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Vladimir Golovin
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In this thread, I'll answer questions about the mysterious Particle Adapter component we introduced in FF3.0.
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Vladimir Golovin
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Posts: 3446
Filters: 55
First, some info about the component.

As the name suggests, the Particle Adapter component adapts the output of size-independent components (such as Image, Selection, Color Control, Grayscale Control and Frame) for use by Particle inputs of the Bomber component. Essentially, Particle Adapter strips them of their size-independence, making them react to changes of the global Size slider, just as all normal components do.

Why is size independence a problem? Because if you plug a size-independent component, for example Image, into a Particle input of a Bomber component and change the Size slider to any value lower than maximum, you’ll get particle clipping. And if you route the connection through Particle Adapter, the clipping problem disappears:

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Vladimir Golovin
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What is the cause of the particle clipping problem? Why it happens?

(to be answered)
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Vladimir Golovin
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Why didn’t we need Particle Adapter in FF2.0? Didn't the old Bombers work fine with size-independent components?

Answered here:
http://filterforge.com/forum/read.php?FID=17&TID=8381
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Vladimir Golovin
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So, how do we use Particle Adapter?

Answer: There’s only one situation where you need it: If you want to use a size-independent component in the subtree of a Particle input of a Bomber component, route the connection through Particle Adapter. You won’t need Particle Adapter in any other situations.
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Vladimir Golovin
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Posts: 3446
Filters: 55
And finally, read the hints. If you plug Particle Adapter incorrectly, it will show connection warnings, the little red warning signs near the target input. These warning are selectable, so you can read what they have to say you. Just read the hints and follow the advice:

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