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Carl
c r v a

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To have offset built in to the components would allow direct chaining together when building objects, also allow the control of masking to break symmetry and would also multiply the shapes directly possible. If you've fiddled around with building objects with the components, you'll appreciate what an asset/necessity offset would be. smile:)
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Carl
c r v a

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I guess you guy will change your mind when you try building objects smile;)
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Totte
Übernerd

Posts: 1460
Filters: 107
Carl,

I understand what you are aiming at, building "bomber particles" without having to chain every object through an offset. Yeah, sounds like a brilliant idea to me!
- I never expected the Spanish inquisition
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Carl
c r v a

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ahh a man of insight smile:D
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Could you rephrase what you're asking for? I don't quite understand it yet. smile:?:
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Carl
c r v a

Posts: 7289
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Kevin here is a quick example, the objects themselves are meaningless and simple, you'll be able to see construction method and how you could get rid of the offset components and blend.

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Kraellin
Kraellin

Posts: 12749
Filters: 99
why would you want to get rid of the offset and blend? i think this is going to be a request to break the design philosophy. the whole idea of FF is building blocks... tinker toys. if you remove one object by incorporating it into every component you're going to end up with some very massive components and find yourself missing the offset at some point... i would think. but, then maybe i'm not duplicating what it is you're after. in fact, from your example in the last post, i dont quite see what you're getting at, so most likely, i am missing something here. care to elaborate a bit more?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

Posts: 7289
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Quote
Kraellin wrote:
why would you want to get rid of the offset and blend?

LOL no no I don't want to get rid of offset and blend components from the editor, I just want the offset controls include in the polygon and ellipse components. The polygon and ellipse will always {unavoidable} be used hand in hand with the offset component to build any segmented object, non-symmetrical object and for masking purposes. At the moment you can add an offset to the output of the two components to feed into another ellipse or polygon to mask as shown above, what I can't show you is being able to offset the masking in the second component to allow total coverage of the image area [ at the moment it's centered, limiting coverage ]
Quote
Kraellin wrote:
if you remove one object by incorporating it into every component you're going to end up with some very massive components

I'm not suggesting widespread combining components, in this case it would be an asset as it would allow the components to make any possible shape which is limited at the moment as explained above. There are already several components that incorporate offset, such as Kaleidoscope, Checker, Profile Gradient and the Bomber so no prescient in adding it to the polygon and ellipse.
Quote
Kraellin wrote:
from your example in the last post, i dont quite see what you're getting at,

What I'm demonstrating is building methods for making segmented objects, overlaying and masking all relying on offset to work - can't do it without the offsets. smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
rokily dokily smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
+1. I honestly really wonder why this is not part of the polygon/elipse component at all.

There's a reason here that I want to explain which I'm sure most are aware of.

If you want to build a fairly complex shape, lets say a house for this example, you would need quite a load of offsets. Lets say you use 10 Polygon components. You may be using about 7 or 8 offsets to place those polygons in the right place. That's 17 or 18 or more components which can get confusing if you're disorganized. You can organize that mess of nodes and connections but still, I think it's practical to have offsets built into those nodes.

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Totte
Übernerd

Posts: 1460
Filters: 107
@skybase: exactly what Carl is going after I think, at least how I interpreted his first post.
I have a weird idea of a fantasy village filter, so your house is pretty accurate smile;-)
- I never expected the Spanish inquisition
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Carl
c r v a

Posts: 7289
Filters: 82
thanks guys - this filter is a case in point, still in construction, it currently has over sixty offsets [ gave up counting at that point smile;) ] as you can image it becomes very unwieldy and backtracking a nightmare smile:)

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Kraellin
Kraellin

Posts: 12749
Filters: 99
carl,... dude! you are making some seriously cool things/filters with the new shapes. 60 offsets? sounds like 'the monster' all over again smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Indigo Ray
Adam

Posts: 1442
Filters: 82
How the heck!? smile:eek:

I must say, this filter has a lot of components and controls. ←really bad FF pun
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Carl
c r v a

Posts: 7289
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Quote
Kraellin wrote:
sounds like 'the monster' all over again

I'm scared of monsters especially the winged offset beast smile:eek:
Quote
Indigo Ray wrote:
this filter has a lot of components and controls

LOL smile:D With the offset built in I could be a total control freak smile;)
Quote
Indigo Ray wrote:
How the heck!?

It is unbeleivable easy to make any object, really, its just layering smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
Carl wrote:
It is unbeleivable easy to make any object, really, its just layering


a little pictorial tutorial would be nice (hint, hint, hint, beg, grovel, plea!) smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

Posts: 7289
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sending it over craig smile;) smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah carl, you're too generous! thank you! smile:beer: smile:ff: smile:banana: smile:angel:

i've had a brief look at it and holy crap, what a mess! smile;) i'm rearranging things and i'll send you the update, i think. smile:)

but, i do see what you mean about the offsets. after actually seeing these in action like you've done, i can see why you want the offset routine included in the shape stuff, so...

+1 smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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