YOUR ACCOUNT

xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
[Bug] Pixel Rotate

BugPixelRotate.ffxml
_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Rotate doesn't rotate when used in pixel logic.
_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
I'm afraid this is by design.

When a Master component (in this case Result) sends some additional data (i.e. pixel coordinates) to its slave components (i.e. Pixel X / Y), these data go down through the component tree unchanged. They are not affected by any component, be they distorters, transform components or anything else.

So, a pixel coordinate sent by Result travels down the tree throug all components unchanged, and encounters a Pixel X slave. The slave simply looks at the sample call it received, sees that the call has a data package addressed to it, reads the package, extracts its contents (the coordinate) and sends it to its own output unchanged.

Given the way it works, it simply cannot be changed by distorters.
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,712 Registered Users
+19 new in 30 days!

153,534 Posts
+31 new in 30 days!

15,348 Topics
+72 new in year!

Create an Account

Online Users Last minute:

7 unregistered users.