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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Just wondering, since all the other 'Pattern' components do have a Repeat control. After all, one might want to use Polygon and Ellipse not only as particle shapes, but also in the fashion of Tiles, Pavements, etc., no?

[ And yes, I know Polygon and Ellipse can be 'repeated' via Bomber ].
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
I'd like to see this too. +1
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Betis
The Blacksmith

Posts: 1207
Filters: 76
+2
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Zoltan Erdokovy

Posts: 204
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I too want to be in this club!
+1
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
Zoltan Erdokovy wrote:
I too want to be in this club!
+1

+1 for the repeat and +1 for the club.. smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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Totte
Übernerd

Posts: 1460
Filters: 107
+1 For this!

Quite useful for us "tileoholics", and perhaps faster than having to go through a bomber, so we can use the bomber power to add something extra instead.
- I never expected the Spanish inquisition
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Looking at the Polygon and Ellipse components again, I noticed that there's one small problem with introducing a Repeat control:

With a minimum Repeat value of 1, the polygon/ellipse would be repeated once, meaning that there would be a 2x2 grid of Polygons/Ellipses as the absolute minimum. This would - of course - break the Polygon/Ellipse's usability as bomber particle shapes!

Consequently, in order for this to work we'd need a Repeat value of 0 as the minimum (IIRC this is currently not supported by IntSliders), which I guess is why Vlad chose NOT not give Polygon/Ellipse components a Repeat control in the first place.

Meh! Looks like we need a Repeat component or keep using Offsets instead! smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Deskar
The bits for the bit workers

Posts: 109
Filters: 30
+++
To bit or not to bit
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Or just call it "count." A value of 1 would mean 1 polygon while a value of 2 would put two polygons along the edge (total of 4).
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Amethyst

Posts: 155
Filters: 23
I've just been playing with the bomber and eclipse and the eclipse repeated in a 2x2 pattern. Anyone know why it should do this? Is it a bug?
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
The bomber can act as a repeater (as mentioned in the first post here). You probably have the settings mixed and are inadvertently doing this.

Posting a picture of your configuration or a ffxml file in another thread might be a better way to solve the problem if it is in-fact a bug. I think we should keep this thread on-topic though; I think a repeat control could be a valuable time-saver so I want to see it through if possible.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
These two components are not finished. We just didn't have time to add all the parameters we wanted to -- actually, we just needed fodder for the Bomber, quick!

Most likely, we'll get back to these components after high-priority stuff is done.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
Vladimir Golovin wrote:
These two components are not finished. We just didn't have time to add all the parameters we wanted to -- actually, we just needed fodder for the Bomber, quick!


Oh man smile:D I'm so waiting for it.
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