Ramlyn
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I made particles composed of Polygon, Threshold, Blend.
I connected them to a Map Switch and then to a Bomber. The particles composed of only one Polygon appear correctly. Instead, some other particles, composed of two Polygons blended, appear with semi-transparent or darker areas. It only happens when Continuous is selected in the Map Switch. Is it normal? I attach the file. Dark Center.ffxml |
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Posted: November 21, 2015 9:38 am | ||
Skybase
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I think continuous = linear interpolation, therefore the objects fade between each other.
Try this: Double click on the map switch to lock the preview to that and on the randomizer, scrub the preview slider. If you're on continuous mode, you should see the objects fade as the slider reaches the end. As a solution: Set to either round, floor, or ceiling mode. |
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Posted: November 21, 2015 9:58 am | ||
Ramlyn
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I see. Yes, you are right. Looking at the Preview of the Randomizer, the objects appear fading, so the areas that aren't common between a particle and another become transparent.
Ok. I got it ( also the different use for the Continuous Mode ). Thank you! ![]() |
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Posted: November 21, 2015 12:51 pm |
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