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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
I'm stuck with trying to get a decent anti-aliased result when using ambient occlusion. No matter how high I set the sample count for Anti-aliasing, the result gets very blurry when the anti-alias process kicks in.

It seems that when you enable ambient occlusion, the sampling system changes for the height input or something. I attached a filter where preset 1 shows the problem with ambient occlusion and preset 2 shows correct anti-aliasing on the height input when ambient occlusion is not enabled.

I imagine this is so because of the rather expensive rendering of ambient occlusion, but it could also be a bug, not sure.

How can I achieve a good looking surface filter result with ambient occlusion enabled?

AO AA.ffxml
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Dmitry Sapelnikov
Filter Forge, Inc. AKA Egret
Posts: 76
Filters: 5
This a feature of Filter Forge's AO algorithm. When you render AO for filter which has a jaggy heightmap, hard bevels etc. you get a blurry result after the anti-aliasing pass. To fix that, increase the number of direct samples (1 or 2 are suitable values for removing the blur) instead of the number of ray directions.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Excellent! This was exactly what I was looking for, thanks smile:)
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