Deskar
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How about 10 particle bomber?
Five is too few. With ten the effects are more realistic. To bit or not to bit |
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Posted: February 2, 2010 11:18 am | ||||
Betis
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For a temporary solution, you can have the illusion of more than 5 by having a particle slot represent multiple pictures. You'll notice some games do it for rain; they'll have a particle system generate rain, but instead of calculating each rain drop, they have the rain particle actually be a cluster, or even whole swathe of multiple droplets in the same image.
![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: February 3, 2010 8:32 am | ||||
Kraellin
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uhm, how do you get a particle slot to represent multiple pictures?
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: February 3, 2010 2:01 pm | ||||
Betis
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You can either plug in a very basic bomber into it, or use some chaos tiles, anything to generate more than one instance of an object to the output, then use it as an input.
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: February 3, 2010 4:17 pm | ||||
Deskar
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Thank you, Betis, but I do that already.
The problem is only five shapes in a image can be bombered. The five shapes change in the next image, but is a little poor. If I merge two bombers the effect is not the same. Sorry my bad english. I have the obsolete operative system in my ciborg brain. (Windows of course, but is the only standard for ciborgs) To bit or not to bit |
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Posted: February 3, 2010 8:03 pm | ||||
Betis
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Hmmm, I know what you mean. My way won't work in every situation, but it is an occasional workaround.
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: February 3, 2010 9:06 pm | ||||
Kraellin
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thanks, betis. i've used the double bomber but it really slows things down and like deskar said, it often changes things too much. multiple image input... we need multiple image input
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: February 3, 2010 9:41 pm | ||||
Vladimir Golovin
Administrator |
When we have the infrastructure for polymorphic components, the Bomber will get an adjustable number of Particle inputs, and the HDR and LDR versions will be merged into a single component.
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Posted: February 17, 2010 3:47 am | ||||
Betis
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Well itvsoundsvluke we know what's in beta stage 3!
![]() ![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: February 17, 2010 7:59 am | ||||
Kraellin
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cool, vlad
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: February 17, 2010 9:40 am | ||||
Vladimir Golovin
Administrator |
You mean the polymorphic stuff? No, that's not what we plan for Stage 3. Polymorphics aren't a new feature per se, it's just an infrastructural subsystem used by other components, and we wouldn't dedicate an entire beta stage to it. |
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Posted: February 17, 2010 10:01 am | ||||
Totte
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Did I hear polymorphic particles? Yiiihaaaa!!
- I never expected the Spanish inquisition |
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Posted: February 17, 2010 10:26 am | ||||
Betis
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Wow, I hadn't realized I typed that gross lump of words.
![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: February 17, 2010 4:33 pm | ||||
ronjonnie
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Vladimir Golovin wrote:
Now we're cookin! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: February 17, 2010 6:07 pm |
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