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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
I made particles composed of Polygon, Threshold, Blend.
I connected them to a Map Switch and then to a Bomber.
The particles composed of only one Polygon appear correctly.
Instead, some other particles, composed of two Polygons blended, appear with semi-transparent or darker areas.
It only happens when Continuous is selected in the Map Switch.
Is it normal?

I attach the file.

Dark Center.ffxml
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I think continuous = linear interpolation, therefore the objects fade between each other.

Try this:
Double click on the map switch to lock the preview to that
and on the randomizer, scrub the preview slider.

If you're on continuous mode, you should see the objects fade as the slider reaches the end.

As a solution: Set to either round, floor, or ceiling mode.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
I see. Yes, you are right. Looking at the Preview of the Randomizer, the objects appear fading, so the areas that aren't common between a particle and another become transparent.
Ok. I got it ( also the different use for the Continuous Mode ).
Thank you! smile;)
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