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Burt
Random Old Guy
Posts: 333
Filters: 12
I thought these articles might be of interest to those designing textures.

http://designfestival.com/cicada/

An interesting bit of out of the box thinking.
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jitspoe
Posts: 189
Filters: 27
I did some stuff like that a while back. The types of textures you can do it with are very limited, and it's difficult to hide all the tiling artifacts. You also end up using ~3x's the resources, so it's often better to make a texture 3x's larger to reduce tiling.
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