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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have seen this comment in a Youtube video, and I thought it is funny and original smile:D

▼◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼◄ ▲ ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄▼ ◄ ▲ ► ▼ ◄ ▲ ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲► ▼ ◄ ▲ ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄▼ ◄ ▲ ► ▼ ◄ ▲ ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ▼◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄▼ ◄ ▲ ► ▼ ◄ ▲ ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▼ ◄ ▲ ► ▼ ◄ ▲ Sorry, I just dropped my bag of Nachos.

smile:D

Can you help pick them up?

Thanks
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Will the triangle art never end smile;)
Math meets art meets psychedelia.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Ha! Ha!
We have no nachos filters! It could be an idea making one. smile;)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
good comment Rick

Quote
Ramlyn

Ha! Ha!
We have no nachos filters! It could be an idea making one. smile;)


Yes, is true, there is no nachos filter, ha, ha, would you be able to make one? Cool idea.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Humm... I may try. smile;)
If I get nice results, I post it.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
ramlyn, I really do not know how you are going to make it, but I wonder how will create the nachos?

it would be simple 2D triangles or made someway in 3D look?

With the texture of the corn surface, or plain?

Curved triangle or straight?

With the corners rounded ? This could be perhaps optional to have, as you may want to have sharp corners too.

Good luck
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
i have found in the FF forum this image made in FF by Skybase and is very similar to the one I have put in the first post, in some way smile:)

This appears here in the Sharing Noise thread. Direct link to page 6 where is this

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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
That's great. Cheese whiz next? Maybe some curl in the chips? I am asking a lot, I know smile8) Salsa, beans... smile;)
Math meets art meets psychedelia.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Wow! Sphinx you have made a nachos filter in FF with a very good 3D and depth look with shadows! Very well done smile8) like it much

Instead of cheese I prefer to dip them in sauce smile:)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Sphinx. wrote:
Cheese needed



Sorry to bump this, but I am wondering how can you make this awesome layered shadow depth. I think is made with the depth map of bomber, but how is configured the nachos to be darker when they are below others?

Is it using a depth map like in the Buttons Image by ThreeDee

Thanks for any help
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Sure - the bomber has a depth map input which will sort the particles.
If you use the same depth map as tint map in multiply mode it will work as a "particle wide" depth shade... I'll see if I can find the filter this weekend
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
And I added Ambient occlusion too it seems... second thought: this may be depth map -> height map and AO alone... lets see what comes up
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