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				Zoltan Erdokovy
								
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			Is it possible to get either the fraction of a HDR pixel or its integer part?				 
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| Posted: November 2, 2009 11:25 am | ||||
| 
				
				Vladimir Golovin
				 Administrator  | 
			
				 
			Not yet.				 
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| Posted: November 3, 2009 6:09 am | ||||
| 
				
				uberzev
								
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			Sorry to Hijack the thread, but I still don't quite understand the benefit of all this HDR goodness.  
 
			I understand it's theoretically better but can someone demonstrate a filter that would not be possible without HDR colors?  | 
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| Posted: November 4, 2009 1:23 am | ||||
| tigerAspect | 
				 
			Yes, I'm really wondering about this too. The few things I've tried with HDR seem to be entirely able to be replicated with the right blend modes or maybe a Tone Curve.				 
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| Posted: November 4, 2009 8:09 am | ||||
| 
				
				Zoltan Erdokovy
								
									 | 
			
				 
			There is much bigger room to work in, before we encounter data clipping. In other words whatever you do, you wont lose data. I hope the attached filter shows what I mean. 
			LDRvsHDR.ffxml  | 
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| Posted: November 4, 2009 12:57 pm | ||||
| 
				
				Zoltan Erdokovy
								
									 | 
			
				 
			There are a few less artistic tricks as well, using HDR capability.
 
			Like the reason why I asked about the frac() function: with that, you could "encode" several LDR images in one HDR image, do operations on it, then recover the processed LDR data. It can save you a lot of trouble when otherwise you'd have the same node chain 2-3-4 times just because the data sets driving them are different.  | 
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| Posted: November 4, 2009 1:29 pm | ||||
| 
				
				Zoltan Erdokovy
								
									 | 
			
				 
			Any news on the topic? I would use a map script node but I need tiling.
 
			EDIT: Oh, I can force seamless tiling to be on. Cool!  | 
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| Posted: August 18, 2015 4:43 am | ||||
| 
				
				Sphinx.
								
									 | 
			
				 
			Take a look at the Ceil and Floor components in the math category...				 
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| Posted: August 18, 2015 6:26 am | ||||
| 
				
				Zoltan Erdokovy
								
									 | 
			
				 
			Yes, x-floor(x) is fine for frac() in simple node networks. However in complex ones a dedicated node would increase readability. I could use all the crutches I can get.  
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| Posted: August 18, 2015 10:58 am | ||||
| 
				
				SpaceRay
								
									 | 
			
				
 Sorry, is very funny that you are asking if there is new news 6 YEARS AFTER the last post!, Have you been waiting all this time to be able to do this?  | 
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| Posted: August 19, 2015 4:28 pm | ||||
| 
				
				Zoltan Erdokovy
								
									 | 
			
				 
			Nah, I just ran into this again: needing frac, looking for it, being sure that we had it, remembering that oh no I used it in Unreal not FF and then finally recalling that I made a thread about it.
 
			But damn, I should have waited until noon, November 2...  | 
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| Posted: August 20, 2015 2:39 am | ||||
| 
				
				SpaceRay
								
									 | 
			
				
 NO you should not have waited to November so it was six years, sorry if this could make you think that I am going against you, and is not this in any way, only that is funny for me that you wanted and asked something nearly 6 years ago, and then now come back and ask the same There is no bad intention and is not a bad thing that you made it bump again, is just only curious and funny  | 
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| Posted: August 21, 2015 2:05 am | ||||
| 
				
				Zoltan Erdokovy
								
									 | 
			
				 
			Oh I didn't take offense, not at all.  
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| Posted: August 21, 2015 3:40 am | ||||
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