SpaceRay
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Filter Forge 9 includes the export of PBR render maps, but is not told how to use them to create your own texture material in a 3D software
I start here with a videotutorial that will show where to put all the render maps exported from FF into Unity 2018.3 HDRP and so you can use it with your own 3D objects Although the video is for Unity 2018.3 I recommend to use the newer 2019.2.21 with HDRP that is better ( not use yet the 2019.3 because it changes some important things ) PBR Workflow in HD Render Pipeline Unity 2018.3 |
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Posted: June 24, 2020 12:46 am |
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