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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Guess its time to do another FF video tutorial for the latest features. I guess I should least organize my thoughts on it publicly. Although I kinda feel I have a ton of questions.

1. Introduction to looping and stuff.
2. Practical examples.
3. Advanced examples. I may use Sphinx's julia fractal example. I really love those.

Wondering what "practical examples" can be. Basic stuff I definitely will cover (like having objects replicate down some distance. Nesting loops yes yes. But if there are interesting things you came across with loops I'd totally love to hear about it. More over, there are some "technical explanations" I'm stumbling in finding ways to explain without going into too much detail. Will discuss further once I get there though!
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
One practical thing you can do with loops that is very impractical any other way are multipass-type filters where the result depends on the previous step or the cumulative effect of all previous steps.

This enables such things as controlled letterspacing between consecutive letters in a line of text (if it only wasn't so complicated to make letters). There are likely better examples for this, perhaps placing musical notations on lines, as they are easier to construct and the placement of the next note depends on the preceding one.

You can also make animation type filters such as a bouncing ball with physics (as all previous states are needed to calculate current position). Or the Game of Life game where particles are born and die based on some rules and every iteration is one step further in the progress of the image.

Various Bomber type filters can be made. I have (yet another) idea for a non-overlapping particle filter with loops.

Other cumulative effects, like erosion and fluid dynamics should be more feasible.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
It replaces the need to script certain things (at least in the lower iteration counts):

You can make line-drawing filters like spirographs and wireframes.

You can construct random paths (or path patterns such as footsteps) that depend on the previous step (direction, distance, etc).

You can place points or particles in 3 dimensions -- like in a simplified version of Mathematica.

Constructing mazes and pipes is now be possible without scripting them.

You can more easily add the third dimension to your filters and make such things as streetlights following a winding road into the distance. (Here you can utilize a noise gradient and sample different parts of it based on the Progress subcomponent for the horizontal offset.)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
You know, on the other bizarre route I was thinking of implementing "audio effects". If we, for example, say time is = iteration, then we can say delay is a matter of offsetting the image, and blending another image on top of it. Of course it's not exactly the way it is, and it doesn't produce sound, but we can using programs like Metasynth.

Idea's just for fun of course. Might be an interesting tutorial material since some of the audio effects get technical.

Quote
Or the Game of Life game where particles are born and die based on some rules and every iteration is one step further in the progress of the image.


I had plans for that. I actually wondered if you can natively create cellular automata in FilterForge. It seems possible. That might also be a good weekend project.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
OH, YES, YES, YES, PLEASE, this would be really interesting, useful and very good to have more information about the loops, I am glad that many of you may know and understand it very well, and you have shown very good loops examples smile:eek: and can use the new loops in many ways, and it can be very easy for you and have many ideas of where and how to do it, but regretably smile:blush: smile:blush: I do not know really how to use it beyond very simple things.

I have been trying and working with the new loops and have been trying to make something with it but only got very simple things, and do not know how to use and combine the different slave components that are available with the loops.

Having a tutorial about loops, specially from a expert like you, would be very good and useful, and I like the tutorials you have done.

And I think that would be useful for many other non expert filter forger users.

Thanks very much
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
I actually wondered if you can natively create cellular automata in FilterForge.


So did I, and it is certainly possible: Game of Life

Just need to add looping and it will work nicely. Currently you have to apply, save, load, reapply, etc.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
ThreeDee, gotcha. I totally forgot about that you've done that in the past. Heh. My memories are flying away.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
[Mildly off topic... sorry folks]

Oh and err SpaceRay... you know, I've never really pushed it any further, but I quite feel the forums have spoon fed you a ridiculous load of examples to get you started on the right foot. You even have complete filters which make great examples for structure. Sure, some of the examples are a bit more complicated than basic stuff, but you have the wiki which gives you some great examples already.

I mean, the problem I have is that you keep saying, "I do not know really how to use it beyond very simple things." despite having this wealth of knowledge for a single piece of software. Some of the threads you've been part of/started are so saturated with answers and yet you seem to kinda not pick stuff out of it. Like it just ends at the example or filter, you know? Would love to see much much more out of you.

The reason why I'm picking on you is because you engage these forums a lot. I mean you leave a bunch of comments, example images, and a bunch of vague "can we do this?" type of question. You get answers most of the time and for those that don't, you typically poke around until somebody does. Forgive me for my harshness I'm just giving my honest observation that's become all too common here. And given the amount of info you get, I just don't get what's stopping you from answering your own questions. The catch here is that you just simply don't seem to know? I feel I've done a lot or was it simply not enough? Oh well...

Well, aside me, I think we're all trying to tell you something:
http://www.filterforge.com/forum/read...&PAGEN_1=4

I'm making tutorials because they're first of all fun to make, and secondly helps other people, and thirdly, helps me understand stuff I couldn't. It's a constant learning process. Stuff doesn't happen within a day. So by making mini tutorials it helps me and helps a bunch of others in the process. Plus it highlights what's possible given whatever program. And while I don't expect everybody to come out becoming masters of the program after watching these tutorials, I do hope people least pick up something from it. If not, maybe I'm doing a terrible job, which I don't think I am given some of the feedback I get.

oh well... *sigh* smile:(
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Dave S

Posts: 23
Filters: 1
Skybase,

I would love a tutorial on looping... I'm getting it figured out, but examples and tut's are greatly welcomed. Us over 50 crowd take a little longer for the light to come on!

Dave.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I'm going to be slowly working my way on it. smile:) I have a couple thoughts I just need a nice way of explaining what's happening!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I'm almost there with the tutorial! hehe... some of the construction got weird on me... and I lost hope when FilterForge crashed once.... smile:(
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Good news that you are going well with your tutorial

I have already read your good and useful text above and will answer you later, and thanks much for caring and taking the time to write this, I agree with you and you are right, and is not a problem with the forum, and I have got a lot of help and I thank very much for it, the problem is with me and my special way of doing things. Will explain later and give a better answer

I am very sorry for bothering and making you feel bad for me that seems that I can´t advance and learn from all the many examples, tutorials, threads, filters, etc.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have been searching on the internet about what you have written above for my problem of learning, and I have seen some texts that show that the problems I have most probably comes from my personal emotional problems, so I think that until I know what and why is this happening to me and understand how it happens, is better that I do not keep asking things about helping and learning, as you have said very well, even with a lot of examples, have lots of help in the forum, and reading all the threads, wikis, and Help pages available I have not been able to make my own filters or make complex things, just modify already existing filters or make them better.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I keep that in mind when I typically write to you. I have friends who also share similar problems, though they kinda manage it somehow. I figure this also affects your typical forum behavior. heh. I only hope you read what some others wrote regarding your forum habits. I also wish you'd stop with the flattery. It's excessive. smile:|

Now aside that, in terms of constructing a filter you should take it in small chunks. While some of us take huge leaps learning stuff, it's perfectly natural taking small steps. In your case, I think really think you should start going one more step further. You have modified quite a load of filters with a simple blend with an image. I personally think those are very simple things to do and honestly they're kinda getting too easy of a way out to get results. Maybe, it's time to kinda push it a tad bit and start a filter from scratch. Of course, you can develop it to your liking, but also try something you haven't touched before. I often see you use image-based filters, but don't see much of texture filters. I understand your interests might be different, but take a moment to think about it: you might learn something new.

Maybe for homework you should try doing this: Here's a simple wood texture I've grabbed off of google: http://designm.ag/images/0709/wood/71.jpg there are no nails, no planks... just a plain wood texture. Try making this wood texture from scratch in FilterForge. Mimic this wood's apperance and feeling. Avoid looking at other people's previous FilterForge work and just try to derive it yourself using the help and the wiki. When you feel like you're done, then look at what others have done to achieve their wood texture.

You don't have to show your results... you don't need to post it anywhere... that's for yourself to try. No pressure. Just give it a shot and take it slow.

Hopefully that might help you see a couple things about making filters. smile:)

Please excuse me, we're kinda off topic for this forum thread. I'll probably be done with my tutorial by Monday. smile:)
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CeleriedAway
Posts: 26
Filters: 1
Skybase, I'm looking forward to see your tutorials.
It will be especially great to see loops for fractal creation.
Also I think it will be greate to use loops to work with colors because for now I can't imagine loop application for this smile:) and what you usually do is freaking colorfull smile:)
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Marcus_EU
Marcus_EU

Posts: 5
Filters: 1
Any news on loops & animations?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Personally, I kinda stopped on the tutorial stuff because I couldn't find spare time for it. The wiki has a great resource though: https://www.filterforge.com/wiki/index.php/Animation

If I have a bit more time I'd do more tutorials but right now it's a bit complicated. Either way if there's a need for help I'm kinda in and out of these forums.
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