Sphinx.
![]() |
It seems the corner points that should represent the particle area gets way off as soon as you change just about any setting (in relation to one large particle, no repeat, no chaos).
In the attached filter I placed a colored dot in each corner on a gray filled particle (showing a disc quarter piece at each corner). The help specifically says "after all transformations", so I expect the dots to remain in place at the particle corners no matter what. Try increasing the "Repeat" and notice how they displace, or the "All Chaos" which is connected to all the Chaos params and unleash true Corner XY chaos ![]() Bomber - Corner XY Bug.ffxml |
|||
Posted: December 2, 2015 6:04 am | ||||
Sphinx.
![]() |
||||
Posted: December 2, 2015 6:08 am | ||||
Sphinx.
![]() |
||||
Posted: December 2, 2015 6:09 am | ||||
Sphinx.
![]() |
||||
Posted: December 2, 2015 6:10 am | ||||
Sphinx.
![]() |
On a related sidenote: it would be damn cool if you could add an before/after transformation checkbox to the Corner and Center nodes...
|
|||
Posted: December 2, 2015 6:13 am | ||||
Velho |
Seems like you have made a mistake. If you connect any of the corner slave components directly to the particle input, you should get correct values (I do). In your example the particle itself is modified every time it's drawn on the bomber, because the ellipses are drawn on different locations inside the particle! (see the pic)
+2, original center x and y information would suffice, so you would know where the original "piece" came from. ![]() |
|||
Posted: December 2, 2015 2:13 pm | ||||
Velho | ||||
Posted: December 2, 2015 2:28 pm | ||||
Sphinx.
![]() |
Hmm.. hmm and hmm. I sure hope I missed something ![]() I don't understand what you're trying to say though... could you explain precisely what I'm doing wrong? |
|||
Posted: December 2, 2015 2:33 pm | ||||
Sphinx.
![]() |
||||
Posted: December 2, 2015 2:39 pm | ||||
Velho | ||||
Posted: December 2, 2015 2:45 pm | ||||
Sphinx.
![]() |
Oh... maaan.. thats really stupid
![]() (hint: the dots are double displaced..) |
|||
Posted: December 2, 2015 2:45 pm | ||||
Velho |
No bug finding reward for you
![]() |
|||
Posted: December 2, 2015 2:49 pm | ||||
Sphinx.
![]() |
Luckily I dont' care about those - I only care about rendering displaced particles inside displaced particles
![]() ![]() ![]() |
|||
Posted: December 2, 2015 2:51 pm | ||||
LexArt
![]()
Posts: 256 |
Sorry that I do not understand what you both mean, so I will try to use the filter from Sphinx and see what happens and take the reference of Velho
|
|||
Posted: December 8, 2015 11:39 am | ||||
Sphinx.
![]() |
Don't bother .. There is nothing wrong
![]() |
|||
Posted: December 8, 2015 12:45 pm | ||||
GMM
Moderator
Posts: 3491 |
Should I consider the issue resolved or do you still want us to look into it?
|
|||
Posted: December 9, 2015 4:54 am | ||||
Sphinx.
![]() |
Hehe.. stop reviving this embarrasing topic
![]() No, please don't waste time on this: there is nothing wrong here and there never was (besides me getting confused over slave nodes). Fix the damn blending formulas instead ![]() I fed the particle coordinates back into the particle input which is why they get "double displaced", i.e. the particle coordinates from the slaves are mapped back into the particle local space. ![]() |
|||
Posted: December 9, 2015 6:36 am |
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,711 Registered Users
+18 new in 30 days!
153,531 Posts
+36 new in 30 days!
15,347 Topics
+72 new in year!
20 unregistered users.