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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
This is not a snow cactus.



It is a nice demo of the persistence of vision phenomenon with math.

http://www.project-flux.com


I have a thousand templates that I need to start tweaking the frequencies of.

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Indigo Ray
Adam

Posts: 1442
Filters: 82
The artists at my college would totally do something like that (with an engineering student helping them). I'm surprised the camera captured it so well...

Also, I have a filter sort of similar to this, much more rudimentary. I'll see if I can find the patience to render an animation with it...
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Yeah, FPS must factor into it. With a high shutter speed probably less so. Didn't see any details about that there, but the audience seems convinced. I wonder how the light frequency/color might affect the effect too, fringe effects and dispersion.

I did the above in Mathematica 4 and it was less than a minute per frame for 4000 points, if I recall correctly. Would hate to try that in FF at this point, lol. But by all means, patience willing.

Probably something similar to Vector In the Round overlaying a counter rotating difference might do it.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Didn't need much patience in the end:
FF batch animation (on this forum)

Once "Offtopic", now "Ontopic" smile;)
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