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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Was this reported? Basic steps: 1. Make a new randomizer... and it just happened. I'm on the Mac version of FilterForge running 10.7.5 OS.

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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Skybase, could you please be more specific. If I add a new Loop and just make a new Randomizer, its variation will be set to 0 which doesn't match your screenshot. Please include all steps to reproduce this.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Oops sorry... kinda became forgetful... the problem is I really don't know what I did. Nor could I replicate it no matter how I traced back what I think I've done. I've definitely done more than 20 steps to get some weird thing happening and I didn't save the filter only because I closed the window. I'll have to dig the problem out, its happened only once so far.

I'll report it if it happens again. I have a feeling I can make it happen.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Alright it's been a while I figured this happening and it finally happened here's the things that you need to do. I don't know if it's been already reported or not but here it is anyway.

1. Create the loop component and add an accumulator.
2. Create a impulse curve component and also a free eclipse and connect them together.
3. Add the free eclipse to the loop. Accumulator goes into background of the free eclipse component, and output into the loop component.
4. Then make the iteration component.

Note: I seriously don't know. I've done several things and it just happens. I know it must happen under certain conditions, but I've never been able to pinpoint it. At least those steps are what I did to get the bug happening in this round.

I hope this helps. smile:)

Bug in Interation.ffxml
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