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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
We've released Beta Stage 2, which updates over 30 components with mappable checkboxes:
https://www.filterforge.com/download/b...nputs.html

Here's the download page:
https://www.filterforge.com/download/beta6/

This is the first wave of greenification, the next stage will include green IntSlider and List inputs.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Great news. Just downloaded it...
Math meets art meets psychedelia.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Extremely amazing seeing this in progress! This does remove the need to use thresholds in some areas of filter construction so I'm thrilled to see that happening!
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Skybase, glad to hear that you like it! We're working on greenifying List inputs now, so soon you'll be able to do the same with things like blend modes.
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LPR001
LPR001

Posts: 5
Has this been updated in past few hours? I downloaded the update and it all went well. Even used it this morning with no drama. Went to reopen the app few hours later to be told it is outdated cannot be used anymore. Using FF6 Beta stage 2
Get things moving-try animation.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Although I don't think this is the right topic for it, I'm having the same problem as LPR001. Windows 10 x64
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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nabrej
Posts: 3


I receive the mail to make the upgrade. I payed the version 6. adn after downloaded it, in install I have this message. And the older ver 6 installed stop working.
Please help me. Thank you
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Art-in-MT
Art-in-MT
Posts: 4
Not only do I have the "outdated" message for 6 (even though I paid for the upgrade) VERSION 5 now refuses to load anything from the Library.
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LPR001
LPR001

Posts: 5
Yes same position. Running 5 and 6 both paid 5 works with what is available on hard drive but cant access library downloads. 6 won't open at all. Both looking for the new version.
Get things moving-try animation.
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cakeller98
Posts: 3
From the looks of it, seems the thing that's buggy right now is the expiration of the beta! whoops.

smile;-) hope they have a new download SOON! smile:evil: smile:cry: smile:?: smile:D
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cakeller98
Posts: 3
Just got email from support - it's fixed, just redownload!! thanks FF for quickly fixing!
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LPR001
LPR001

Posts: 5
Thanks for the speedy fix FF
Get things moving-try animation.
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nabrej
Posts: 3
yes the new downoad works fine. Thank you
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Good news and well done.

Now is needed to experiment and test to see what is possible now that was not possible to be done before, and what doors opens to new ways of filter making
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I think the majority of the stuff you'd do was possible via using stuff like thresholds or blend components, its just now a super awesome direct shortcut to achieving stuff.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Haven't gotten around to installing the new beta stage yet, but it appears that Vlad actually ditched the idea of having an "Advanced Mode" to "unlock" greenified map inputs... Interesting!
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
I think that would be helpful and useful to have more examples and showing what can be done now with all these new greenified components

Quote
Skybase wrote:
I think the majority of the stuff you'd do was possible via using stuff like thresholds or blend components, its just now a super awesome direct shortcut to achieving stuff.


Thanks, so now this means that is easier and more simple to make some things.

Sorry to ask, and I feel ashame to ask, Why is super awesome?

I mean that surely as you are one of the excellent expert and god of filter forge know very well and can use directly these new components knowing what can be done now

Congratulations to all the expert and skilled FF users that may be able to know how to use this correctly knowing what can be done
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Very nice changes. They make much easier to obtain a wide variety of effects. Great.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
Vladimir Golovin wrote:
We've released Beta Stage 2, which updates over 30 components with mappable checkboxes


Quote
Vladimir Golovin wrote:
We're working on greenifying List inputs now, so soon you'll be able to do the same with things like blend modes.


Thanks! This will definitely make things easier smile:-)
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raabix
Nodist
Posts: 121
Filters: 45
Woohoo, I am not home right now, but I am looking forward to trying out this new feature. Even more possibilities... !! Awesome
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