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Deskar
The bits for the bit workers

Posts: 109
Filters: 30
How about 10 particle bomber?
Five is too few.
With ten the effects are more realistic.
To bit or not to bit
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Betis
The Blacksmith

Posts: 1207
Filters: 76
For a temporary solution, you can have the illusion of more than 5 by having a particle slot represent multiple pictures. You'll notice some games do it for rain; they'll have a particle system generate rain, but instead of calculating each rain drop, they have the rain particle actually be a cluster, or even whole swathe of multiple droplets in the same image. smile:)
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Violets are #0000FF
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Kraellin
Kraellin

Posts: 12749
Filters: 99
uhm, how do you get a particle slot to represent multiple pictures?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Betis
The Blacksmith

Posts: 1207
Filters: 76
You can either plug in a very basic bomber into it, or use some chaos tiles, anything to generate more than one instance of an object to the output, then use it as an input.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Deskar
The bits for the bit workers

Posts: 109
Filters: 30
Thank you, Betis, but I do that already.
The problem is only five shapes in a image can be bombered.
The five shapes change in the next image, but is a little poor.
If I merge two bombers the effect is not the same.

Sorry my bad english. I have the obsolete operative system in my ciborg brain.
(Windows of course, but is the only standard for ciborgs)

To bit or not to bit
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Hmmm, I know what you mean. My way won't work in every situation, but it is an occasional workaround.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
thanks, betis. i've used the double bomber but it really slows things down and like deskar said, it often changes things too much. multiple image input... we need multiple image input smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
When we have the infrastructure for polymorphic components, the Bomber will get an adjustable number of Particle inputs, and the HDR and LDR versions will be merged into a single component.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Well itvsoundsvluke we know what's in beta stage 3! smile;) smile:)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
cool, vlad smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Betis wrote:
Well itvsoundsvluke we know what's in beta stage 3!


You mean the polymorphic stuff? No, that's not what we plan for Stage 3. Polymorphics aren't a new feature per se, it's just an infrastructural subsystem used by other components, and we wouldn't dedicate an entire beta stage to it.
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Totte
Übernerd

Posts: 1460
Filters: 107
Did I hear polymorphic particles? Yiiihaaaa!!
- I never expected the Spanish inquisition
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Wow, I hadn't realized I typed that gross lump of words. smile:D
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Vladimir Golovin wrote:
Quote
When we have the infrastructure for polymorphic components, the Bomber will get an adjustable number of Particle inputs, and the HDR and LDR versions will be merged into a single component.


Now we're cookin! smile:D

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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