hexagonstar |
Not sure if this has been requested before so I just throw this in here. Being a major tool for 3D texture generation an important feature that Filter Forge is still missing is a real time preview of the texture maps being laid out on a realtime 3D mesh, box, sphere etc. etc. you name it.
Also the option to export several render maps at once, e.g. diffuse, bump and normal maps. Why do we have to export every single one of these?! I think such an important tool like FF for 3D texture generation, these two features should actually be on the top of the needed list. |
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Posted: May 25, 2011 8:44 pm | ||||
GMM
Moderator
Posts: 3491 |
Please look closer at the batch renderer: if you save specific maps as separate presets the batch renderer allows you to save them at once. |
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Posted: May 26, 2011 6:16 am | ||||
hexagonstar |
Alright I didn't know about the command line arguments method. Thanks for the link! Still would be nice to have this feature GUI-based though.
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Posted: May 26, 2011 7:57 am |
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