Carl
c r v a

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To have offset built in to the components would allow direct chaining together when building objects, also allow the control of masking to break symmetry and would also multiply the shapes directly possible. If you've fiddled around with building objects with the components, you'll appreciate what an asset/necessity offset would be.
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Posted: November 7, 2009 7:12 pm |
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Carl
c r v a

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I guess you guy will change your mind when you try building objects
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Posted: November 9, 2009 12:12 am |
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Totte
Übernerd

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Carl,
I understand what you are aiming at, building "bomber particles" without having to chain every object through an offset. Yeah, sounds like a brilliant idea to me!
- I never expected the Spanish inquisition
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Posted: November 9, 2009 5:33 am |
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Carl
c r v a

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ahh a man of insight
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Posted: November 11, 2009 8:13 pm |
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KGtheway2B
KGtheway2B

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Could you rephrase what you're asking for? I don't quite understand it yet.
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Posted: November 11, 2009 9:48 pm |
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Carl
c r v a

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Kevin here is a quick example, the objects themselves are meaningless and simple, you'll be able to see construction method and how you could get rid of the offset components and blend.
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Posted: November 12, 2009 5:26 am |
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Kraellin
Kraellin

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why would you want to get rid of the offset and blend? i think this is going to be a request to break the design philosophy. the whole idea of FF is building blocks... tinker toys. if you remove one object by incorporating it into every component you're going to end up with some very massive components and find yourself missing the offset at some point... i would think. but, then maybe i'm not duplicating what it is you're after. in fact, from your example in the last post, i dont quite see what you're getting at, so most likely, i am missing something here. care to elaborate a bit more? If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig
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Posted: November 12, 2009 1:00 pm |
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Carl
c r v a

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Kraellin wrote:
why would you want to get rid of the offset and blend? |
LOL no no I don't want to get rid of offset and blend components from the editor, I just want the offset controls include in the polygon and ellipse components. The polygon and ellipse will always {unavoidable} be used hand in hand with the offset component to build any segmented object, non-symmetrical object and for masking purposes. At the moment you can add an offset to the output of the two components to feed into another ellipse or polygon to mask as shown above, what I can't show you is being able to offset the masking in the second component to allow total coverage of the image area [ at the moment it's centered, limiting coverage ]
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Kraellin wrote:
if you remove one object by incorporating it into every component you're going to end up with some very massive components |
I'm not suggesting widespread combining components, in this case it would be an asset as it would allow the components to make any possible shape which is limited at the moment as explained above. There are already several components that incorporate offset, such as Kaleidoscope, Checker, Profile Gradient and the Bomber so no prescient in adding it to the polygon and ellipse. Quote |
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Kraellin wrote:
from your example in the last post, i dont quite see what you're getting at, |
What I'm demonstrating is building methods for making segmented objects, overlaying and masking all relying on offset to work - can't do it without the offsets.
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Posted: November 12, 2009 11:22 pm |
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Kraellin
Kraellin

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rokily dokily  If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig
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Posted: November 13, 2009 2:14 pm |
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Skybase
2D/3D Generalist

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+1. I honestly really wonder why this is not part of the polygon/elipse component at all.
There's a reason here that I want to explain which I'm sure most are aware of.
If you want to build a fairly complex shape, lets say a house for this example, you would need quite a load of offsets. Lets say you use 10 Polygon components. You may be using about 7 or 8 offsets to place those polygons in the right place. That's 17 or 18 or more components which can get confusing if you're disorganized. You can organize that mess of nodes and connections but still, I think it's practical to have offsets built into those nodes.
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Posted: November 14, 2009 3:51 am |
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Totte
Übernerd

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@skybase: exactly what Carl is going after I think, at least how I interpreted his first post.
I have a weird idea of a fantasy village filter, so your house is pretty accurate  - I never expected the Spanish inquisition
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Posted: November 14, 2009 9:20 am |
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Carl
c r v a

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thanks guys - this filter is a case in point, still in construction, it currently has over sixty offsets [ gave up counting at that point  ] as you can image it becomes very unwieldy and backtracking a nightmare 
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Posted: November 17, 2009 6:41 am |
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Kraellin
Kraellin

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carl,... dude! you are making some seriously cool things/filters with the new shapes. 60 offsets? sounds like 'the monster' all over again  If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig
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Posted: November 17, 2009 1:43 pm |
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Indigo Ray
Adam

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How the heck!?
I must say, this filter has a lot of components and controls. â†really bad FF pun
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Posted: November 17, 2009 8:16 pm |
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Carl
c r v a

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Kraellin wrote:
sounds like 'the monster' all over again |
I'm scared of monsters especially the winged offset beast Quote |
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Indigo Ray wrote:
this filter has a lot of components and controls |
LOL  With the offset built in I could be a total control freak Quote |
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Indigo Ray wrote:
How the heck!? |
It is unbeleivable easy to make any object, really, its just layering
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Posted: November 18, 2009 12:30 am |
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Kraellin
Kraellin

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Carl wrote:
It is unbeleivable easy to make any object, really, its just layering |
a little pictorial tutorial would be nice (hint, hint, hint, beg, grovel, plea!)  If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig
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Posted: November 18, 2009 2:37 pm |
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Carl
c r v a

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sending it over craig
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Posted: November 20, 2009 3:23 am |
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Kraellin
Kraellin

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ah carl, you're too generous! thank you!
i've had a brief look at it and holy crap, what a mess!  i'm rearranging things and i'll send you the update, i think.
but, i do see what you mean about the offsets. after actually seeing these in action like you've done, i can see why you want the offset routine included in the shape stuff, so...
+1  If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig
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Posted: November 20, 2009 1:23 pm |
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