Indigo Ray
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Has anyone ever set the white and black points equal in the levels component and then tried to blur the result? It doesn't blur, but instead exactly matches the maximum component (of a different radius). Why is that?
![]() Levels + Blur a Max..ffxml |
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Posted: November 12, 2009 8:33 pm | ||
Sphinx.
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Strange!
I tried using a tone curve + step (smooth = 0) instead of the levels - it looks exactly the same, but the blur reacts as expected here. It must be a bug.. I think it relates to floating point precision errors |
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Posted: November 13, 2009 3:22 am | ||
Sphinx.
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The "bug" is that the output of Levels is unclamped. What you are looking at is a very high contrast HDR like image.
I had to use two HDR blends to multiply down the output to a reasonable range. |
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Posted: November 13, 2009 10:31 am | ||
Indigo Ray
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Hmmm... so HDR and maximum already existed in V1 without us knowing it?
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Posted: November 14, 2009 7:19 pm | ||
KGtheway2B
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How the heck did you come across that?
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Posted: November 14, 2009 11:13 pm |
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