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uberzev
not lyftzev

Posts: 1890
Filters: 36


RENDER TIME:

Bomber: 0.43 secs
Bomber+: 5.74 secs
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
I noticed this too - I had a filter made with the old bomber and channel/tint trickery to get some of that slave-node functionality. I had hoped the new Bomber+ with its simplifications would be faster. Not the case - it was ~ 500% slower smile:evil:

Anyway I guess it is the overhead price of having that slave-node-framework. There is a tiny chance they may be able to figure out a smarter caching, but I don't think that is the issue.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
I have begun turning the anti-aliasing off for Bomber+ projects. Then use FXAA afterwards. Overall a big performance improvement. My 2 cents.
Math meets art meets psychedelia.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Looks like I forgot something.. smile:blush:

Bomber Plus Slow.ffxml
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Here's my informal anti-aliasing (5 samples) testing on a Mac with 4 cores:

old bomber - AA off 1.91 sec
old bomber - AA on 2.81 sec

Bomber+ - AA off 2.84 sec
Bomber+ - AA on 5.41 sec

This confirms what I have noticed: AA slows down the Bomber+ component more than the old bomber.
Math meets art meets psychedelia.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
uberzev wrote:
Bomber Plus Slow.ffxml


Bomber 7.85 sec
Bomber+ 39.54 sec

(old computer, multipass trickery turned off).

Successive tests showed same tendency with slight ms variations.
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LexArt
LexArt

Posts: 256
Will test this and do as told above and see what times do I get

Is supposed that the new bomber should be faster and not slower than the old bomber
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
LexArt, "new" doesn't always imply faster. In this case The Bomber+ is giving us access to more data to use. I think the performance is an issue, so I hope this can be solved, but I wouldn't keep my hopes up.
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LexArt
LexArt

Posts: 256
Quote
Skybase wrote:
LexArt, "new" doesn't always imply faster.


I agree with you that "new" is not always better or faster, and it may be worse or have less perfomance, but I thought that as it was told that it would be an improved bomber they could at least make it have the same performance as the old bomber or even make it faster, although really as I do not know what is really inside the new bomber+, I mean how it works and how it has to work with all the new slaves and features, I can not say that it not optimized, and it could be slower because of the new things

Quote
Skybase wrote:
In this case The Bomber+ is giving us access to more data to use. I think the performance is an issue, so I hope this can be solved, but I wouldn't keep my hopes up.


I agree and know that the new bomber has more data to use, and only has one unique input and up to 12 different slaves to deal with, but as said above I thought that they could have made a possible optimisation of it and get at least the same speed as the old bomber, although maybe as you say, I also hope and wish that this may be a possible bug or a performance issue, and that maybe this could be solved, but as you, I do not keep my hopes up until we get an answer from the FF team
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Slowness remains in 5.007 despite updated component.

Bomber Plus Slow 5.007.ffxml
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LexArt
LexArt

Posts: 256
I have made finally some tests to see what is the real difference (at least on Mac version) and considering also the AA setting with OFF, 5 samples and 25 samples. Used 600x600 pixels and 5000x5000 pixels

I have put the similar values in similar colors so you can compare them faster and easier

Using FF 5.07 Pro Multicore and using the first filter given by uberzev in this thread

Seamless and Non Seamless in reference to checkbox in Settings

Quote
Rick Duim wrote:
Then use FXAA afterwards.


Have not tested with this FXAA because I do not know how to use it, if you can explain how to use it, I can test it with it

Thanks

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
It's interesting seeing how seamlessness mildly affects render time.

I'd say it's pretty well established the bomber+ is slower than the original bomber.

As a temporary solution, disable multi-pass preview and switch it to legacy or off for rendering the final image. It may speed render times up.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
5.0007 (on another newer computer - I'll test on the old one later):

Bomber: 0.99 sec
Bomber:+ 5.39 sec

(I'm not using multipass - it is set to Off in options).
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have just seen that there is a new FF 5.07 and also have seen that uberzev has put a new filter using FF 5.07, and also have seen the very well done and extensive benchmark test done by LexArt, and want to thank for the work done

I also want to contribute with the Windows based computer version, I will not make multiple test results, just only put the first time I get and only use non-seamless

According to the results I have made, it seems that the problem with Bomber Plus is much important and higher with windows than in Mac

I agree with uberzev that is very slow in comparison, as you can see in the
5000x5000 AA 25 Samples

old bomber is 16.83 seconds

bomber plus is 106!!!! seconds


how can it be such a huge difference with exactly same filter?

what happens in the new bomber+?

FF 5.07 Pro trial using multi core and using the last filter uberzev has put

I am not using my own computer as it is broken now, so I am using another older one

Windows 7 SP1 64 bit Home Premium Intel Core i3 550 3,20 Ghz 4GB RAM

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LexArt
LexArt

Posts: 256
Quote
SpaceRay wrote:
and also have seen the very well done and extensive benchmark test done by LexArt, and want to thank for the work done


Thanks for the comment, as I said on the welcome post, I wanted to help if I can, so I have done this chart

Quote
Skybase wrote:
It's interesting seeing how seamlessness mildly affects render time.


YES, At first I was not going to put the seamless/non seamless but as it was curious to see the slightly difference, I wanted to put it also

Quote
Skybase wrote:
As a temporary solution, disable multi-pass preview and switch it to legacy or off for rendering the final image. It may speed render times up.


Ok, thanks, for the suggestion, I will test it and see if it changes something and could be faster
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I have a gut feeling the Mac version is actually faster than the Windows version. Given all your results.

I got a MacBook Pro (Retina, 15-inch, Late 2013) with 2.6 GHz Intel Core i7... using the bomber plus slow filter on the latest FilterForge pro....

All anti-alias off, no render passes, default 600x600 renders....
Regular bomber render time: 0.62 seconds
Bomber+ render time: 1.39 seconds
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have put here the table in RTF format so if any of you want to use and put your own results you can do it as it is editable and then take a screenshot of the text.

Would be good to have more perfomance and speed comparison to see more the differences between computers and OS

Thanks for the help you may give putting your own values

IMPORTANT: Download the file and replace the .ffxml extension with the .rtf extension

_Bomber_VS_Bomber_plus.ffxml
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Yes, this is a known issue. We are currently rewriting sample cache specifically for Bomber+.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
We are currently rewriting sample cache specifically for Bomber+.


You people are wonderful. Have this emoticon. smile:loveff:
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
GMM wrote:
We are currently rewriting sample cache


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LexArt
LexArt

Posts: 256
Quote
GMM wrote:
Yes, this is a known issue. We are currently rewriting sample cache specifically for Bomber+.


Very good to know that this is really a problem and that can be solved in some way. Thanks very much

Quote
Skybase wrote:
I have a gut feeling the Mac version is actually faster than the Windows version. Given all your results


Well I have made a new table with the results taken by me and the ones that SpaceRay have put from Windows and I have to say that you are right only in reference to the new Bomber+, and considering that it seems to be a bug or problem, it could be not faster when it may be fixed.

You can see that the comparison of old bomber is faster in Windows in most cases, and is a bad thing for us that have Mac

ALSO consider that the Windows computer from SpaceRay has a Intel i3 and I have an i5.

Results test done with FF 5.07 PRO

iMac Late 2013 - Intel Core i5 3,2 Ghz 24 GB RAM MacOS X Yosemite 10.10.4 with HD disk

Windows 7 SP1 64 bit Home Premium Intel Core i3 550 3,20 Ghz 4GB RAM

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks LexArt for making the comparison between the MacOS and Windows and glad it has been useful to you and you like it, is curious the results and how is different the speed and perfomance from Windows to Mac
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Using FF v6.001 here and Bomber Plus is still super-slow compared to the regular Bomber.

Here is the weird part:

On my machine, rendering with...

... Bomber uses 100% of the available cores/threads @ 100% CPU usage.

... Bomber+ uses 50% of the available cores/threads @ 10% CPU usage.

Something appears to be off here, no?

System specs:
Win7 SP1 64bit
Intel Xeon CPU E5-2630 v3 @ 2.40GHz (2 CPUs, 8 cores each)
64GB RAM


[Attached my test filter below]

Bomber_Bomber+ Comparison.ffxml
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
In 9 december 2015

Quote
GMM wrote:
Yes, this is a known issue. We are currently rewriting sample cache specifically for Bomber+.


Now after 7 months in end of July, this has not been solved and updated in FF 5?

Why bomber plus is slower than previous bomber?
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
GMM,

is there a rough ETA for the sample cache rewrite? Will it make it into one of the beta 6 stages?
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Sample cache appeared to be much more difficult than expected. I'm not sure it will make into the final release of 6.0. But it is not shelved, we're actively working on it.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
So the threading/cpu usage issue with Bomber+ is related to the sample cache, or is it actually a different issue?
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
When I run your filter I consistently get over 90% CPU load (all cores busy) – regardless of the state of that checkbox. Can anyone else confirm the discrepancy?
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Here's what I see when I toggle the checkbox... (Left: Bomber - Right: Bomber+)

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
And I'm seeing the same pattern with uberzev's "Bomber Plus Slow 5.007.ffxml", BTW. Must be something on my end, then?
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Anyone? smile:?:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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