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ThreeDee
Lost in Space

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Filters: 112
With beta stage 2, we could have some examples of what can be done with the new pixel-based components that has been way more difficult before.

Here's Windows 8 Window.

Likely better methods to achieve the same result exist. This is my first test.

Windows 8 Window.ffxml
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Like so:

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
ThreeDee

we could have some examples of what can be done with the new pixel-based components that has been way more difficult before


YES, I agree, although this seems to be an interesting and useful thing, would be great to have more information and examples on how this can be used and what to use it for, as I do not have ideas on how can I get benefit from this
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
16-bit patterns

Binary 4x4 patterns generated from the numbers 0-65535. Just set pixel size and randomize.

16-bit patterns.ffxml
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
And you get things like this.

The new Modulo Components used heavily herein as well.

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Spaceray wrote: would be great to have more information and examples on how this can be used and what to use it for


Just about everything in web design and interface design is pixel-based to maximize sharpness and to retain the sizes of certain features regardless of scaling. Icons, buttons, window corners, text, background patterns, images -- almost everything retains a certain pixel size in one or more directions despite resizing the browser or application window. (Unless you zoom in.)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Pointer

Pixel-sized pointer with color control for picking position.

Pointer (Pixel-sized).ffxml
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
As in:

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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Really Great examples ThreeDee.. smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Scanlines

Basically, alternating bands of color (or images), with the width of the bands in pixels.

Scanlines.ffxml
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Two images can be combined this way.
(I shrunk the images before applying the filter, because the forum has a max upload size limit)

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Cool. You could also do de-interlace.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
The 16-bit patterns filter had a precision error with a white line appearing between blocks at larger pixel sizes. Fixed here.

16-bit patterns.ffxml
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Hum interesting. Tried making a mini pixelation filter using the new Pixel XY and Width/Height components. Nothing hyper exciting, just a thought. lol albeit, kinda like a lame duck given you can just use profile gradients for this to work lol.

Pixel XY Pixelation.ffxml
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Good news: I made a pixel-based inner distance transform in FF with the new components.
Bad news: This 64x64 image, with 6 iterations (distance=7) took over 10 minutes. The result is accurate, but someone please tell me they have a faster method. smile:|

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Indigo Ray
Adam

Posts: 1442
Filters: 82
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Indigo Ray, I did work on something related once, see this discussion. It is not pixel based though, but with a little pre-post scaling I belive that should be achievable.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Thanks for the link, Sphinx. I had never seen that thread before. Still not sure how the bitmap components' radii correlate to actual pixels. But wow that's a lot faster. I read somewhere on the web that my algorithm is considered brute force and one of the slowest ways to do it. Well hey, I'm not a paid programmer! smile;)

Pixel Bevel

Single-pixel-width bevel, with rotatable angle.

Pixel Bevel.ffxml
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Example (click on the image to view at the proper resolution).

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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Something that I was working on in version4 is much easier in FF5...Similar to scanlines but with other elements...

Stupid things happen to computers for stupid reasons at stupid times!
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Betis
The Blacksmith

Posts: 1207
Filters: 76
This is probably a more appropriate place for this anyway...

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
No, you didn't! (Did you?) smile:eek:

You should render a 20000 pixel tall version, post it in the AE forum and ask what's wrong with your project. smile:dgrin:
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Betis
The Blacksmith

Posts: 1207
Filters: 76
"Can we change how fast the logo comes in?" smile:cry:


Here's the filter tree. It looks like a futuristic spaceship smile:D
(At the bottom you can see some mixed keyframes that I still need to implement properly)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
Betis wrote:
"Can we change how fast the logo comes in?" smile:cry:

smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Betis wrote:
"Can we change how fast the logo comes in?"


Hehe. The moment you realize you probably should not have animated all 52 pieces thereof separately and manually...
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Just gonna leave this here...

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
With some styling and pixel-subsampling...

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Reminds me of the old ADM 3A terminals... I'm showing my age. smile;)

Math meets art meets psychedelia.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Someone was going to do it eventually... I especially like the styling, Betis! However, there's a minor error in your character-matching algorithm, which I fixed manually. I'm surprised you didn't catch it, I found it within 5 seconds. smile;)

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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Playing with your Scanlines, here is Weavelines:

Math meets art meets psychedelia.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
And the filter.

Weavelines.ffxml
Math meets art meets psychedelia.
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LexArt
LexArt

Posts: 256
I have just found this thread and want to thanks for the many shared pixel based filters

but the problem I see with this is that I have seen that you can´t use with the result of pixel awareness with any of these components

Any transform components (Flip, Offset, Rotate, Scale)
Kaleidoscope
Bomber and Bomber +
Noise distortion

It seems that it does not work with any component that will try to modify the pixels positions

So you can use it only with vertical and horizontal lines?

Or the same vertical and horizontal lines rotated 45 degrees as shown well by Rick Duim in this other thread

How can Pixel Awarness be used for rotated grids and thicknes?
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