed to think it out but certainly glad you did.

Thankyou Betis, this opens up lots of possibilities smile8)
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Betis
The Blacksmith

Posts: 1207
Filters: 76
hehe smile:D

I had some inspiration from some gradual blur filter experiments from a long time ago. I must say it's not terribly efficient in space or processing power as I'm sure ThreeDee can do it in 7 nodes or less (hint: challenge smile:!: )
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Morgantao
Can't script

Posts: 2185
Filters: 20
I'm sorry, but can you explain to me what exactly are you trying to achieve?
I didn't really understand your question on the first post, and the 2 snippets didn't make it any cleasrer to me smile:|

Oh, and please try not to use too many big words smile:D
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SpaceRay
SpaceRay

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Quote
Morgantao wrote:

I'm sorry, but can you explain to me what exactly are you trying to achieve?

I didn't really understand your question on the first post, and the 2 snippets didn't make it any cleasrer to me


YES, I agree with you and well said, now we are two with the same question and that do not know what is the real point for making this.

I´m sorry that I do not understand either, but I do not see why this could be important or useful.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
lol its preeeetyyy simple.

What you see here is a blend between multiple images accessed via 1 slider. Unlike the typical blend component which accepts
only 2 images at a time, this blend allows to blend through multiple images at a time. The key is to be able to access all those images while blending each one at a time, through 1 slider instead of using multiple.

Betis' example's pretty perplexing. hehe

There's been really no way to do this by default in FilterForge alone.
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Mongoose King
Mongoose King

Posts: 257
Filters: 21
Here's a simpler way using a multiblend, should be easier to adjust where the blending in of each layer starts and ends. Could be swapped to work for separate blend components too.

Blendotron.ffxml
Release the Mongoose!
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Mongoose King
Mongoose King

Posts: 257
Filters: 21
individual blends with mode slider....

Blendotron 2.ffxml
Release the Mongoose!
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Morgantao
Can't script

Posts: 2185
Filters: 20
Carl, if I understand correctly, what you were going for is using Normal blend mode to blend between 1 and 2, or 2 and 3, or 3 and 4 (and so on) with just one slider, right?

Mongoose, I guess in your examples "Blendywoos" could be also named "Depth"?
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Mongoose King
Mongoose King

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Filters: 21
I dunno if depth is any better label than blendywoos. I suppose if you think of multiblend as being a stack of layers on top of each other then it could kind of be the depth.

It's more like 'serial opacity', as the first seventh of the slide is the opacity of the first layer, then the second seventh is the opacity of the second layer, etc..
Release the Mongoose!
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Morgantao
Can't script

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Yeah, that's what I ment. 'Serial opacity' does sound more accurate smile:)
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Mongoose King
Mongoose King

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smile:) I still think blendywoos is the best name for it.
Release the Mongoose!
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Carl
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Mongoose King - noice smile:) again clever solution smile8)

One that would allow different blending modes between the different input would be the ultimate goal smile;)
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
I just remembered this thread. I wanted a slider controlled multiblend for ages aswell. Now with the new group features I decided to make one and thought I add it here in case someone wants it. There are actually 2 groups.

The first one is simply a multiblend where you can turn on the layers one after the other and control opacity individually. The second one additionally has blendmodes.

Multiblend with slider.ffxml
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Morgantao
Can't script

Posts: 2185
Filters: 20
Very good, Shar!
Now, if only we had dropdown menus for blend mode... smile;)
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Gene S Morgan
Posts: 648
Filters: 81
Shar ... I have a bit of a question .... I have always wanted a true multiblend and really appreciate your contribution ... I cannot check it out because I don't do beta .... But what I was wondering is, does combining blends together slow the whole filter down? I use lots of blends in my filters and I have found that at a certain point the filters starts to slow down in rendering ... Please forgive me for hating slow filters and I love your Dab and Swattle (I spelled that wrong) filter but I have only used it a couple of time because I'm old and I fear I will die before it renders ... Sorry that is poor humor .... It seems to me that it would better if FF came up with a good multi blend node. I may be missing something with the new FF4 features, but I have trouble understanding how grouping a bunch of nodes cannot lead to poor overall performance .... Sorry for what might be a very dumb question ...
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Hehe Gene, it´s not a dumb question. And yes I know some of my filters are slow :S

Yes the more blends you use, the slower it will get. If you don´t use the beta, I can post a 3.0 version for you so you can check it out.

My first solution uses a multiblend and is faster. The second uses a couple of normal blends and is a little bit slower.

Slidercontrolled Multiblend.ffxml
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Carl
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Sounds interesting will have to try it when i can install the beta 4
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Gene S Morgan
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Shar ... Thanks for the info and the new filter ... I really appreciate you straightening me out .... and I did not mean to complain about your filter .. It is so cool ... But I just lack patience ... it is a character defect on my part ....
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Carl, the one above your post is a 3.0 version. so if you still can´t install the beta you can try that one out. It´s the same, just not so conveniently packed in a group smile:-)
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Carl
c r v a

Posts: 7289
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where is the fun if you miss out on the whiz bang, FF3 is old school smile;) smile:)
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