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Totte
Übernerd

Posts: 1460
Filters: 107
OK, I also want a thread to post stupid things in smile;-)
I've been toying with a filter I call painted on concrete,
Its is looking pretty good now, even with the life saver.

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Totte
Übernerd

Posts: 1460
Filters: 107
And this one

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Totte
Übernerd

Posts: 1460
Filters: 107
And with some decay

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Kraellin
Kraellin

Posts: 12749
Filters: 99
so, you wanted a home of your own, eh? nice smile:)

that first one, with a little tweaking, could also pass as a 'foam' filter, which is actually a good idea.

the 2nd and 3rd are harder to judge as there is no original for a reference point.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Totte
Übernerd

Posts: 1460
Filters: 107
Yeah , I tried to get that look of concrete with wear and badly speckeld
I will work on making the image to give it a more painted look
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Kraellin
Kraellin

Posts: 12749
Filters: 99
on your first pic, were you going for a raised look on the concrete or a flatter, 'painted on' look? you said painted earlier, but i could also see a bit of a raised look and wondered.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Totte
Übernerd

Posts: 1460
Filters: 107
I saw a painting on a concrete wall and first tried to mimic the concrete structure, which consist of three elements.
(1) Concrete rough structure
(2) Marks from the rough speckle done by some construction worker to remove holes and gaps
(3) Other irregularities

Then I just added an image over it. Now, I'm working on making the image to get a "painted look", I got some ideas here to bleed colors and also spot a little with random color from the picture itself.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah, ok. well, again, the first pic is the best of the three, but that could be from having the original reference picture of the life preserver. we all know what that looks like. #2 and #3, not so much, but that's a tricky one because you're adding an underlying texture to your photo. try messing around with elevation gradients (if you arent already) and try using thresholds as a blend component (carl does those really well). i've done similar effects to images but i'm not quite sure what i used. you can always make the filter a surface type and add the texture through the height control. that will tend to give it that 'underlying' effect. you might even try reversing it, using your texture as the surface and the image as the height, but i think that might screw it up. still, it might fool ya.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Totte
Übernerd

Posts: 1460
Filters: 107
So, this one is a little better smile;-)

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Totte
Übernerd

Posts: 1460
Filters: 107
And this, now I need to work on lighting ..


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Totte
Übernerd

Posts: 1460
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I dont know if using mona lisa is OK, but this is how she would look if Da Vinci would have painted her on the wall of a subway tunnel.


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Totte
Übernerd

Posts: 1460
Filters: 107
Now it starts to look like London Underground art or Stockholm subway art smile;-)



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Kraellin
Kraellin

Posts: 12749
Filters: 99
does it fade that much, as in the last one with the life preserver? mind you, i'm asking because i flat out dont know. i know there are many different kinds of paint. i could easily see some bleeding into the concrete like you've got it, but i would also think that some would be thicker and would blend/bleed in so much. is there an opacity slider to alter it for that?

and, btw, i do think your concrete is looking good smile:)

it also occurs to me that you might could do something along the lines of simulating sidewalk chalk paintings. that would be cool smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Totte
Übernerd

Posts: 1460
Filters: 107
I've made it so that you can set the blend mode this one is soft light, so you can get pretty different blends on top of the concrete, and you can also set the alpha of the image. he concrete came out really good, and this is still a FF1 filter, I got the random look pretty nice.

And the sidewalk, nice idea, I got another idea from that. This one is a little more "graffiti-style".



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Totte
Übernerd

Posts: 1460
Filters: 107
And this one uses a simple frame to threshold the picture to the concrete, making it look like those sidewalk paintings.

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Totte
Übernerd

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And a graffiti style but worn out.

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Carl
c r v a

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stumbled on your secret hideout smile:D looking interesting, especially the last one. smile:)
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Totte
Übernerd

Posts: 1460
Filters: 107
Lock and load, "Who's there?" ah, just Carl. come on in...

I've posted the filter today, lots of possibilities to do weird things. Just have a yellow/Black warning stripe painted on concrete gives you some nice old missile site feelings.



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Kraellin
Kraellin

Posts: 12749
Filters: 99
that middle of the last group of three is really good!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

Posts: 7289
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Nice warn look smile:D
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Totte
Übernerd

Posts: 1460
Filters: 107
Was so inspired by Constantin Malkovs Viking Shields, so I had to make a kite shield filter.

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Totte
Übernerd

Posts: 1460
Filters: 107
and this...

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Totte
Übernerd

Posts: 1460
Filters: 107
And the one user by the Knights of FilterForge


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Kraellin
Kraellin

Posts: 12749
Filters: 99
the knights of filter forge... i like that smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Totte
Übernerd

Posts: 1460
Filters: 107
Added some dirt and scratches, this is looking nice smile;-)
We are the Knight of Filter Forge, convert or die! smile:D smile:D

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Totte
Übernerd

Posts: 1460
Filters: 107
I just cannot decide which is best, the wide or the small frame/rim, so what do you say?


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Totte
Übernerd

Posts: 1460
Filters: 107
and a maller version.

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Carl
c r v a

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well my vote is for the wider smile;) looks good smile:)
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Totte
Übernerd

Posts: 1460
Filters: 107
Carl, thanks.

That was my impression also, but I had to try to narrow it down.


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Totte
Übernerd

Posts: 1460
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A new idea smile;-)
Will move this filter to FF2 beta I think.



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Kraellin
Kraellin

Posts: 12749
Filters: 99
totte,

how about just making the border size on the shield optional?

and, now you've gone and stolen my idea (which i stole from you smile;) ). based on seeing your shields, i had had the thought too of, 'how about some swords to go with those shields?' lol. mine didnt get nearly as far as yours, though. very nice! i like it. and there's a whole wide range of possibilities there.

yes, move the swords/knives to FF2. you'll find it much easier to construct objects like that.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Totte
Übernerd

Posts: 1460
Filters: 107
The reason for a "static border" is that so many things are related to that, and we dont have any way to set some of those inputs from anything else than controls or static. For example offsets that needs to be different depending on border size (the bolts).

And yes, I'll think I'll move the swords and daggers over, but it was fun doing it in FF1, much of a challenge it was (Yodaspeak), and no, not working on a light-sabre, yet,,,
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Redcap
Redcap

Posts: 1290
Filters: 100
I like the shields, but there is an obvious jog where the top portion and the curved portion meet. If it helps this might help fix the shape a little bit.

http://www.filterforge.com/filters/3414.html



If you are bored check out my unpractical math website
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Totte
Übernerd

Posts: 1460
Filters: 107
@ Redcap: I use that one (or something similar), and the top part is just the bar, the vertical part of the frame is all one part (a scalelike figure), that I threshold out, so the jag if from that threshold operation.

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Totte
Übernerd

Posts: 1460
Filters: 107
Got this one working well now also.
FF makes other potential addictions very manageable smile;-)

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Totte
Übernerd

Posts: 1460
Filters: 107
And this one, no bark and slightly square shaped logs.

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Kraellin
Kraellin

Posts: 12749
Filters: 99
oh cool, log cabin logs.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Totte
Übernerd

Posts: 1460
Filters: 107
Thx Craig,
I've uploaded the filter, will be visible on monday or so. I really like those, and as my first filter I made was a log wall, and my first filter to get a HU was that log wall, I though taking a log wall t the next level was kind a natural path to follow.
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Totte
Übernerd

Posts: 1460
Filters: 107
I did some changes to the frame rust on the kite shields...
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Totte
Übernerd

Posts: 1460
Filters: 107
This rope one looks nice when rendered on a cylinder smile;-)

http://www.filterforge.com/filters/8014.html

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Totte
Übernerd

Posts: 1460
Filters: 107
I wont be easy to reach for the next week or so, as some overambitious contract worker with an excavator succeeded on cutting a "war proof" 1500 pair phone cable in the area, that was inside a think reinforced concrete casing, clearly marked "cable", rendering my internet connection to my mail and webservers dead, along with another 1000 phones and network connections.

Got a temporary solution from my ISP with a wireless Internet-connection so I can get out on the net, but mail and web wont be online until earliest next friday afternoon, have already been cut off for over 48 hours.

So, to cheer me up I've been playing with FF, finding that FF2 really brings new life to many old filters.







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Kraellin
Kraellin

Posts: 12749
Filters: 99
heh... when they put a new sewer line in down my road they must have cut phone and other lines like once every four hours. it was painful.

and yes, FF2 does put new life in older filters. that's exactly what i've been doing quite a bit of lately, also. looks good. it's got more of a 3d quality to it now smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Totte
Übernerd

Posts: 1460
Filters: 107
Been playing with FF again. This one was made using FF2, but I realized I didn't use any FF2 specific things, so I thought I might convert it to FF1. Stairways to heaven anyone?


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Totte
Übernerd

Posts: 1460
Filters: 107
I did it smile;-)
A little XML fiddling and thx to FFs crashlog that so nicely says whats wrong with the filter, made it easy to iron out the last missed changes in the XML to port this one to FF1. Uploaded for everyones amusement smile;-)
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Totte
Übernerd

Posts: 1460
Filters: 107
This one was rejected due with the following info:
"Unfortunately, we cannot accept the filter fur fever you have submitted to the Filter Library. It takes too long to render. Try to optimize it for speed and resubmit it."

I hope the new bomber in beta 3 will fix that.

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