RustyP
Posts: 6 |
Being a Mac user, I'm new to the world of Filter Forge. Been playing around with the beta version and checking out all the great filters available. I'm doing tests on RGB jpgs that are about 3mb. The filters that I have downloaded from the site take quite a while to render. I just rain Colour Kick on a 3 mb image and it probably took 30 minutes to execute. Some filters take less time but not by much. The filters that were included and didn't have to be downloaded seem to run pretty fast. Am I doing something wrong, are these render times typical? My system is a Quad core MacPro with 9gb of ram and tons of hard disk space.
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Posted: December 31, 2008 5:11 pm | ||||||
Skybase
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Yeah... I suspect something extremely similar occurring here with mine. I was using Filter Forge and made myself a filter in the Windows version using Bootcamp*. Once the Mac beta was released I transferred the filters (ffxml files) into that so I can use them directly.
To me, the Windows version clearly rendered the same filter much faster than the Mac version. I am using a 2.6GHz Intel Core2 Duo Mac Book Pro with 2 GB 667MHz DDR2 SDRAM. *Bootcamp runs directly off the same Mac. Spec-wise, it should be the same. |
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Posted: December 31, 2008 7:07 pm | ||||||
Igor Lorents
Posts: 39 |
Skybase: The render times of the same filter might differ between Windows and Mac versions, even if both OSes are running on the identical hardware.
We are using different compilers to generate the executable code on these platforms. Compilers provide a different set of features to optimize the code, so the speed and, as a result, the rendering time might vary too. Anyway - we'll look deeper into the speed issues as soon as we fix all the critical bugs which prevent the program from running at all. |
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Posted: January 1, 2009 3:33 am | ||||||
jffe |
Turning off the anti-aliasing can often speed things up (rendering) by a considerable amount (up to 2X) and I believe (not 100% sure) that FF defaults anti-aliasing on everything to 'edge' and '5 samples' when putting it in the library.
jffe Filter Forger |
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Posted: January 1, 2009 4:01 am | ||||||
Vladimir Golovin
Administrator |
The filters included with FF are made by our staff, while the vast majority of filters in the library are made by the user community. Speed optimization is a common issue with community-made filters. |
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Posted: January 1, 2009 4:51 am | ||||||
jffe |
----Hey now ! And some of ours are funner too ![]() jffe Filter Forger |
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Posted: January 1, 2009 5:20 am | ||||||
Skybase
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Oh god...
Another thing I figured was that the Mac PS Plugin seems to be EXTREMELY slow compared to the Standalone copy. I don't have render times or any data, but its quite obvious no matter what filter you use.... Has this been reported? |
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Posted: January 14, 2009 10:45 pm | ||||||
Vladimir Golovin
Administrator |
Now this is very interesting. Could you please post some measurements? To measure rendering time in Filter Forge, check the 'Show Elapsed Rendering Time' checkbox in Tools > Options > Rendering. Anyone else experiencing this? |
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Posted: January 15, 2009 4:08 pm | ||||||
Skybase
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Hello Vladimir,
Here are some test results. Results are timed using a regular stopwatch. "Show Elapsed Rendering Time" does not seem to appear for results based for a FULL render. Also using developer tools did not work so I just went manual. Conditions for tests: Using MacBook Pro 2.6 GHz Intel Core 2 Duo 2GB 667MHz DDR2 SDRAM Mac OS X 10.5.6 Build 9G55 [Test 1 Generators] Filter used: Wood by Kochubey Dimensions used: 2000X2000 pixels 5px AA - Edges only. Photoshop Version: CS4 Results: Filter Forge Standalone: 1:13:30 Filter Forge Photoshop Plugin: 1:56:13 --------------------------------------- [Test 2 Effector] Filter used: Bad Trip by Vladimir Golovin Dimensions used: 6144X4096 5px AA - Edges only. Photoshop Version: CS4 Results: Filter Forge Standalone: 3:34:84 Filter Forge Photoshop Plugin: 10:36:78 -Skybase |
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Posted: January 16, 2009 1:10 am | ||||||
Vladimir Golovin
Administrator |
Skybase, thanks for the measurements. We're looking into it.
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Posted: January 16, 2009 5:29 am | ||||||
GMM
Moderator
Posts: 3491 |
Skybase, the discrepancy between the plugin and standalone modes has been confirmed. The bug has been scored.
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Posted: January 16, 2009 6:44 am | ||||||
Vladimir Golovin
Administrator |
We've fixed this -- the plugin and standalone versions now have the same rendering times. The fix will be rolled out with the next update.
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Posted: January 16, 2009 9:21 am | ||||||
oreosPaul
Posts: 21 |
this title should be
"Speed of filter processing – Still UNFIXED, 6 yrs on!" The original query wasn't just solely about the Stand alone version compared to the plugin within photoshop. Having said that I'm very glad that was addressed and fixed, how ever I have at least 3 plugins that refuse to render on my Mac,.. and as I read in comments here and there I haven't been alone and it's been going on for yrs. ![]() |
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Posted: March 28, 2014 6:56 am | ||||||
GMM
Moderator
Posts: 3491 |
oreosPaul, please refrain from posting the same complaint in multiple forum threads.
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Posted: March 28, 2014 9:40 am | ||||||
bettybop
Posts: 17 |
Sounds like I may have just spent my money on a lemon
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Posted: May 12, 2014 5:08 pm | ||||||
Paul Tourlidas
Posts: 21 |
Any chance of any feed back on this?...any idea on when this will be adressed?.. And I don't think posting about a similar complaint is unreasonable if its relevant to the threads.
Even though I'm sure it can be inconvenient for those interested in making more sales of this software, .... as it probably has more chance that more people will be warned off buying it, guess the easiest way to shut me up is to actually get this software finally working. |
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Posted: October 3, 2014 7:28 am | ||||||
GMM
Moderator
Posts: 3491 |
Paul, are you complaining about render speed in general or about the discrepancy between the plugin and the standalone programs? Could you please be more specific.
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Posted: October 3, 2014 7:58 am | ||||||
SpaceRay
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Does this happen only on the Mac version or is it also on the Windows version?
I remember having made a thread about the difference, although I think that maybe is not related to the same topic of this thread What are the differences between using FF as standalone and as plugin? |
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Posted: October 3, 2014 11:58 pm | ||||||
Paul Tourlidas
Posts: 21 |
I'm complaining about the render speed, although I can't comment for all the plugins, I have given up trying to do tests on the different plug ins, some work others don't, and I don't get paid to do the tests, simply just don't have the time to keep on doing them, and just can't remember there names.
In the past when I would spend hours on testing them and found that there was some plug ins that wouldn't render,..some would render slowly,...and some seemed to work ok. I'm not sure which will not render now and which will,..how ever I tried to do a test again for the 1000 time rendering out using the plug in Paint HDRtist, but it wouldn't render so I just wasn't motivated to try any others. Here is the link to the plug in, https://www.filterforge.com/filters/10787.html. Probably one of the best plug ins I found. While I was typing this,..I thought I would try another plug in,...tried Sketchy Painting plug in,..https://www.filterforge.com/filters/8847.html Seems like its going to start rendering maybe,...as I was just about to Force Quit the progress bar did load up,..was about 3 mins into waiting for something to happen, its seems stuck on about 3% of the progress bar,... if I was to let it go for hours..who knows it might get further...but I just don't have the time. ...Hopeless. If you had looked back at the forums where I had made complaints, you would see I'm not the only one with this problem,..it's whats crippled FilterForge on the mac for yrs. I have had Filter Forge for years and I have barely used it to complete a job. Most of the time, I just played with it, experimented and did tests to see which plugin works which don't,..and generally learn what the plugins offer. At first, I thought there was teething problems and that it will eventually start being productive and actually work. But after so long,.....this is a joke. |
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Posted: October 7, 2014 4:13 am | ||||||
Skybase
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Paul, have you tried using Substance designer? If you're looking for speed that tool will get you speed. It's just that it's aimed at a different market, not photography / graphic design but for 3D and texture editing. But either way with a bit of clever usage it can be used for general "filterforge esque" work. I highly recommend it for those who just can't FF's render times. But it does come at a cost of it being very technical and specific to the 3D market.
At the moment, I really don't see anything like FilterForge in the market. It's kinda like either do it manually or do it procedurally. Both methods do take time! As a tip for anybody who kinda wants faster renders, if you have FF pro, go into it, and just cut away the relative areas you don't need, and render what's necessary. A lot of what's done in FilterForge is also doable outside of it, just manually. |
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Posted: October 7, 2014 4:58 am | ||||||
Paul Tourlidas
Posts: 21 |
Substance designer looks great,..I will look into it,..however I'm thinking that since its made for 3d textures,.. its probably fast because it wouldn't be rendering out over large photo's. But I have no idea I will look into it either way..looks nice, just looking at the interface reminds me a little of Shake and Maya somewhat. (however I'm not really focussed on 3d nowadays).
From reading your comments and tips in reference to getting faster renders etc,..I have a feeling your a PC user Skybase?... I have a feeling the PC version of FF is a lot more efficient and generally works. I don't think you understand the gravity of the situation. I left a 14 inch x 20 inch photo at 300 pixels per inch, to render last night ...and after about 15 hours or longer,... it still didn't even run through 20% of the progress bar. The plugin was Sketchy Painting, as I thought that might have a better chance at doing some rendering rather than no rendering like Paint HDRtist. It was a largish file,.. but realistically thats what you want to use it for. I can understand taking an hour...2 hours...4 hours....6 hours even... but this is ridiculous. I don't think there is much difference with smaller files either. Even if it was to take half the time...or a quarter ,..it would still need a couple of days to render? As a standard,.. Photoshop plugin's will respond and render instantly nowadays, if not maybe within a few minutes tops. Hell why not even 30 mins to an hour. Not days and days?
Ok ,..what do you consider acceptable time wise?.... I think filter forge is unique also, and great software in general,..if it worked. And because it seems to me that it works fine on the PC and this problem is only on the Mac.... the reason why I'm pushing for it to be addressed is that its probably some kind of compiling issue or something small that just needs some attention ,... I have a feeling there hasn't been any attention put to it as its probably not deemed important or not even realised as a problem because most people don't complain enough about it and just put the software aside and give up on it, never to use it again. What I'm doing now speaking up and making a little fuss is whats going to hopefully create an outcome beneficial for the users who paid money for this,..and FilterForge, who will most likely get more sales. If it just doesn't work...eventually there really isn't going to be a future for it ..right?..(not on the mac anyway) How long can you sell it to people who are in the dark about it ..people will eventually know its not working right and not buy it. I have bought upgrade after upgrade ,..thinking it will need some time to get its act together, so I supported it to do this, I thought it was worth it...but I definitely won't buy another, unless it becomes workable. |
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Posted: October 8, 2014 2:40 am | ||||||
Skybase
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I'm a FilterForge Mac user since 1.0! And while there are minor speed differences that I've observed between the PC and Mac... it's never really bothered me so much.
==== Some err... mildly off-topic discussion from here ====
Right, it's actually because some of Photoshop's plugins are written specifically to do a specific task. Basically, if you ever write a program, and that program does 1 thing, it's gonna process that information quickly. But have a ton of variables, now you have a complex program that'll take a bit more time before it reaches an output. FilterForge has a ton of things going on. You can have thousands of parameters, hundreds of inputs and outputs and with double precision numbers being crunched and given the output quality, to me, the render speeds seem mildly reasonable. But don't get me wrong, I do want faster renders myself lol. But that's I think one explanation. The other is simply that most user filters here aren't optimized. So I'm saying strip away what's unnecessary and you'll get much nicer render times. To me, what's doable in Photoshop manually should be what's stripped away.
So ok, what's a nice render time? To me, 30 minutes IS OK. 15 hours is when you wanna start thinking about taking a filter apart and manually achieving a portion of the effect. Honestly, I'm too used to seeing slow renders across many programs. I am a mo-graph designer, 3D artist... so on. ![]() This is pretty relative so to me, what you think is acceptable is your standard, but the software also does have it's intentions and purposes. Programs are, after all, built for a certain market. From the very beginning it seems like FilterForge was a texturing tool. FilterForge 1.0 didn't support non-square ratios. The output had seamless tiling, and many filters which were created were texture generators. So the market was intended for people doing 3D / game design so on. Later in FilterForge 2.0, we finally see non-square ratio images being supported. That adds a whole shift in paradigm from one market to a broader market. FF as of now seems to be heavily dominated by photography enthusiasts who are used to Photoshop's plugin responsiveness than 3D folks who are used to watching renders pass for hours. The thing is this: FilterForge was intended to be part of a process. Just like any of those Photoshop plugins it's not intended to be the one-stop filter-tool that finishes up your image. It's a process, and users are probably supposed to do a bit more on it. But over the years many filters here have presented that you can use FilterForge as a one-stop shop for generated work. But that comes with the cost of time and processor power. But that's probably what FF's about. At least to me. I donno... to me it's just like ... figuring out a good way to handle it. I've been saying to many folks over the years that you can really take render times down significantly... and make exactly what you need / want. But it's all up to people on that. |
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Posted: October 8, 2014 5:36 am | ||||||
GMM
Moderator
Posts: 3491 |
Paul, you picked out two filters that work poorly and claim that Filter Forge is slow. Filter Forge is not slow, though certain filters are: why are you not complaining to the filter authors? Indeed, there are rendering problems with certain filters, but our devs cannot fix each and every issue instantly.
If 10,000 filters render correctly and about a dozen don't render correctly, it's probably easier to fix filters than Filter Forge. All filters are open for editing, and it's not a secret that you users are way ahead of the FF team in terms of creating good filters. You can gather some smart people on these forums and optimize those pesky blurs that hamper rendering of Paint HDRtist and Sketchy Painting. |
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Posted: October 8, 2014 6:26 am | ||||||
davpunk
Posts: 2 |
I do agree about the speed of some filters. Since FF is an open community, users can do whatever they want and there really isn't much quality control. I try to use some of the filters on print res 4K+ images, which is impossible for some, as I don't have 10 hours to wait. What I do suggest is a rating system, usage information or some sorta set of guidelines that helps optimization of FF.
Substance designer is super cool, however not for this forum as it's a comparison of apples and steak. ![]() dp |
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Posted: October 29, 2014 4:28 pm | ||||||
SpaceRay
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I think that all the possible render speed problems with any filter could be solved if FF 5.0 could have some kind different render mode that could speed up the rendering time. It has been suggested before to use the GPU to make it faster, but as it has been told from the dev team, this can be difficult to make and so I wonder if there could be other possible alternatives to make FF faster in rendering in some way when using high or very high resolutions output
The render speed really depends VERY MUCH on the filter you use as some photo filters can take a few seconds and others can take 1 or more hours In preview reduced mode (at the default 600 x 600) it can be mostly fast, although again depends very much on the filter you use, sometimes a very few filters has trouble even rendering at this low resolution. Then after the final output resolution will make a huge difference in speed render and slow down much if you use high or very high resolutions (I mean above 4000 pixels) but again it will depend on which filter you are using |
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Posted: October 30, 2014 5:01 am |
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