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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
With a new approach to try and overcome the exponential loopy thingy, I've managed to put together a full line of type with controlled inter-letter spacing. I even dared to turn on antialiasing. Render time: "Only" 12 minutes!

The good news, it is no longer an exponential loop, as I separated the letter spacing routine and the letter drawing routine into two loops: Letter spacing for every letter is calculated first and this output of this letter spacing loop is then sampled by the letter drawing loop.

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
In other words, the first loop outputs something like this, and the second loop does Lookup from this output based on Position:

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Undoubtedly it would still be much more painless to do this with a script.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
So now I can do this. Must be the worst pain-to-gain ratio in Filter Forge history, so let's just call it a proof-of-concept of what might be possible with loops if it were a bit more streamlined.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Would this typesetting letters or words could be used as shapes as it happens already in your other amazing and awesome alphabet you already made before?

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ThreeDee

I've managed to put together a full line of type with controlled inter-letter spacing. I even dared to turn on antialiasing. Render time: "Only" 12 minutes!


Coongratulations, good idea and very good and well done to be able to make typesetting with this new loops, and good unusual use, although as it is very usual is the great slowness of filter forge with a little more complex filters. It would be really the king of software if FF could have a much better render engine that could be much faster as it happens already with many other software available right now, and surely sales would sky rocket and would be much more popular, but regretably Vladimir said that there is no intention to make FF faster.

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Undoubtedly it would still be much more painless to do this with a script.


And would be faster with a script or would be the same?
And would be easier for some experienced and expert Filter Forger like you to make it with a script? Or you are challenging yourself to make it with loops for fun?

Undoubtedly it would still be much more painless to do this IF Filter Forge could support fonts and be able to enter text and not have to make this tricks and unusual things to be able to have some kind of letters and text inside FF.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
SpaceRay, it pains me to read some of your posts picking at FF's speed. We know enough about it, you complained about it across multiple threads, so why do you insist on slipping known irritations into a thread that really challenges what FilterForge is technically capable of? I mean you're sneaking mini critiques and feature requests almost every 10 posts made on these forums. What makes you think writing all that helps a program you use? Do you think that pressuring people into submission helps develop a program? It's not like I'm saying leave the problem to rest, I'm more annoyed at your lack of ability to stop yourself from bringing up the same discussion we had since 2009 or 10 or whenever. I've been trying to ignore some (not all) of your posts since last year. It's impossible when you leave so much.

I'm extremely sorry I had to waste other people's time and space over this matter. I can accept and understand several people being critical about such problem, but I can't believe how 1 person, a regular member of these forums, is capable of conjuring impudent commentaries across multiple months. I wasted my own time writing back.

I'd like to be humble and nice and all... just wanna talk n discuss things that make cool stuff happen... but sometimes people get in the way. Come on SpaceRay, when will you take it seriously? GIANT SIGH. smile:(

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ThreeDee, you have a lovely thing going. I do also realize the render times are a issue. I was making a filter myself and ran into a 9 minute render wall. That's a bit too much and I mildly do wish FilterForge does something about it myself. I've kinda figured tiny improvements on my own stuff... but I kinda feel it's coming down to being "that sort of thing" in the end.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
SpaceRay, please, pay attention to what Skybase says above (and to what others already said to you before). You're basically pushing us to start moderating your posts much more frequently. (Edit: this won't apply to your posts in the Offtopic forum).
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Using CFandM's Random Path "reverse" offset method speeded this up from the previous 12-minute render to one minute. That is most encouraging, we're getting down to a tolerable range.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Oooo that is encouraging....Seems a good speed-up from 12 to one minute... smile;) smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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