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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
I attached a filter which shows this problem. If you take two perlin noises with different angles and mix them in a pattern, the normal map will be weird and it looks wrong on a model.

perlin normal weirdness.ffxml
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
screenie

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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
I don't see anything wrong with the filter. However, it uses high-frequency noises, so the weirdness you're seeing might be caused by aliasing.

Try to render the normal map with Anti-Aliasing set to All Pixels, 65 samples per pixel, and see if the result looks better on a model. When exporting the normal map, use lossless compression if possible (PNG24 or similar) to rule out compression artifacts.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Sorry, I missed your reply. smile:-)

It´s not artifacts or antialiasing. It´s the lighting that is weird. One part of the map will always appear flat, like the left side on the example image.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
I have tested your filter and I get the same result as shown above, so it happens to me too, both parts look different

Quote
Sharandra

One part of the map will always appear flat, like the left side on the example image.


I suposse that what you want is to have BOTH having exactly the same look and does not look different as they are showing, so both parts are the same.
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