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Skybase
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Forever. Yes it took forever only because its a large image to beign with. But more over, I was concerned about the fact that I married two filters toghether to form super great giant. Either way, I attached a screenshot showing off what's happening. I added some documentation so you're not just looking at tiny little nodes that look like nothing from a distance. I'll scrub it up. Although, come to think of it, I think if I export the image of the bombed picture first, then pass it through Photoygraphy 1.8 would be way faster than doing this huge node thing. ![]() |
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Posted: March 11, 2010 12:27 am | ||||||
StevieJ
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Posted: March 11, 2010 12:55 am | ||||||
Betis
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Awesome, that is definitely quite a hulking beast you have going on there.
![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: March 11, 2010 7:44 am | ||||||
CFandM
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OH WOW! That is beautiful Skybase..Love everything about it...
Sometimes the result comes out better with two filters together rather then running an image through twice.. ![]() btw I was looking for some fleur de lis designs for a snippet filter..Then I ran across this site...Yours reminds me of these skybase... ![]() http://www.lafleurdelise.com/ Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 12, 2010 8:36 am | ||||||
Indigo Ray
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Wow, Skybase!
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Posted: March 12, 2010 3:38 pm | ||||||
Kraellin
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very nice, skybase!
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 12, 2010 9:35 pm | ||||||
Totte
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Posted: March 13, 2010 7:47 am | ||||||
Totte
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Posted: March 13, 2010 7:47 am | ||||||
Totte
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Posted: March 13, 2010 7:49 am | ||||||
Skybase
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Totte, I really like it
![]() I just feel like the wood is a little too dark. But the mugs look awesome. Looks like somebody's been having a ninja tea party. ![]() |
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Posted: March 13, 2010 11:16 am | ||||||
Totte
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Posted: March 13, 2010 11:59 am | ||||||
Redcap
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The table and chairs look great, but the color of the drinks is really wierd IMHO. Keep it up.
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Posted: March 13, 2010 1:14 pm | ||||||
Betis
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I think the dark ones are empty, and the yellow ones are mead... but I'm not sure what the red one is.
![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: March 13, 2010 1:23 pm | ||||||
Totte
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@Betis: Looks like you frequent the same places I do, and the other stuff is "the local red stuff they try to sell you as wine"
@RedCap: I'm trying to make a workable "drinks texture mixer" within this filter without adding too many new controls.... - I never expected the Spanish inquisition |
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Posted: March 13, 2010 1:41 pm | ||||||
CFandM
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Looks cool Totte..But geez now you have me thinking about another filter to create..The game Mastermind with all the little color pegs..
Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 13, 2010 4:01 pm | ||||||
Kraellin
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hehehe, i'm liking your whole series, totte. and who cares what color the drinks are as long as you can get a buzz
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 13, 2010 4:29 pm | ||||||
ronjonnie
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Hey Skybase,
That filter is VERY COOL! We will all be looking forward to that one! ![]() Totte, Looks like you are on the right track. Very good looking filter! ![]() Both of these filters look like a quick HU to me! Have a GREAT day! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: March 13, 2010 4:40 pm | ||||||
Skybase
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Yeah, yeah ![]() |
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Posted: March 13, 2010 10:40 pm | ||||||
angelboiii |
Hi,
after long time, FF really caught my atention again.. before i was using it for ocasional noise for some base texture, but now with AO.. man, the textures really pop!! and bomber.. pure awesomeness! Here are couple of quick textures i trew together to test in game engine.. Im using FF to generate only normal and AO maps, in using those two to do diffuse in photoshop from photo textures.. takes me too long to do it all in FF, but takes less to do depth in FF then to model them in maya and then zbrush.. anyway.. really quick tests: [img]http://tinypic.com/r/osa4c6/5[/img] [img]http://tinypic.com/r/2l8ax4/5[/img] |
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Posted: March 22, 2010 2:56 pm | ||||||
angelboiii |
hmmm.. cant even post a pic anymore
![]() why cant i attach it to the message? i only have "ATTACH TO FILE:______ <BROWSE..>" at the bottom of this window so i cant attach a file?? |
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Posted: March 22, 2010 2:58 pm | ||||||
Sphinx.
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Posted: March 22, 2010 5:22 pm | ||||||
Sphinx.
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Posted: March 22, 2010 5:22 pm | ||||||
Sphinx.
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Posted: March 22, 2010 5:44 pm | ||||||
Totte
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Really cool stuff sphinx!
- I never expected the Spanish inquisition |
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Posted: March 22, 2010 5:53 pm | ||||||
Skybase
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angelboiii, those textures are wonderful! I wish there was a little more color, but I guess it's fine
![]() Wonderful stuff. |
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Posted: March 22, 2010 9:58 pm | ||||||
Skybase
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Oh yeah, here's a super NOT fast grass texture for a game I'm developing along with a team. 1024X1024, Bump + ambient occlusion = 19 mins of rendering.
Seriously?! Well okay, the results are wonderful and AO maps are very handy, but I feel like I can simply fake AO with a bit of cleaver use of highpass filtering. Of course, it's NOT the same thing, but I feel like it took too long to render something simple as this. Either way, it rendered pretty neatly. ![]() |
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Posted: March 22, 2010 10:02 pm | ||||||
Betis
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I say keep the real one, and also keep a fake AO one, just for testing controls to use on the long-render time.
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: March 22, 2010 11:30 pm | ||||||
Kraellin
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love the surreal one, sphinx. i could have some fun with that one
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 23, 2010 12:30 am | ||||||
meyendlesss
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Cool stuff guys!
Rendering times with the beta are quite long. I've noticed that it rarely uses 100% CPU which may mean they need to do some more tweaking... it is a beta afterall ![]() I'm hoping that when v2 is final we'll se some faster rendering. Here's a task manager shot during a render @ 3072x3072... |
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Posted: March 23, 2010 1:47 am | ||||||
meyendlesss
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Posted: March 23, 2010 1:48 am | ||||||
meyendlesss
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Posted: March 23, 2010 1:53 am | ||||||
meyendlesss
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Posted: March 23, 2010 1:57 am | ||||||
ronjonnie
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Good morning Everyone!
Hey Sphinx,Skybase & meyendlesss, Very cool Filters!! I like those. ![]() Have a GREAT day! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: March 23, 2010 6:04 am | ||||||
angelboiii |
Bomber and AO are awesome!!
Really fast tests of textures in UDK.. FF used for normal and AO maps, diffuse done in photoshop from photo sources.. ![]() ![]() |
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Posted: March 23, 2010 7:30 am | ||||||
Kraellin
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i'm hoping 'UDK' means unreal developer's kit and not united dentists of kenya
![]() ![]() those are sweet, angelboiii. good to see you here again ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 23, 2010 7:45 am | ||||||
angelboiii |
Geez, everybody knows that United Dentsits of Kenya's logo look like this: ![]() |
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Posted: March 23, 2010 8:05 am | ||||||
KGtheway2B
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Posted: March 23, 2010 3:09 pm | ||||||
Vladimir Golovin
Administrator |
angelboiii, glad to see you back here!
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Posted: March 24, 2010 7:36 am | ||||||
GMM
Moderator
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Great work, angelboiii! Please submit it to the Gallery.
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Posted: March 24, 2010 8:14 am | ||||||
CFandM
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Good to see angelboiii at least see you type..
![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 24, 2010 10:15 am | ||||||
ronjonnie
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Hey angelboiii,
GREAT to see you back! I love your work! We will all be looking forward to you doing more of your magic with 2.0! Have a good evening! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: March 24, 2010 5:40 pm | ||||||
KGtheway2B
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Wish I got that sort of reception...
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Posted: March 24, 2010 8:51 pm | ||||||
angelboiii |
Thanks all!
I wasn't really gone ![]() Looking trough 2.0 though, im sure something usefull will come for the comunity aswell.. it's awesome! (wished for few features that are still missing, but..) ![]() KGtheway2B: I use your Base Metal all the time! ![]() |
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Posted: March 25, 2010 2:25 am | ||||||
ronjonnie
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Good morning angelboiii,
Good to have you here anyway! LOL.. ![]() IF you have the time. Everyone loves your work! Do more please! As far as textures, I bet you could make the ones you are seeking, or give the Forum a list. Some talented Author could do them I bet. Have a GREAT day! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: March 25, 2010 6:39 am | ||||||
meyendlesss
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That is a cool texture angelboii.
Makes me want to get UDK reinstalled. I had a bit of fun with it, but didn't have a project to work on, and didn't have the motivation to start my own. I've been wanting to though. I've been using Daz Studio 3 for testing my textures lately... it's free, and the lighting is nice. I'm also doing some textures for someone for use in that particular program. Here's a quick test of a new rock texture I'm working on for no real reason... Started this filter in v1, and moved it to v2 for the AO map. Diffuse, bump, and AO maps done in FF... slight blending job done in PSP. Custom lighting setup in Daz Studio 3... ![]() |
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Posted: March 25, 2010 7:07 am |
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