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Carl
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Just had a look at those filter again, noice filters smile8) you've got your lifetime updates now - excellent smile:)
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ronviers
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Quote
Carl wrote:
you've got your lifetime updates

Already lifetime!! smile:beer: That really is amazing. It took me more than a year at a time when it was much easier to get HUs. smile:)
@ronviers
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Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
Quote
ronviers wrote:
Already lifetime!!


smile:D yep! Sweet huh!

Quote
ronviers wrote:
It took me more than a year at a time when it was much easier to get HUs.


smile:eek: Gosh! How long have you been using Filter forge for? smile:D

Quote
Carl wrote:
Just had a look at those filter again, noice filters


smile:D Thank you, you two, kinda makes me fill like making more filters when I get time that is, and send them in lol!
Nothing wrong with a little insanity ;)
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Beliria
FilterForger & creative genius ;)

Posts: 1932
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came across this site earlier don't know if you guy's will need something like this.

http://myfreecopyright.com/
Nothing wrong with a little insanity ;)
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Carl
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Posts: 7289
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Quote
ronviers wrote:
at a time when it was much easier to get HUs.

I think good filters get hu's now as much as previously - logically yes there is more filters but there is more users smile;) smile:)
Quote
Beliria wrote:
came across this site earlier don't know if you guy's will need something like this.

thats interesting and has been put into my favorites smile;) smile:)


interesting texture maker,seamless pic generator, animator, and ron you can sell characters as well for there 3d game programs The Game Creators [ original makers of mudbox [ now autodesk ] which was highly reconmended [ the new version 2009 ] as an excellent modeling program much more user friendly than maya ]
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Beliria
FilterForger & creative genius ;)

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found this when searching texture makers ages back, lists a heap of software smile:D

http://www.3d-animation.com.ar/textur...ors_01.php

the game creators reminds me of some others have seen.
Nothing wrong with a little insanity ;)
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ronviers
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Quote
Beliria wrote:
I so need a second computer

Well I put together a computer for rendering. My own little render farm - more like a render garden. or even a render pot. smile:bunny: Anyway, it's a single core 2mHz with 2GB running XP Media Center edition (whatever the eff that is smile:| ?) It has a 100Mbit eth connected to my main computer so it will be convenient to move files across.
I also tracked down my backup problem - bad SATA. It's difficult for me to work without a backup - personality disorder I guess. That and I have zero confidence in Micro$ucks. I ordered a used one from ebay for fourty bucks. should be back in business in a few days. smile:)
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Beliria
FilterForger & creative genius ;)

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ouch! Mind not sure if I would buy a pc from ebay.. probably cost me more to get it than buy it that way.


Okay am tired been making ties on my zazzle site today here's the link if you like to have a peek smile:D

http://www.zazzle.com/beliria/gifts?c...9592467739

yep all 27 tie's I did today including rendering the textures.
Nothing wrong with a little insanity ;)
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ronviers
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Quote
Carl wrote:
The Game Creators

Still trying to figure out how to browse their models. smile:?:

Quote
Carl wrote:
mudbox


Mudbox is very cool. smile8)
Quote
Beliria wrote:
been making ties on my zazzle site

Nice work Beliria! smile:) If I wore ties I would definitely be interested in them. Good luck with your sales. How is your website coming along?

Quote
Beliria wrote:
buy a pc from ebay

Most all of my computer equipment I get used. smile:| I have a new LCD monitor but Carl hates it. smile:(
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Beliria
FilterForger & creative genius ;)

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Quote
ronviers wrote:
How is your website coming along?


Ahh! You know I knew I forgot to do something today smile:?:

Quote
ronviers wrote:
If I wore ties I would definitely be interested in them


smile;) Textures are from filters I made, just thought I'll make use of FF and see how it works on Zazzle stuff smile:D

Okay I better get to bed, had a weird night last night so am hoping it's not another night like that tonight, otherwise I might have to take a spatula to bed with me so I can prise myself of the ceiling come morning.

You guy's ever have really weird nights when sleeping?

I mean I know this sounds strange but I was having a nice dream and all of a sudden it felt like someone was squeezing the top of my arm, made myself wake up and everything was all fuzzy and blurry almost pixel like and there was a dark shadow figure standing over squeezing my arm. When I part opened my eyes it moved back from me and I was having problems keeping my eyes open, nearly fell back to sleep then I noticed it getting close again so forced myself to wake up. Took nearly 15 mins to get rid of the groggy feeling and the strange fuzzy'ness in the air, was really bizarre. Was really spooked by it though, but still pretty tired cause didn't get to be till 2am and this happened just before 6am.

smile:D Just thought I'll share that with you, and yep it did happen and I didn't dream it. And I am so not sure about going to bed tonight smile:(, but I better cause am tired. Laters and night night
Nothing wrong with a little insanity ;)
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ronviers
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Quote
Beliria wrote:
spatula to bed with me so I can prise myself of the ceiling

Did you have a nightmare?! smile:eek: I have only had two my entire life. I'm not talking bad dreams I mean the kind where I woke up shock. I felt strange for weeks after.

Quote
Beliria wrote:
it felt like someone was squeezing the top of my arm

I think dreams are our brains trying to tell us things.

Quote
Beliria wrote:
Laters and night night

Good luck smile:|
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Beliria
FilterForger & creative genius ;)

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Quote
ronviers wrote:
Did you have a nightmare?


Nope, not had a nightmare for a while. Ah well is 2.12am I better go head off. smile:(
Nothing wrong with a little insanity ;)
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Carl
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Quote
ronviers wrote:
Still trying to figure out how to browse their models
on this page is the imformationlooks like you have download the shop application, I also couldn't see how you can just veiw items which seems a bit silly
Quote
Beliria wrote:
here's the link if you like to have a peek

noice smile:)
Quote
ronviers wrote:
Mudbox is very cool.

can it do all maya can do?
Quote
Beliria wrote:
like someone was squeezing the top of my arm, made myself wake up and everything was all fuzzy and blurry almost pixel like and there was a dark shadow figure standing over squeezing my arm. When I part opened my eyes it moved back from me and I was having problems keeping my eyes open, nearly fell back to sleep then I noticed it getting close again so forced myself to wake up. Took nearly 15 mins to get rid of the groggy feeling and the strange fuzzy'ness in the air, was really bizarre. Was really spooked by it though

our brains can be very powerful at shaping our perspective of reality, I hope you sleep easy tonight.
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Beliria
FilterForger & creative genius ;)

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Quote
Carl wrote:
our brains can be very powerful at shaping our perspective of reality, I hope you sleep easy tonight.


hehe I fell into bed about 3am and think I was so overtired I slept through and um didn't want to get up.


Okay am thinking of making a Tie Zazzle store only thing is I can't think what to call it, and what things I was considering I googled and found them already in use, like Tie Heaven, and a few others.

Any ideas?
Nothing wrong with a little insanity ;)
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Beliria
FilterForger & creative genius ;)

Posts: 1932
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um.. think 'Knotted Tie' would work for a Tie store name?
Nothing wrong with a little insanity ;)
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Beliria
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um Did this for my week 7 hand in but not too sure, might have a go at something else then decide.

Nothing wrong with a little insanity ;)
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Beliria
FilterForger & creative genius ;)

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Just heard about this software for factals http://soler7.com/Fractals/Sterling2.html
Nothing wrong with a little insanity ;)
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ronviers
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Quote
Carl wrote:
looks like you have download the shop application

hhhmmmm I don't like the sound of that. Why don't they just make it simple? smile:?:

Quote
Carl wrote:
can it do all maya can do?


Mudbox/Zbrush takes a different approach to modeling than Maya does. I have seen, on youtube videos, people take a primitive object and sculpt it into a completed model using both Mudbox and Zbrush. But I do not think that is what they are best suited for. At least for the moment I think of them more as displacement editors used to create geometry that can be used for the surfaces of low (lowish) polygon models created in a traditional modeling application like XSI or Maya. I am not at all clear about how to apply the geometry created using Mudbox to the mesh created in Maya but I am working on that.
I have been posting links to Mudbox and Zbrush in this thread because I think you would like it but I understand you have a lot going on.
As for Mudbox being easier, I doubt very much that this is the case. The real trick, is seems to me, is to know how to model – not what tools are used or which medium is chosen. In other words, Auguste Rodin could pick up either application and be proficient in a month.
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ronviers
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Quote
Beliria wrote:
a Tie store name

I'm thinking...

Quote
Beliria wrote:
Did this for my week 7

Far out. smile8)

Quote
Beliria wrote:
http://soler7.com/Fractals/Sterling2.html

I think I checked it out before and it was difficult to use.
@ronviers
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Beliria
FilterForger & creative genius ;)

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Quote
ronviers wrote:
I think I checked it out before and it was difficult to use.


Have downloaded it but am still rendering another homework attempt. So will have to wait before I can have a look. Plus I want to make some new filters, before I forget how!

Quote
ronviers wrote:
I'm thinking...


Me too.. might just work on a load of textures and upload them when I get an idea or if someone gives me an idea.

So far am thinking:-

Knotted Tie
Tie'd up
Thee Olde Tie Shope
Bizarre Ties

Other ideas have already been used like Tie Central, Tie Heaven, etc
Nothing wrong with a little insanity ;)
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Beliria
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gee this took sometime, it's finally rendered, and means I can go get some shut eye am well pooped!

Strange.. Steve's not been at Carl's corner.. he been banned or something? smile;) smile:D

Nothing wrong with a little insanity ;)
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ronviers
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Quote
Beliria wrote:
it's finally rendered

That is so cute. It's my favorite. smile:)

Quote
Beliria wrote:
Strange.. Steve's not been at Carl's corner

That is strange. smile:| He may be about to spring something on us. smile8)
@ronviers
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ronviers
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Beliria - Didn't you post an image where you used Terragen to create an image you later used as a background in Xenodreams? I tried to find it but could not. Do Terragen and Xenodreams each allow you to place the light source where you want it? If so, have you tried generating a background in Terragen then noting the position of the light and matching it to the light in Xenodreams before you import the Terragen image? It would be interesting to see how well they blend together. smile:)
@ronviers
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ronviers
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Quote
Beliria wrote:
So far am thinking:-

I guess I'm not very good at naming things. smile:deer:
@ronviers
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Beliria
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Quote
ronviers wrote:
Do Terragen and Xenodreams each allow you to place the light source where you want it?


Yep but with Terragen the lighting is pointed to the center of the map and you spin it around to get the light effect you like, but it's always at the center, its the outer bit that you move, bit like a clock dial.

with Xenodreams its a ball with one or more light sources bouncing of it. Probably be better if I figure out Bryce or something like that and use that. But yep if I had the time I would have rendered a Terragen background for that, and I still might cause I like the 3dness of the pattern. I just needed to get something done quickish. Plus the size of that image I would have taken another 20 hours to render a Terragen image of the same size smile:(. But thinking on it one of my winter ones might work part from not sure about the lighting but I probably could get the Xenodreams lighting to work with it. Gurr am still half asleep lol rabbiting like mad.

Nothing wrong with a little insanity ;)
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Carl
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I though this is of interest Ron, you may have already read all this, the userinterface paragraph make it appealing to me smile;)




Features
Autodesk® Mudbox™ software is an advanced, high-resolution, brush-based 3D modeling software built on a unique sculpting paradigm. This production-proven digital modeler has been designed from the ground up to address the needs of professional modelers working in the film, game development, design, and visualization industries.

User Interface
Cameras
Display
Sculpt Layers
Advanced Digital Sculpting
3D Brushes
Workflow
Texture Painting and Assignment
Texture Baking
General Workflow
Connectivity and Integration

--------------------------------------------------------------------------------


User Interface
Become productive in hours, rather than weeks with the intuitive Mudbox user interface.

For traditional artists with no previous 3D experience, tools that closely mimic the behavior of their real-world counterparts are quickly understood and easily adopted.
Work with tools such as brushes, stamps, and stencils to quickly sculpt and create lifelike textures.
Use the Layer editor to organize your work.
Maximize your workspace by hiding UI elements and using standard hotkeys to manipulate the camera.

--------------------------------------------------------------------------------


Cameras
Mudbox features innovative, accelerated camera manipulation, for excellent interactive performance with even the densest meshes.

Use multiple real-time cameras within a scene, including true perspective and orthographic cameras.
Bookmark your camera positions.
Model using reference images: each camera has its own image plane.
Use Smart Focus to position the camera based on the cursor position and brush size.
Manipulate your camera with trackball-style controls.
Use the same keyboard shortcuts for Mudbox cameras as those that are used for cameras in Autodesk® Maya® software.

--------------------------------------------------------------------------------


Display
Work interactively in an environment in which high-res 3D models retain their subtlety, realism, and detail.

Apply one or more image maps to any object, independent of the other objects in the scene.
Use smooth shading mode to get a display more representative of the limit surface.
Interactively view multiple texture channels (including bump and reflection) at the same time.
Interactively view multiple maps and multiple materials in the scene.
Work in real time with models that properly display advanced lighting (including HDRI-based lighting) and shadows.
Incorporate advanced display options into your presentation, including ambient occlusion, depth of field, and tone mapping.
Back to the top


--------------------------------------------------------------------------------


Sculpt Layers
Store different detail passes, design directions, libraries of morph targets, and more on multiple layers.

Mirror or flip the detail stored in one or more layers.
Edit nondestructively: Mudbox delivers paintable masks.
Quickly duplicate, merge, flatten, and reorder layers.
Precisely blend layers using interactive multiplier sliders and layer masks.
Use layers to store libraries of morph targets.

--------------------------------------------------------------------------------


Advanced Digital Sculpting
High-quality brushes, stencils, and curves let you quickly “sculpt” your geometry into the 3D model you envision.


--------------------------------------------------------------------------------


3D Brushes

Use intelligently designed default brushes or quickly tailor them for custom behavior and performance.
Choose from a number of base brush types, including
Sculpt brush—enables you to create complex forms with great control
Flatten brush—enables you to quickly create planes and wipe away detail
Wax brush—enables you to easily fill in areas
Accurately shape your brush tips with falloff curves and stamps. A sharp falloff curve will cut an accurate, sharp stroke into the geometry with no soft stroke profiles.

--------------------------------------------------------------------------------


Workflow

Sculpt both sides of topologically symmetrical models simultaneously—even when they are in an asymmetrical pose—with the powerful tangent space mirroring functionality.
Use curves as guides for brush strokes.
Use image stamps to quickly brush (in 3D) a detailed texture directly into your mesh.
Quickly add high-quality detail through mesh displacement. Use 8-, 16-, or 32-bit images to displace your mesh; Mudbox even supports displacement using multiple maps at one time.
Back to the top


--------------------------------------------------------------------------------


Texture Painting and Assignment
Quickly and easily paint multiple diffuse, specular, reflection, and bump textures across multiple high-resolution maps on your 3D models.

Apply detail precisely where required, regardless of UV distortion or surface complexity. In the Mudbox 3D Paint mode, the brush position relative to the model is calculated in true world space; paint is projected tangent to the model. 3D painting is integrated with the familiar stamps and stencils workflow.
Selectively paint reference images onto the model from a particular viewpoint. Using the new Projection brush, you can project paint onto the model from screen space.
Paint hero characters with ease: Mudbox supports the painting of multiple maps on multiple meshes.
Paint both sides of your model simultaneously with the familiar symmetry workflow.
Paint and display a different texture for each UV square unit tile.
Use the intuitive layer editor to easily manage multiple paint layers. You can select, blend, and organize several images for each texture channel.

--------------------------------------------------------------------------------


Texture Baking
With its robust texture baking capabilities, Mudbox solves one of the most common bottlenecks in production pipelines: baking of normal and displacement maps.

Bake high-quality normal and displacement maps between multiple arbitrary meshes. Detail can be baked into 8-, 16-, and 32-bit maps.
Generate smooth, high-quality maps using extraction options designed to address issues related to poly faceting by extracting between the limit surfaces of the given meshes.
Displace your meshes using multiple floating point maps.
Bake normal maps that are compatible with Autodesk Maya and Autodesk® 3ds Max® software.

--------------------------------------------------------------------------------


General Workflow
Mudbox performance is renowned, with tools organized in a familiar, intuitive manner.

Work in real time even on 3D models that are fully subdivided into tens of millions of high-quality polygons.
Manipulate the camera using conventional camera controls—to maximize your workspace and reduce “back and forth” workflows.
Streamline your workflow through tools such as the Hover Pick functionality and hotkeys.
Use asymmetrical mirroring to streamline the process of working on posed or asymmetrical models.
Work on one mesh in the context of others: Mudbox supports multiple meshes within the scene.
Use the built-in image browser—with full support for 8-, 16-, and 32-bit images—to view reference images and quickly assign them to stamps, stencils, or camera image planes.
Back to the top


--------------------------------------------------------------------------------


Connectivity and Integration
Mudbox interoperates well with Autodesk Maya and Autodesk 3ds Max, as well as with other 3D software applications, making it a natural choice for experienced artists.

Integration with Autodesk Maya 2009 and Autodesk 3ds Max 2009
Autodesk Mudbox provides enhanced interoperability with Autodesk Maya and Autodesk 3ds Max through improved matching of Maya and 3ds Max normal and displacement maps. Additionally, Mudbox employs, by default, the same keyboard shortcuts as Autodesk Maya for camera manipulation.

Supported Formats
Scene Import OBJ
Scene Export OBJ
Texture Import BMP, EXR, GIF, JPEG, PNG, TIF
Bitmap Output BMP, EXR, JPEG, PNG, TIF. Some formats applicable to certain renderers only.

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ronviers
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Quote
Beliria wrote:
still half asleep

Any weird dreams or otherwise? smile:|

Quote
Beliria wrote:
but it's always at the center

hhhmmm smile:?:

Quote
Carl wrote:
the userinterface

I think you and Mudbox/Zbrush are a perfect fit. I really think you should watch this video.

You may need a cookie and I understand if you do not want to register so here is another one but I do not thing the artist is as good.

That's it for me - have a good one.

@ronviers
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Carl
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Quote
Beliria wrote:
So far am thinking:-

Knotted Tie
Tie'd up
Thee Olde Tie Shope
Bizarre Ties

Other ideas have already been used like Tie Central, Tie Heaven, etc


you start to think of all the plays on the word tie alot inappropriate

Close Ties, No Ties [ Hehehe ], Tie Dyed, Tie Me Up,

Then you get into the superlatives and cliches

Tie Nirvana, Just Ties, Tie R Us, Best Ties, Ties By Royal Appointment [ hehe ]

Ok now the good ones

..........

can't think of any good ones smile:(
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Carl
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I'll check them out thanks Ron smile:)

Mudbox is $1050 Aus so won't be buying it anytime soon maybe in ten years if I save LOL smile:D
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Beliria
FilterForger & creative genius ;)

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Quote
Carl wrote:
can't think of any good ones


LOL yep that sure help smile:-p

Plus would have to check the name in google and zazzle to make sure they ain't in use already.. um lol maybe I should just stick to a section in my current store for them.

okay need to go feed the cats and myself.
Nothing wrong with a little insanity ;)
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Carl
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o I forgot to say last assignment looked good smile:) what next for you?
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Beliria
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Quote
ronviers wrote:
Any weird dreams or otherwise?


Seems so! Asked Mum if she talked to me when I was getting up cause I remember her saying Gordon Brown had been ousted. Seems I must have had a pretty strange dream last night, because she was like you what? Followed by no, you must have dreamt it.

Wow dreams can be so strange lol.



Quote
Carl wrote:
what next for you


Um am thinking of getting Bryce 6 cause it's way cheaper than Vue 6, and do a course in that smile:D, cause I can make stuff in Xeno and turn them into OBJ's? and open them in Bryce or software like that. But the course have seen covers basic stuff which I need to learn, or would like to learn properly rather than my normal teach myself method.
Nothing wrong with a little insanity ;)
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Beliria
FilterForger & creative genius ;)

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Quote
Carl wrote:
No Ties


smile:D lol!

Quote
Carl wrote:
Tie Dyed,


Mum said that one too, not too sure cause its a colour technique.

Quote
Carl wrote:
Tie Me Up,


Ahh! Wishful thinking? or Fetish? smile;)

Quote
Carl wrote:
Ties By Royal Appointment


Doh! I like my head where it is smile:-p smile;)

Quote
Carl wrote:
Ok now the good ones

..........

can't think of any good ones


Noooo!!! Mind me either, I might just make a site and be done with it lol.

All good ties?
Tie's Ahoy!
All Tie'd up!
Ye Olde Tie
Tie's by Beliria smile;)
Tie by Tie
Terrible Tie
Tie Hoard (mind kinda sounds a bit like Die Hard lol!)


Nothing wrong with a little insanity ;)
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Beliria
FilterForger & creative genius ;)

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Quote
ronviers wrote:
That is so cute. It's my favorite.


Strange thought I had replied to that before.. um..
smile:D Thanks Ron, I wanted to have a bash at a proper 3d fractal, am rendering it again at the moment but using a different background and angle.

Quote
ronviers wrote:
That's it for me - have a good one.

Awwh cute Smilie! Hope you both slept well smile:D
Nothing wrong with a little insanity ;)
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Carl
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the design are modern [ just thinking out loud ] unique....... wait a minute what about Unique Ties does set you apart....... na a bit boring....... colourful, kaliedscope, patterned.......... mmmmmmm - mmmmmmmm........ what about going more obtruse but will draw the curious......... mmmmmmmm....... Liquid Ties..... Naked Ties........... The Tie Bubble.......

ok still thinking smile:D
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Carl
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Quote
Beliria wrote:
Strange.. Steve's not been at Carl's corner.. he been banned or something?

I didn't know we could ban him smile:dgrin:
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StevieJ
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Excusy!!! smile:dgrin:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Beliria
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Quote
Carl wrote:
I didn't know we could ban him


Self imposed ban?

Quote
StevieJ wrote:
Excusy!!!


Then again...
Nothing wrong with a little insanity ;)
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StevieJ
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Hey, I'm still here.....but you know me.....I'm always joking around.....and I didn't think what you were talking about was something that I should inject myself into or make light of......please forgivy..... smile;) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

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"Tie One On". that's the name you shld use, bel. it sort of sounds like 'try one on', which helps a bit and is clever enough but not too obtuse.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Beliria
FilterForger & creative genius ;)

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Quote
StevieJ wrote:
Hey, I'm still here.....but you know me.....I'm always joking around


wb to Carl's corner smile:D, nothing wrong with a bit of a joke. Or um not smile:-p

Quote
Kraellin wrote:
"Tie One On". that's the name you shld use, bel. it sort of sounds like 'try one on', which helps a bit and is clever enough but not too obtuse.


Cool will check and see if that's already in use Craig smile:D, and thanks for helping out. Some times thinking of names for stuff is easy and others well, not so.
Nothing wrong with a little insanity ;)
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Beliria
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I tweaked the last homework a bit here it is.


Nothing wrong with a little insanity ;)
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ronviers
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Quote
Beliria wrote:
here it is

I like the new one but there is just something about HDavies_week7_Domes_small.jpg. smile:love:

Quote
StevieJ wrote:
Hey, I'm still here..

Anytime you disappear like that you have to post something mind blowing.

Quote
Carl wrote:
Mudbox is $1050

Mudbox is Autodesk - Autodes=expensive. smile:( I hear ZBrush is just as good and I think it is only 299usd. smile:) Still high but after you pay shipping on a few blocks of white carrara marble it may begin to sound like a bargain. Plus it's probably easier on the back. ZBrush has a trial. smile:)
I hope you check it out so I can hear about what it's like.
@ronviers
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ronviers
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I'm not really having any luck making up tie store names so what if you don't sell ties at all and sell pasties instead. They are practically the same thing and I think I would have better luck thinking up pasty store names. Plus you could market to just twins, you would sell twice as many. smile:bunny:

@ronviers
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StevieJ
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Hey, that reminds me.....has anyone done a "Butterfly Pasties" filter yet??? smile:dgrin:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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