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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Not sure what´s causing this but I have a free gradient going into 3 groups. Works properly with 2 of them but the third group gets wrong values. If I copy the gradient into the group all is fine.

weird gradient behaviour.ffxml
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Please simplify the example down to the minimum.

From what I see, everything looks perfectly normal. For each group, I went inside and bypassed the group contents by plugging the relevant gradient input directly into group output, then compared the output of each group with the original gradient (using Blend with Difference + Levels). There was no difference.

Let's figure this out. We have a very strange color-related bug (a significant difference in preset color between the old and new color controls), and this one may be related to that.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Sorry, here is a simpler version.

you can also copy paste the group inside the first group into the second group and the same thing happens. the gradients should be the same but the stalk is bend different.

weird gradient behaviour.ffxml
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
I don't see anything wrong. Again, I went inside both groups, plugged the controls direcly into group outputs, then went to the top level and compared each group using blend with difference + levels (see the attached filter).

Both differences are exactly zero, and there's no noise in Color Inspector which means they're likely passed through without any processing.

Please modify this example so that it clearly shows the difference, preferably using difference+levels.

(On the positive side, your filter helped me catch a bug in copy/pasting!)

weird gradient behaviour VG.ffxml
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Well this is how it looks on my screen.

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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
1. Your Free Gradient component outputs negative colors (marked with yellow in Color Inspector).

2. Your first group has an HDR input (marked with a red arrow, note the yellow outline around the green connection slot) which passes negative colors unclamped, so the final distortion is smooth.

3. Your second group has an LDR input (marked with another red arrow). Since LDR inputs clip RGB channels beyond the 0...1 range to 0 and 1 respectively, you see a crease in your distortion.

Case closed?

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
The inputs shouldn´t be different tho. But Ok smile:-)
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