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meyendlesss
???????????

Posts: 395
Filters: 32
Another shot...

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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Hey T.L.W.

Very COOL rocks! KILLER!

Have a GREAT day! smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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angelboiii
maya dude
Posts: 107
Filters: 20
meyendlesss: are you for real??? this is FF? wouuuuu!!!
I suck!!! smile:D
I was trying to do rock clif like this and i couldnt get 10% the coolness you have here! smile:)
Any chance of sharing? I would LOVE to take it apart and learn from it..
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Kraellin
Kraellin

Posts: 12749
Filters: 99
those are sweet, meye! and like angelboiii i'd love to see the guts of this also! smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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meyendlesss
???????????

Posts: 395
Filters: 32
Thanks guys.

angelboii... You suck?!?... ha!
smile:beer:

All the texture maps were done in Filter Forge v2 beta (don't ask about render times... smile;) ).
Well, I blended the diffuse with the AO map in PSP.
Then just applied to a flat plane in Daz Studio 3... messed around a bit... and set up some lights.

I'll likely share this one a little later on...
It's still a W.I.P really.
Just wanted to share a couple test renders for now.
The guts are a total mess right now (oh, and did I mention not asking about render times...?).
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Kraellin
Kraellin

Posts: 12749
Filters: 99
you need a 16 core, 64 bit, 16 gig ram, SSD drive machine, meye, for those render times smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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meyendlesss
???????????

Posts: 395
Filters: 32
Quote
Kraellin wrote:
you need a 16 core, 64 bit, 16 gig ram, SSD drive machine, meye, for those render times


Soon, I hope... smile:dgrin:
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meyendlesss
???????????

Posts: 395
Filters: 32
I'm still having a bit of trouble with the fine details...
I really do need another 8 cores to render with.
Also, I need to work on the displacement map a bit.
Haven't slept in over 24hrs ( smile:eek: ) so I'll likely not get much more work done on it until later on...

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BenBeckwith
Posts: 136
Filters: 8
Absolutely amazing textures here. It's great to see them in UDK and other 3D tools. They look unbelievable! I've got a pretty cool layered canyon rock for a UE3 game that I'd love to post an image of now if I can find time. But I feel like the bar is being set so high now I need to update it lol!!!

Something that might be fun is if a group of us threw together a scene in the UDK to promote FF, UDK, and most importantly, ourselves! smile:p I'm certain we could make it look kickass and Epic would likely use it as an example of UDK's power if we do make it look good.
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Those rocks look nice, how do they look straight from FF2? I got some pretty impressive results from FF1 filters in the source engine.

These are using selfshadowing normal maps that took forever to render (using a bump map input)

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meyendlesss
???????????

Posts: 395
Filters: 32
Thanks KG.
The ones in your shot look nice too!
Did you make the level?

Here's a render straight from FF2... just because you asked...
I need to work on the lighting still.

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angelboiii
maya dude
Posts: 107
Filters: 20


After the inspiration from meyendlesss i worked on my rock cliff some more.. this is what i have now.. FF used to render normal, bump, diffuse and AO, then bump is used to displace plane, optimized to get lowrez mesh, mapped with diffuse+AO(fast crappy render..) and normal + bump mapped in UDK..
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angelboiii
maya dude
Posts: 107
Filters: 20
meyendlesss: man, your rock really looks REAL!!
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meyendlesss
???????????

Posts: 395
Filters: 32
Very cool, angelboiii!
I really have to get UDK installed again...

Quote
angelboiii wrote:
meyendlesss: man, your rock really looks REAL!!


smile:devil:

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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
meyendlesss wrote:
angelboiii wrote: meyendlesss: man, your rock really looks REAL!!

+1 smile:D
Some pretty sweet depth on those rocks meyendlesss.. smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Betis
The Blacksmith

Posts: 1207
Filters: 76
In DAZ how did you import a texture to put on a prim?
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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BenBeckwith
Posts: 136
Filters: 8
Here's an interesting one. A different direction from these super awesome textures smile:D

I don't remember what I was going for but this one sort of just happened, I thought it was pretty neat.


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Betis
The Blacksmith

Posts: 1207
Filters: 76
Cyber-graffiti. smile:)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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CysticCraze
CysticCraze

Posts: 142
Filters: 11
Thats one of those filters that you just render beackground after background with.
We walk through life building our castles but far to many cease to build the foundations.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
that's pretty cool, ben. i'll bet, if you have the controls for it, that animated, with the pattern changing just a little frame to frame, that that would be pretty incredible smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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meyendlesss
???????????

Posts: 395
Filters: 32
Quote
Betis wrote:
In DAZ how did you import a texture to put on a prim?


Select whatever you want to texture and then find the surfaces tab, and select the part of the model you want to texture. For newly created primitives it should say 'Default'. Then you just choose textures for diffuse/normal/bump/specular/ect... If you don't see the Surfaces tab click View->Tabs->Surfaces

Quote
BenBeckwith wrote:
Here's an interesting one. A different direction from these super awesome textures

I don't remember what I was going for but this one sort of just happened, I thought it was pretty neat.


That is neat, Ben. I spend/waste a ton of time doing stuff like that just because I think it looks cool. And as Kraellin said it would look great animated. I'm putting up some weird animated stuff like that on my Youtube page...

http://www.youtube.com/user/meyendlesss

Quote
BenBeckwith wrote:
Something that might be fun is if a group of us threw together a scene in the UDK


That would be fun... I'd be up for it.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Works like a charm, thanks! smile:)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Not anything ground breaking in this one but just some brick and stucco work that I seen on a side of a building and said to myself..That would make a neat filter.. smile:D smile;) smile:)
Still working on the bricks a bit..

Stupid things happen to computers for stupid reasons at stupid times!
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meyendlesss
???????????

Posts: 395
Filters: 32
Cool stuff CF!
That'll be a useful one for sure.

Here's some more of my experiments...


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meyendlesss
???????????

Posts: 395
Filters: 32
another...

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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Glassthing is hawt
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
meyendlesss wrote:
Cool stuff CF! That'll be a useful one for sure.


Guess this will be the first one that I submit to the Library when I finish it.. smile:)

I really like that last one meyendlesss..Its always good to have different shattered glass effects... smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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meyendlesss
???????????

Posts: 395
Filters: 32
Anyone made any object filters?
Here's a compass... letters done in PSP

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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Hey T.L.,

Now, that is VERY COOL! smile;)

I predict a HU on that one!

Have a good evening. smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Portholes anyone?

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Kraellin
Kraellin

Posts: 12749
Filters: 99
cool compass, meye! and nice porthole, indigo! smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Oooo..There are two ship related items....
Great stuff meyendlesss and Indigo..
Stupid things happen to computers for stupid reasons at stupid times!
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Carl
c r v a

Posts: 7289
Filters: 82
just checking out the recent new stuff, it's getting better and better smile:)
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BenBeckwith
Posts: 136
Filters: 8
Started this tonight smile:)

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Dmitry Sapelnikov
Filter Forge, Inc. AKA Egret
Posts: 76
Filters: 5
BenBeckwith, OMG, the picture is incredible!!! AWESOME!!! smile:eek:
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Totte
Übernerd

Posts: 1460
Filters: 107
Ben - this is really really fantastic!!
- I never expected the Spanish inquisition
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Mornin Everyone,

Hey Indigo & Ben, Those are Very COOL filters!

Have a GREAT day! smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
that's pretty freakin' amazing, ben. procedural? wow!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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BenBeckwith
Posts: 136
Filters: 8
Thanks! It's all FF, and it's slow too! smile:D Has anyone figured out how to sort particles like maybe bottom to top (Y axis) = front to back in Z? There are a lot of trees that end up sorting randomly. I wish I could specify sort order with a mask just like Tint. White sorts on top black on bottom, or the other way around.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
the only thing i know is the 'small on top/large on top' button within the bomber.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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BenBeckwith
Posts: 136
Filters: 8
This is not a surface filter, there is no lighting. Straight out of FF!

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
BenBeckwith needs a high five. smile;)
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Carl
c r v a

Posts: 7289
Filters: 82
thats great fake lighting Ben smile8)
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BenBeckwith
Posts: 136
Filters: 8
And a quick update to my island filter. Now with rocks, waves, and fog! smile:D

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Kraellin
Kraellin

Posts: 12749
Filters: 99
that island one is just cool as heck! smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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