RichG
Posts: 4 |
I downloaded the demo and I like the look of this but is there a Quickstart tutorial anywhere? I've used a nodal workflow occasionally but I don't find it that intuitive. What's the best approach to get going?
Rich |
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Posted: October 22, 2009 6:12 am | ||
Vladimir Golovin
Administrator |
Rich, so far we don't have a tutorial. Just remember the key thing:
You Can't Go Wrong. That is, any combination of connections will produce a working filter. You can just connect anything to anything and see what happens. If you used Photoshop before, I'd recommend to play with nodes that implement familiar operations like Blur, Levels, Hue/Saturation, Invert, etc. Add an Image component (you'll find it in the External category), feed its output into other components and see what happens. Please don't hesitate to any ask further questions in this thread -- we're thinking about creating intro-level tutorials, so we'd like to know what's difficult to grasp for newcomers. |
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Posted: October 22, 2009 7:03 am | ||
RichG
Posts: 4 |
Hi Vladimir, thanks for your reply. I would be using this for texture creation in 3d so I don't so much want to put effects on images as create a surface and export the components such as diffuse and normals to use in a 3d package. I looked at the "Shark Tank!" filter as it looked like there would be a good way to create "spritz" for a bottle in there but it's such a complex piece of work it was hard to know how to break out the relevant parts (just the condensation really) and I couldn't see how to export the different components as maps [Edit] Now I see it: Render Maps Menu.
I must say, I've always avoided the procedural texture generators inside 3d packages and never saw a convincing 3rd party one either until I saw Filter Forge. The samples in the gallery are phenomenal so I really want to dig into this. I know I can just go wild and explore but to get specific effects I want to understand what I'm doing too! Rich |
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Posted: October 22, 2009 7:59 am | ||
Vladimir Golovin
Administrator |
One more key bit of advice: understanding parameter mapping is very important. Here's the help article on it: http://www.filterforge.com/more/help/...nputs.html
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Posted: October 22, 2009 8:08 am | ||
Vladimir Golovin
Administrator |
Here's one more help article -- it contains basic info on the Filter Editor, component types and how components work together:
http://www.filterforge.com/more/help/...ditor.html In fact, this article should be read before the one I posted previously. |
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Posted: October 22, 2009 8:13 am | ||
RichG
Posts: 4 |
Fantastic. That's already explained a lot for me. Thanks.
Rich |
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Posted: October 22, 2009 8:24 am | ||
Vladimir Golovin
Administrator |
You're welcome! BTW, every Filter Forge component, dialog or window has its own help article -- look for the blue help link, it will lead you to the article directly.
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Posted: October 22, 2009 8:33 am | ||
GMM
Moderator
Posts: 3491 |
RichG: I would also recommend our Wiki, mostly written by our best filter authors.
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Posted: October 22, 2009 8:33 am | ||
RichG
Posts: 4 |
Thanks GMM. That's a great resource too.
Rich |
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Posted: October 22, 2009 9:35 am |
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