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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
1) I'm interested in the reasons behind the design decision to split some components into LDR and HDR variants (Blend and Bomber come to mind). Wouldn't it be better to have a single component instead of two, but with an LDR/HDR Mode drop-down selector menu (as seen on the Image and Result components)?

2) The LDR map inputs (i.e. those green map inputs without the new orange brackets) apparently clip incoming HDR data. Shouldn't these inputs normalize the HDR data instead, so you can effectively connect HDR output to both HDR and LDR map inputs?

3) Are you planning to add Clip HDR and Normalize HDR components?

4) Will there be .HDR file format support in the future? (Many free HDRIs and commercial HDRI collections exist in this format. Being forced to convert those to EXR first could be seen as a mild annoyance. smile;) )

5) How about including an HDR version of the lifesaver with the FF install so that users and filter authors have a default HDR image to test the new HDR pipeline with?
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
1. The reason is blending modes -- not all modes support HDR. Yes, a HDR/LDE switch is an obvious improvement, and that's how we plan to handle this, but the infrastructure for 'polymorphic' components is not ready yet.

2. I strongly believe that they shouldn't do anything smart -- this is the responsibility of the filter author.

3. These aren't planned, but both of them would be easy to implement.

4. Yes, we discussed that, but decided against putting it on our immediate plans -- we'd like to do high-priority stuff first. We may add .HDR file format in future betas on in updates for 2.0.

5. I don't think it's necessary to draw too much attention of non-professional public to the HDR feature. In fact, I designed its interface to be minimally intrusive, almost invisible, to preserve the LDR filter creation experience people are already used to. For example, the color picker is LDR by default and is switched to HDR only if the user says so, and the yellow brackets on inputs are very subtle. Plus, the lifesaver is not an easy target for HDRization, we'll have to find another preview image, which means combing through literally thousands of stock photos.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Vladimir Golovin wrote:
Yes, a HDR/LDE switch is an obvious improvement, and that's how we plan to handle this, [...]

Quote
Vladimir Golovin wrote:
We may add .HDR file format in future betas on in updates for 2.0.


Excellent! smile:D

Quote
Vladimir Golovin wrote:
2. I strongly believe that they shouldn't do anything smart -- this is the responsibility of the filter author.

3. These aren't planned, but both of them would be easy to implement.


So, if I wanted to use an HDR component's output multiple times and pipe it into a couple of HDR/LDR inputs, how do I get around the clipping on the LDR inputs?

I would have to somehow normalize the HDR data "manually" before piping it into LDR components, or create an LDR duplicate of the source component. Looks like a Normalize HDR component would be mighty helpful... smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Crapadilla wrote:
So, if I wanted to use an HDR component's output multiple times and pipe it into a couple of HDR/LDR inputs, how do I get around the clipping on the LDR inputs?


You already can use an HDR component's output multiple times, and piping it into any number of HDR and LDR inputs simultaneously is perfectly fine -- the HDR ones will receive unclipped colors, the LDR ones clipped.

I just don't quite understand why you need to "get around" the clipping -- if you need any custom clipping or tone-mapping for the LDR ones, you can just stick it there (as soon as we release components for that, haha!)

Or perhaps the problem you're trying to convey is the absence of clipper/normalizer/tonemapper components in the current version?
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Vladimir Golovin wrote:
I just don't quite understand why you need to "get around" the clipping -- if you need any custom clipping or tone-mapping for the LDR ones, you can just stick it there (as soon as we release components for that, haha!)


Well, if the components for tone-mapping are not released yet, there's no need for me to "get around" anything prematurely! I'll just wait for the next beta stages to complete the HDR pipeline. smile;)

Quote
Vladimir Golovin wrote:
Or perhaps the problem you're trying to convey is the absence of clipper/normalizer/tonemapper components in the current version?


Yes, indeed. That sums it up nicely. smile:D

Quote
from the Beta page:

Let Us Know What We’re Missing!


smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Clip HDR = Invert component with invert disabled smile;)
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