xirja
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This is not a snow cactus.
![]() It is a nice demo of the persistence of vision phenomenon with math. http://www.project-flux.com I have a thousand templates that I need to start tweaking the frequencies of. ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 15, 2015 9:58 pm | ||
Indigo Ray
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The artists at my college would totally do something like that (with an engineering student helping them). I'm surprised the camera captured it so well...
Also, I have a filter sort of similar to this, much more rudimentary. I'll see if I can find the patience to render an animation with it... |
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Posted: December 16, 2015 7:39 pm | ||
xirja
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Yeah, FPS must factor into it. With a high shutter speed probably less so. Didn't see any details about that there, but the audience seems convinced. I wonder how the light frequency/color might affect the effect too, fringe effects and dispersion.
I did the above in Mathematica 4 and it was less than a minute per frame for 4000 points, if I recall correctly. Would hate to try that in FF at this point, lol. But by all means, patience willing. Probably something similar to Vector In the Round overlaying a counter rotating difference might do it. _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 16, 2015 9:01 pm | ||
Indigo Ray
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Didn't need much patience in the end:
FF batch animation (on this forum) Once "Offtopic", now "Ontopic" ![]() |
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Posted: December 18, 2015 4:55 pm |
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