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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Hi everyone! Recently some of the features got leaked in an update so we had to turn this into a beta stage 2.

The theme of this release is pixel awareness: Filter Forge now has components that expose pixel coordinates to the filter tree:
https://www.filterforge.com/download/b...eness.html

Also released is a new Modulo component (can be found in RGB Math category) that works great with the new pixel-based components:
https://www.filterforge.com/download/beta5/modulo.html
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Pixel-aware components = excellent addition. smile:beer:
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
well I personally do not know what to use this new pixel awareness for, but think it can be interesting and useful for some things

The really useful and helpful thing would be if this pixel awareness could be used between particle objects inside bomber, so you could put an amount of pixels of space between each other particles or objects

by the way as this is Beta stage 2 I have put a thought I had

I hope and wish that FF 5 has more features included than FF 4.0
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
For one, you can now create elements that work like 9-slice scaling where some parts or sections are fixed size while others scale with the image, which was next to impossible before. Such as most things on computer user interfaces.
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