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Redcap
Redcap

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I am loving the new bombers; however, I would LOVE to see a feature in which I could input a single image and then have it be split up by the bombers. Kind of like a tile component, but allow random opacity, rotation, etc.



If you are bored check out my unpractical math website
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uberzev
not lyftzev

Posts: 1890
Filters: 36
+1000000000000
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Actually, a kind of multi-slice might make a cool processing component for a lot of uses. You give it an input, a number of divisions, (x and y) and you get those outputs. If it was more than, 25, it might have to be set by remapping which one you get for each.

btw, You could build a rudimentary one yourself out of offsets and switches: it would have a fixed # though, like 2x2 or so.
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Redcap
Redcap

Posts: 1290
Filters: 100
Quote
btw, You could build a rudimentary one yourself out of offsets and switches: it would have a fixed # though, like 2x2 or so.


Already have, but like you suggested just give us a repeat feature like on the tiling component and presto, instant awesomeness.

P.S. Uber gave it a +1000000000000 so that means it is on the high priority list right?



If you are bored check out my unpractical math website
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Vladimir Golovin
Administrator
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Redcap wrote:
Uber gave it a +1000000000000 so that means it is on the high priority list right?


No smile:)

We won't add this to bomber, that should be a separate component. From what I see, it would require multiple outputs. This is technically possible to implement, but we don't want to do in 2.0.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
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Vladimir Golovin wrote:
We won't add this to bomber, that should be a separate component. From what I see, it would require multiple outputs. This is technically possible to implement, but we don't want to do in 2.0.
The reason why this should be in bomber is that bomber only allows 5 inputs. What if we want to bomb many more objects?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
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uberzev wrote:
The reason why this should be in bomber is that bomber only allows 5 inputs. What if we want to bomb many more objects?


Use another bomber and blend the two bomber outputs?
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Betis
The Blacksmith

Posts: 1207
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Think about the processor Skybase... poor thing... smile;) smile:D
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Vladimir Golovin
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Betis wrote:
The reason why this should be in bomber is that bomber only allows 5 inputs. What if we want to bomb many more objects?


You can chain multiple bombers -- that is, use the output of one bomber as a Background for another. Lather, rinse, repeat.
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Betis
The Blacksmith

Posts: 1207
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Ooh, a background, I always used it as another particle, which is sometimes needed, but very inefficient.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Vladimir Golovin
Administrator
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Betis wrote:
Ooh, a background, I always used it as another particle, which is sometimes needed, but very inefficient.


Huh?
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Betis
The Blacksmith

Posts: 1207
Filters: 76
When I combine bombers, I've been setting the input bomber as a particle to the next, and not a background, so I was realizing how setting it as a background is much more efficient.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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