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Skybase
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CorvusCroax gets the Whoa! From Skybase.
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Posted: December 13, 2009 2:07 pm | ||||
CorvusCroax
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Thanks! Makes me want to weld something.
![]() Here's the evolution of this, making it into an image filter. Works best with highly graphic stuff. Still having trouble controlling the bolts, though. The source for this is just a black and white pirate flag. I'll post some more over at my junkyard thread, so as not to clog this one up. ![]() |
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Posted: December 13, 2009 3:43 pm | ||||
Kraellin
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very cool, corvus
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: December 14, 2009 9:09 am | ||||
Lucato
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Hey meyendlesss, nice textures (1st to 4th), don't you want to share a tutorial step by step or post their files as a learning way? ;0)
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Posted: December 14, 2009 7:36 pm | ||||
Lucato
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@ThreeDee,
Amazing the Splash file! Congratulations! Don't you want to post a tutorial or share the file too? ;0) |
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Posted: December 14, 2009 7:40 pm | ||||
meyendlesss
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Thanks, Lucato.
All this stuff is still 'in progress' as I experiment with v2. The textures are just bombers with some stuff plugged into them. No actual noise components were used in any of them. I'll share some techniques and filter guts later on. |
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Posted: December 14, 2009 8:41 pm | ||||
meyendlesss
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Posted: December 14, 2009 8:43 pm | ||||
meyendlesss
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Posted: December 14, 2009 8:45 pm | ||||
meyendlesss
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Posted: December 14, 2009 9:26 pm | ||||
CorvusCroax
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Nice Grass and Liquid Meyendless! How did you get make the grass shape?
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Posted: December 15, 2009 12:47 pm | ||||
Kraellin
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i'm liking these, meye
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: December 15, 2009 3:49 pm | ||||
meyendlesss
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Thanks, guys.
I'm thinking of starting my own thread over in the offtopic area. Now that I'm getting back into things and have the v2 beta to play with I want to start showing more of my work. I'm not sure exactly what you mean by grass shape, CorvusCroax. The grass is just some elipse components plugged into a bomber. If you mean the shape of the lifesaver it's just image->threshold->median. Here's another filter that has very similar guts to the grass/fur one, but gives a very different effect... this one went on to become the liquid I posted above. ![]() |
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Posted: December 15, 2009 4:59 pm | ||||
meyendlesss
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Let's see what you others are up to.
Been a few days without much posted. Very nice metal effect above by CorvusCroax. |
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Posted: December 15, 2009 5:04 pm | ||||
Indigo Ray
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The grass is cool, and probably much faster than mine. Have you tried making the blades point a single general direction? The middle one reminds me of M&M's, and the liquid is great with its refraction and distortion.
![]() And of course, Corvus's "metalizer" is awesome. ![]() Here's my seven and a half cents for today. It took several different attempts, but I'm starting to get the hang of rock textures using the bomber. ![]() |
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Posted: December 15, 2009 6:00 pm | ||||
meyendlesss
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The rotation is controllable.
I'm tweaking the look of the grass, and the filter also does fur/hair/carpeting/ect... I like the look of your grass, Indigo. That rock texture is cool too. |
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Posted: December 15, 2009 8:44 pm | ||||
meyendlesss
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Posted: December 16, 2009 5:28 pm | ||||
meyendlesss
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Posted: December 16, 2009 5:31 pm | ||||
Betis
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I'd make the shadows more diffuse, it's a little distracting, but lookin' good!
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: December 16, 2009 5:34 pm | ||||
meyendlesss
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Posted: December 16, 2009 6:16 pm | ||||
uberzev
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First of all props to you guys for thinking of this effect.
Anyway I made my own version, and it's sweet... Please try. ![]() Angled Brush Snippet by uberzev.ffxml |
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Posted: December 16, 2009 8:22 pm | ||||
uberzev
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Posted: December 17, 2009 1:04 am | ||||
uberzev
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Posted: December 17, 2009 1:16 am | ||||
Skybase
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That's good stuff uberzev! The colors are just stunning.
Just a question: ever tried rendering the same thing on super high resolution picts? |
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Posted: December 17, 2009 1:32 am | ||||
uberzev
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I'll do that after I finish setting up my new quad core computer.
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Posted: December 17, 2009 1:35 am | ||||
Carl
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lots of cool filters
![]() ![]() the Life Preserver looks really cool with your Filter Uber and thanks for sharing ![]() |
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Posted: December 17, 2009 1:46 am | ||||
Lucato
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Hey Uber really cool! Congratulations!
I didn't have time lately to use FF and to learn how to use this new bomber component and the file will be a good way to learn it. Thanks a lot for sharing it! Have a nice day. |
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Posted: December 17, 2009 1:46 am | ||||
meyendlesss
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That is cool, uberzev.
Lots of possibilities for paint effects in v2. |
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Posted: December 17, 2009 10:15 am | ||||
meyendlesss
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Posted: December 17, 2009 10:19 am | ||||
meyendlesss
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I bet I'm not the only one doing this...
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Posted: December 17, 2009 10:22 am | ||||
Kraellin
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cool nails
![]() nice pics, uber ![]() and meye, those are simply incredible! If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: December 17, 2009 12:50 pm | ||||
meyendlesss
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Thanks Kraellin.
I'm just happy I found a use for my 'numbers' filter. They both still need some work, and the speedometer/guage has already gone in a few different directions. I'll post some more a bit later as things progress. |
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Posted: December 17, 2009 2:44 pm | ||||
ThreeDee
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Thanks, Uber! First impression is that this method is more accurate than any of the three I've concocted. Which will be most wonderfully useful in developing those "path patterns"... TD |
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Posted: December 17, 2009 3:40 pm | ||||
Indigo Ray
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Love the vibrant paintings, Uber. I haven't been able to come up with those swirls yet; its not possible with bomber rotation. I'll have to cheat and check out your version.
![]() And nice on those screws and the odometer thingy, Meyendlesss. ![]() Personally, I just can't get enough of the "painterly" possibilities of the new bomber component. Result of an experiment with particle blend modes and HDR: ![]() |
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Posted: December 17, 2009 6:19 pm | ||||
uberzev
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I've figured out a way to make all particles start from the same spot.
![]() ![]() Tricky part was maintaining ability to modify color and rotation. ![]() bomber_ same spot.ffxml |
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Posted: December 17, 2009 10:48 pm | ||||
uberzev
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Somewhat silly iteration. Image is progressively scaled, rotated, and color shifted...
![]() bomber_ psychedelic spin cycle.ffxml |
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Posted: December 18, 2009 3:30 am | ||||
uberzev
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Posted: December 18, 2009 4:13 am | ||||
Sphinx.
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Cool stuff uber - can you explain the logic behind the offset inputs? you blend in gray slightly, but I just don't get it.. is it some sort of bug exploit or whats going on here?
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Posted: December 18, 2009 4:33 am | ||||
Totte
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I haven't looked at uberz latest, but I guess he is using HDR colors
![]() - I never expected the Spanish inquisition |
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Posted: December 18, 2009 4:42 am | ||||
Sphinx.
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Ah, I think I get it, it is the reciprocal value of your repeat factor you use as weight btwn gray and gradient ramps.. nice thinking
![]() Edit: no, thats not it.. pls explain ![]() |
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Posted: December 18, 2009 4:43 am | ||||
CFandM
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beautiful stuff uber..
![]() Love the gage and saw meyendlesss.. ![]() The library is going to be real exciting once its open to version2 filters... Trying to break away from things so I can play some more but you all know how that goes... ![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: December 18, 2009 5:58 am | ||||
Totte
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Posted: December 18, 2009 6:20 am | ||||
Sjeiti
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Hehe..
Nice one |
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Posted: December 18, 2009 11:39 am | ||||
Totte
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Posted: December 18, 2009 5:22 pm | ||||
CFandM
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Posted: December 18, 2009 8:39 pm | ||||
meyendlesss
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Posted: December 18, 2009 11:43 pm |
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