YOUR ACCOUNT

Messages 1 - 45 of 104
First | Prev. | 1 2 3 | Next | Last 
Login or Register to post new topics or replies
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
I noticed a trend with these things and thought it would be really helpful to start my own.

Here's some of my experiments with another sci-fi paneling. I started a project long long ago using photoshop to generate something like this. It got abandoned and I figured I'd recreate it using filterforge. I'd still like to add some options for cross bars like train trusses. Right now the only options I can provide toggle the sides or corners. The inner texture is pretty goofy and mostly a placeholder

  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Here's a sample showing some of the border options and a corner toggle



  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
This filter actually was the precursor to the above. It's mostly just some stuff I was playing around with. I found a great way to get a quick and beautiful metal.

Color control -> Noise Gradient (crank down the LSH sliders) -> Noise Distortion 100% distort and high roughness. Voila! You've instantly got the effect you see in the background of this one. If you tone down the colors enough and stretch it a bit you can get a nice metal as seen in the first two featured.



  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
This is another filter I made to simulate a shaft. It's actually quite different from my gunbarrel filter though they look similar. One shared feature is the scratches. Despite what you would expect the scratches aren't actual featured in the height map. It's not the ideal situation obviously but it looks quite nice using the little photoshop trick I ported over to filterforge. Feel free to open up the gunbarrel and take a look at how I did the scratches if it helps.



  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Here's another from my idea box- I tried mimicking all the features of the tiles components but using methods that allowed for odd numbers of repeats. I still don't really understand or agree with the reasons the filterforge default tiling features don't allow odd multiples.



  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
I even got to the point of doing alternative profiles and a rudimentary chaos option. I probably won't submit this as a snippet because I'm sure someone else could accomplish this better than I could.

  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Here's that tile thing if anyone wants to have a peek.

I didn't attach the above filters because I'll probably submit them eventually once I'm happy with them, any suggestions?

Newtiles Backup.ffxml
  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
I was bored in computer lab one time so I downloaded filterforge installed the demo and did up this number in about 10 minutes. It's not bad for such a quick effort, slow despite the small number of components mostly because of the highpass directly after the noise. (The ultimate speed killer) Check out my "boulderdash" filter if you want a real legit rock filter.

  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Called this one "teething leeches" pretty gnarly. It's an early version of the filter I'm going to use for damage levels in my game. I can't release any pics of those atm unfortunately.

  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Trying to simulate dents in a crashed car. Ignore the obscene shine levels smile:p

The stuff used here eventually made their way into my "plastastic" filter.

  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
This was an attempt to do my "atlantian element" filter without hijacking stuff directly from carl. I made some progress but decided the final product isn't that useful so here it sits.

  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Okay so now for some feedback from you guys smile:D

and some random thoughts!

<<<<<<<<<<<<<<<<<<

I wanted to do a carbon fiber filter but noticed that someone already made one that's pretty sweet. He's already gotten high usage out of it, do you think the filterforge world could use another attempt?

<<<<<<<<<<<<<<<<<<<

carl's recent grunge frame filter has an AMAZING look about 3 steps down from the frame component. I might mimic that and do something that creates simulated paint drool/spatter from a painted line. (btw, the whole filter is amazing, I just really like that one part smile;) )

<<<<<<<<<<<<<<<<<<<


I had the crazy idea earlier today to make a filterforge filter that took a texture with SEAMS and did it's best job to automatically fix the seams. Basically you could take an image of dirt or something and feed it into ff and come out with a texture that tiles.

Here's how one might do it in photoshop: http://www.cadtutor.net/dd/photo/seam...mless.html


The nice thing with doing it this way is that we can make use of filters like this:

http://www.filterforge.com/filters/226.html or this: http://www.filterforge.com/filters/4448.html

to transform filterforge into a seam removing wonder!

It's too late for me to start attempting this yet but I'll try and find a way to grab parts of the image and paste them over the seam (similar to the "clone tool" in photoshop) I really hope to get something working for this, it should be pretty amazing if done right (and with multiple methods of removing seams!)
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
I though this might be of interest to you - works on the right image - download and have a fiddle you can kinda guess what they're doing
redfield
a good seamless tiler would be very handy smile;)

sample pic look good smile:D
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
some nice items there, KG, but this is actually ON topic. maybe a moderator could move this to the user gallery? smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
I just saw carl's corner and figured I'd copy what he did. Doesn't matter much either way.

  Details E-Mail
CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
KGtheway2B wrote:
I had the crazy idea earlier today to make a filterforge filter that took a texture with SEAMS and did it's best job to automatically fix the seams. Basically you could take an image of dirt or something and feed it into ff and come out with a texture that tiles.


Don't know if you seen this one yet..It might be a start but maybe not.... smile:)
http://www.filterforge.com/filters/5161.html
Stupid things happen to computers for stupid reasons at stupid times!
  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
OMG it's brilliant!! That should be a featured filter!

It turned this:

  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Into this:

  Details E-Mail
CFandM
ForgeSmith

Posts: 4761
Filters: 266
Thanks for the examples KGtheway2B smile:)
I will be working on a non-square version soon... smile:)
I have most of it worked out just now need to test it... smile:)
Stupid things happen to computers for stupid reasons at stupid times!
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
ya know, CF, that gives me another idea. what if you had a scanner and could feed real world textures into the scanner such that it would scan and capture your image/texture into the computer and then, if you had a filter, FF or something else, that would read that texture/image and create an FF like filter of it? it would be sort of like those automatic paint sampling/creating machines where you run the color you want under a scanner and the machine mixes the proper colored paint. how slick would that be? smile;)

in other words, let's say i took a picture of some dirt. or, i had a way to simple scan a piece of dirt, and i took either of those and fed them into the computer. i'd run my program and the program would create a filter matching and simulating that patch of scanned dirt. you could program it for high random variables or very tight parameters. how much do you think Sign Guy and others might pay for such a beast? smile:)

actually, the simplest scanner would be a digital camera these days. no need for new hardware there. so, it would be the programming that would be the trick. i wonder if FF couldnt come close to this. if you ran a separation routine and.... hmmm... i'll get back to you smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
Quote
Carl wrote:
I though this might be of interest to you - works on the right image - download and have a fiddle you can kinda guess what they're doing
redfield
a good seamless tiler would be very handy

sample pic look good


no interest, no worries Kg smile;)
  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
I've seen programs like that before smile:D That's where I got the idea for this filter. I just finished a fairly decent filter, I did it the way any new photoshop user would smile;) You can still see the fairly obvious blurred edges but it's not bad (though this example texture is pretty easy to do.

Here's a little tougher one



  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Done with my really shoddy attempt

  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
And now CFandM's wonder, I'll be honest, I didn't think it was going to work well with this, but it turned out amazing smile:evil:

  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Btw I get these photos from cgtexture.com it's an amazing resource.

Kraellin I think a project like your idea might be a bit out of the scope of filterforge, but I did once find a company that did something similar. It was pretty amazing technology, I'll link to it if I ever find it.

Attached my shoddy attempt if anyone was curious. CFandM's got me beat straight out on that. I'm glad someone else found it and has made good use (the High usage despite low dl's)

KG Seamless Tile.ffxml
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
lookin good, KG.

and if you find that link, do post it. i'd love to see it.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Examples #1 & #2 are good.....#3 even better.....and all the stone wall examples are excellent!!! smile8) smile8) smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Thanks StevieJ!

Kraellin, I found that link: http://www.profxengine.com/

Pretty neat stuff, I'm going to contact them and see if we might be able to use the technology in my game. Can't hurt to ask smile;) .


Oh and also: DIBS ON ROMAN COLUMNS!






  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
I've got some more work before it's done but I'll feature the 2d mode as seen above and the 3d "wrap me around a cylinder" version


  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
KG, thanks for the link. i had a look around there. loved the 'Bayou' demo!

good idea on the roman columns! smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Wewt- First HU!

http://www.filterforge.com/filters/5204.html

I'm really surprised it was this one, it's got the most flaws out of any of my others atm. It has a vertical tiling issue and doesn't use the best stripe generation method my other one does: http://www.filterforge.com/filters/5203.html

Pretty awesome either way though- thanks Filterforge users!

1/5'th the way to my goal!
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
nice. always fun getting those HU's. but, this one doesnt surprise me. this is a very common texture for gaming, especially some of the games of late, like doom 3 and so on. grunge and industrial markers... makes sense smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
Kraellin wrote:
how much do you think Sign Guy and others might pay for such a beast?


Top dollar for sure.

Actually, there's a freeware product out there named Quick Tile that uses a similar approach as CFandM used. Some images work great, most require some Photoshopping, and some just won't lend themselves to it. Here's one that came out well with only a couple of touched up spots. The sauce hides some flaws.



The other approach is the one that Uberzev is taking with his Real Bomber filter ... if he ever finds the time to finish it. With it, one can use a silhouetted image to create random repetition and have it tile. Then if you feed it multiple images, the possibilities for seamless textures generated from photographic or computer generated graphics are infinite.

Both would have many uses.

Fred Weiss
Allied Computer Graphics, Inc.
  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Working towards a gear filter and accidently made a bottlecap.



  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
oh, very cool, KG smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
smile8) are you going to release it smile:?:
  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
OFC! I'll release all of these eventually. I have a bad habit of just making a filter real quick and never even adding controls (let alone tweaking them for good randomization). Then I've gotta make a quick preview mode... do presets... write witty comments... sigh. So much work- smile;) But yeah- I'll be busy for the next two weeks (finals smile:cry: ) but since I've been to lazy to get an internship, I'll have lots of free time this summer so hopefully I'll pump them out along with some others I've been really wanting to get to including:

(List will help me remember too smile:D )

Gear filter with metal

Gears meshing smile:?: (maybe even some broken gears)

More good realistic Metal (Rust?)

Bridge Girders

Metal Columns and I beams w/ and w/o rivets

hex bolts

asphalt

some more strata rock (Boulderdash can be improved upon)

stair steps

brick with quoin (option for a plain bombin brick filter too- use dmg from block filter)

scratches, rusty corrosion, dripping oil spouts

Metal grate

Update Carl's concrete filters because he won't do them smile;)

Bulletholes filter too (Double wink)


any other ideas?







  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
LOL I'm old I forget things smile;) smile:)
Quote
KGtheway2B wrote:
be busy for the next two weeks (finals

what are you studying smile:?:
  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Mechanical Engineering

smile:cry:
  Details E-Mail
Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
Quote
KGtheway2B wrote:
any other ideas?


Sounds like a list for steampunk textures?
Nothing wrong with a little insanity ;)
  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Yup. That's the general theme we are going with for the videogame. It's departed from the really victorian style to more of a general "grunge" feel, but we're keeping the basics similar.
  Details E-Mail
Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
Yep, had a peek at your web site, and wow them images look really good. At first I thought I was looking at photo's of a warehouse! Then I thought hold on whats that blue glowing thing.. don't get many of them in real life warehouses. So I looked closer and realised it's computer image.

What gene of videogame are you making? Just I love RPG style/adventure. Not keen on doom type though.

Idea's to add to your list?

Man hole coverings
Asphalt with/with out lines
Drain pipes/guttering
broken/cracked concrete
Corrugated metal/plastic with/without rust/bird droppings etc


um.. mind has just emptied of all thought

If I think of anything else will add it
Nothing wrong with a little insanity ;)
  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Wow, nearly two months since I've updated this bugger!

Well I pushed the roman column through to completion. I'm really hoping for an EP, but it's probably a pipe dream. This thing is feature loaded and quite a beast of a filter. Keep an eye out for it the library soon! Here's a sample shot-

  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
i like that. it's like a rusty metal cargo container look.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Crap... it DOES look more like a cargo container than it does a column smile:cry:

I'll have to resubmit it sometime with a more traditional looking white column. Oh well, at least I've got a solid starting point for making a cargo container (great texture idea!)

I also submitted 2 other filters smile8) they're both kind-of goofy but whatever.
  Details E-Mail

Messages 1 - 45 of 104
First | Prev. | 1 2 3 | Next | Last 

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,712 Registered Users
+19 new in 30 days!

153,534 Posts
+31 new in 30 days!

15,348 Topics
+72 new in year!

Create an Account

Online Users Last minute:

25 unregistered users.