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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
A little sample of what's coming in Beta 2:

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Whooooaaaah D: Am I seeing a "dream come true" feature?
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Holy Carp.... smile:eek: smile:ff:
This is going to be the most downloaded beta I am thinking next to FF1 beta... smile:)
hmmm great now I am thinking about more chroma-depth filters... smile;)
Stupid things happen to computers for stupid reasons at stupid times!
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Yes! Finally! Named presets!!!











smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Nope dilla, that is Bitmap based scripting smile:-D smile:loveff:
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
WOW! Beautiful and great! smile8)

Let´s guess what is this:

FF will finally have vectors,
or some kind of loop component to repeat actions
or perhaps like Sphinx said, some kind of bitmap scripting
or Vladimir have hired Ghislaine to work for them smile;) smile:D

And will we be able to have randomizer locks to use better the next variant button to have lots of customizables result to get lots of this ones?

Quote
Yes! Finally! Named presets!!!


This would be one of the great updated things in FF that are really needed, well, not really the naming of presets, I mean the upgrade of all the presets features that needs to be made better as Vladimir have already told.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Nope dilla, that is Bitmap based scripting


Damn! And I was SOOOOO looking forward to named presets! smile;) smile:-p
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Phew, not a leap year, I can't take it anymore! smile:banana:

Oh, and what do you mean by 'little sample', holy sheep stuff, that's huge!

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Will there be possible to have another little sample more so we can know a little bit more?

I mean another example like this, perhaps about the same feature or any other.

Thanks, and do not worry if it is not possible or convenient
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PixelSlaughter
PixelSlaughter

Posts: 105
NAMED PRESETS>>>>

F***K YEAH! All the beer from me!
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
One more example:

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Wow! That's some sick preset naming going on there! smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Zoltan Erdokovy

Posts: 204
Filters: 24
Hm, animated parameters along with some kind of an accumulation buffer?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Well well well... I'm seriously seeing feedback loops here.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
From the two examples shown by Vladimir, I could guess that something both have in common is that they seem to be iterations, loops or animated or moving shapes that can draw this kind of things

Although I do not think that it will be the wished and wanted loop component because on the main Loop component (page 2)

Quote
Vladimir Golovin wrote in 17 December 2012

Loops, like Groups, are an entirely new paradigm for FF, so they are another potential cornucopia of bugs, and we already have one in FF4 -- do we really want two?

Speaking on Loops vs other features:

Things like loops and first-class numeric components are cool but unnecessary. Things like folder-based filter storage and randomizer lock are boooooooooooooooooring but necessary. Personally, I'm always in favor of working on cool features, but we can't ignore the necessities, especially ones that appeal both to filter authors and users.


so according to this it can´t be the loops smile:?: smile:?:
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
You never know SpaceRay. Things change a lot.
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Zoltan Erdokovy

Posts: 204
Filters: 24
Well, you might not be able to create arbitrary number of loops
in the node network but executing the same filter more than once
with slightly changed params at each iteration should be a simpler
deal.
I could imagine a new "External" component (like Image) which
contains the result of the previous pass. Plus a node returning
the number of the current iteration.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Could it be instead of loops component a modification of the groups ? I mean that perhaps you could repeat a group a number of times and get those results.

Quote
Skybase

You never know SpaceRay. Things change a lot.


Of course that we do not know and Vladimir could of course change of idea and decide to make it anyway but considering that he said that loops are cool but unnecesary

And also there is something that adds more mistery to this, as Vladimir wrote somewhere else that this feature for Beta was NOT going to be originally included in FF 4.0, but things went well and as they wanted so it will be included.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
lol who cares who said what back months ago. Not like these forums ever have the final say of people you know? Whatever this is, it's cool.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Skybase

Whatever this is, it's cool.


I think that the best thing to do here, is NOT try to guess what it could be, and just as you say, admire it and say that is cool smile:) and then just be patient and wait for the day this could be released and see what this is.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
BTW, we're releasing this next week.

(For real this time smile:D)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
yay!
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Oooh yay!! Excited!! smile:ff: smile:ff: smile:ff: smile:loveff:
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Good time for the release.. smile:) smile:)
I won't be doing anything all week except playing with FF.. smile;) smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
BTW, we're releasing this next week


Good news!!!

But when you say "next" week, does it mean that it may be any day from 18 to 24 March (I mean this week) or is it really next week, so it would be 25 to 30 March? smile:?:
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
This week. That is, any day between March 18th and 24th.
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Quote
xirja wrote:

Oh, and what do you mean by 'little sample', holy sheep stuff, that's huge!


I thought this was what Sphinx said:

Quote

Nope dilla, that is Bitmap based scripting


What I meant to say was:

Loops, neat. smile:D
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
It has been already 6 months since the release of FF 4.0 beta 2 smile:?:

I am not impatient, and not desperate in any way to know when is going to be released Beta 3, and can wait until whatever date they choose to release it.

I just wanted to comment that is curious that it has taken already 6 months since beta 2 and there is no news about anything of what is happening and what are working on the FF developers.

Maybe because there has been a lot more problems and bugs than expected with loops and also the new full redesign of the Filter manager, and maybe they are going to give us a big surprise that FF 4.0 will include more things than just only 3 new features.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
The Beta 3 is near smile:)
Well, it is not next door, but we're approaching it.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
GMM

The Beta 3 is near smile:)
Well, it is not next door, but we're approaching it.


Thanks for the news, good to know, I wish the best for the FF team and that they can do it in the best way.
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