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Carl
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Just had a look at those filter again, noice filters
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Posted: October 14, 2008 7:52 am | ||||||||||||
ronviers
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Already lifetime!! ![]() ![]() @ronviers |
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Posted: October 14, 2008 1:30 pm | ||||||||||||
Beliria
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![]() Nothing wrong with a little insanity ;)
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Posted: October 14, 2008 1:37 pm | ||||||||||||
Beliria
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came across this site earlier don't know if you guy's will need something like this.
http://myfreecopyright.com/ Nothing wrong with a little insanity ;)
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Posted: October 14, 2008 6:38 pm | ||||||||||||
Carl
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I think good filters get hu's now as much as previously - logically yes there is more filters but there is more users ![]() ![]()
thats interesting and has been put into my favorites ![]() ![]() interesting texture maker,seamless pic generator, animator, and ron you can sell characters as well for there 3d game programs The Game Creators [ original makers of mudbox [ now autodesk ] which was highly reconmended [ the new version 2009 ] as an excellent modeling program much more user friendly than maya ] |
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Posted: October 15, 2008 3:18 am | ||||||||||||
Beliria
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found this when searching texture makers ages back, lists a heap of software
![]() http://www.3d-animation.com.ar/textur...ors_01.php the game creators reminds me of some others have seen. Nothing wrong with a little insanity ;)
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Posted: October 15, 2008 7:02 am | ||||||||||||
ronviers
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Well I put together a computer for rendering. My own little render farm - more like a render garden. or even a render pot. ![]() ![]() I also tracked down my backup problem - bad SATA. It's difficult for me to work without a backup - personality disorder I guess. That and I have zero confidence in Micro$ucks. I ordered a used one from ebay for fourty bucks. should be back in business in a few days. ![]() @ronviers |
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Posted: October 15, 2008 2:59 pm | ||||||||||||
Beliria
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ouch! Mind not sure if I would buy a pc from ebay.. probably cost me more to get it than buy it that way.
Okay am tired been making ties on my zazzle site today here's the link if you like to have a peek ![]() http://www.zazzle.com/beliria/gifts?c...9592467739 yep all 27 tie's I did today including rendering the textures. Nothing wrong with a little insanity ;)
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Posted: October 15, 2008 6:32 pm | ||||||||||||
ronviers
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Still trying to figure out how to browse their models. ![]()
Mudbox is very cool. ![]()
Nice work Beliria! ![]()
Most all of my computer equipment I get used. ![]() ![]() @ronviers |
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Posted: October 15, 2008 6:55 pm | ||||||||||||
Beliria
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Ahh! You know I knew I forgot to do something today ![]()
![]() ![]() Okay I better get to bed, had a weird night last night so am hoping it's not another night like that tonight, otherwise I might have to take a spatula to bed with me so I can prise myself of the ceiling come morning. You guy's ever have really weird nights when sleeping? I mean I know this sounds strange but I was having a nice dream and all of a sudden it felt like someone was squeezing the top of my arm, made myself wake up and everything was all fuzzy and blurry almost pixel like and there was a dark shadow figure standing over squeezing my arm. When I part opened my eyes it moved back from me and I was having problems keeping my eyes open, nearly fell back to sleep then I noticed it getting close again so forced myself to wake up. Took nearly 15 mins to get rid of the groggy feeling and the strange fuzzy'ness in the air, was really bizarre. Was really spooked by it though, but still pretty tired cause didn't get to be till 2am and this happened just before 6am. ![]() ![]() Nothing wrong with a little insanity ;)
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Posted: October 15, 2008 7:46 pm | ||||||||||||
ronviers
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Did you have a nightmare?! ![]()
I think dreams are our brains trying to tell us things.
Good luck ![]() @ronviers |
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Posted: October 15, 2008 7:53 pm | ||||||||||||
Beliria
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Nope, not had a nightmare for a while. Ah well is 2.12am I better go head off. ![]() Nothing wrong with a little insanity ;)
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Posted: October 15, 2008 8:07 pm | ||||||||||||
Carl
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noice ![]()
can it do all maya can do?
our brains can be very powerful at shaping our perspective of reality, I hope you sleep easy tonight. |
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Posted: October 16, 2008 5:54 am | ||||||||||||
Beliria
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hehe I fell into bed about 3am and think I was so overtired I slept through and um didn't want to get up. Okay am thinking of making a Tie Zazzle store only thing is I can't think what to call it, and what things I was considering I googled and found them already in use, like Tie Heaven, and a few others. Any ideas? Nothing wrong with a little insanity ;)
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Posted: October 16, 2008 7:11 am | ||||||||||||
Beliria
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um.. think 'Knotted Tie' would work for a Tie store name?
Nothing wrong with a little insanity ;)
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Posted: October 16, 2008 7:14 am | ||||||||||||
Beliria
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Posted: October 16, 2008 10:34 am | ||||||||||||
Beliria
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Just heard about this software for factals http://soler7.com/Fractals/Sterling2.html
Nothing wrong with a little insanity ;)
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Posted: October 16, 2008 10:41 am | ||||||||||||
ronviers
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hhhmmmm I don't like the sound of that. Why don't they just make it simple? ![]()
Mudbox/Zbrush takes a different approach to modeling than Maya does. I have seen, on youtube videos, people take a primitive object and sculpt it into a completed model using both Mudbox and Zbrush. But I do not think that is what they are best suited for. At least for the moment I think of them more as displacement editors used to create geometry that can be used for the surfaces of low (lowish) polygon models created in a traditional modeling application like XSI or Maya. I am not at all clear about how to apply the geometry created using Mudbox to the mesh created in Maya but I am working on that. I have been posting links to Mudbox and Zbrush in this thread because I think you would like it but I understand you have a lot going on. As for Mudbox being easier, I doubt very much that this is the case. The real trick, is seems to me, is to know how to model – not what tools are used or which medium is chosen. In other words, Auguste Rodin could pick up either application and be proficient in a month. @ronviers |
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Posted: October 16, 2008 11:51 am | ||||||||||||
ronviers
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I'm thinking...
Far out. ![]()
I think I checked it out before and it was difficult to use. @ronviers |
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Posted: October 16, 2008 11:52 am | ||||||||||||
Beliria
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Have downloaded it but am still rendering another homework attempt. So will have to wait before I can have a look. Plus I want to make some new filters, before I forget how!
Me too.. might just work on a load of textures and upload them when I get an idea or if someone gives me an idea. So far am thinking:- Knotted Tie Tie'd up Thee Olde Tie Shope Bizarre Ties Other ideas have already been used like Tie Central, Tie Heaven, etc Nothing wrong with a little insanity ;)
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Posted: October 16, 2008 4:36 pm | ||||||||||||
Beliria
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Posted: October 16, 2008 6:43 pm | ||||||||||||
ronviers
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That is so cute. It's my favorite. ![]()
That is strange. ![]() ![]() @ronviers |
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Posted: October 16, 2008 9:44 pm | ||||||||||||
ronviers
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Beliria - Didn't you post an image where you used Terragen to create an image you later used as a background in Xenodreams? I tried to find it but could not. Do Terragen and Xenodreams each allow you to place the light source where you want it? If so, have you tried generating a background in Terragen then noting the position of the light and matching it to the light in Xenodreams before you import the Terragen image? It would be interesting to see how well they blend together.
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Posted: October 17, 2008 3:00 am | ||||||||||||
ronviers
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I guess I'm not very good at naming things. ![]() @ronviers |
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Posted: October 17, 2008 3:03 am | ||||||||||||
Beliria
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Yep but with Terragen the lighting is pointed to the center of the map and you spin it around to get the light effect you like, but it's always at the center, its the outer bit that you move, bit like a clock dial. with Xenodreams its a ball with one or more light sources bouncing of it. Probably be better if I figure out Bryce or something like that and use that. But yep if I had the time I would have rendered a Terragen background for that, and I still might cause I like the 3dness of the pattern. I just needed to get something done quickish. Plus the size of that image I would have taken another 20 hours to render a Terragen image of the same size ![]() Nothing wrong with a little insanity ;)
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Posted: October 17, 2008 4:57 am | ||||||||||||
Carl
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I though this is of interest Ron, you may have already read all this, the userinterface paragraph make it appealing to me
![]() Features Autodesk® Mudbox™ software is an advanced, high-resolution, brush-based 3D modeling software built on a unique sculpting paradigm. This production-proven digital modeler has been designed from the ground up to address the needs of professional modelers working in the film, game development, design, and visualization industries. User Interface Cameras Display Sculpt Layers Advanced Digital Sculpting 3D Brushes Workflow Texture Painting and Assignment Texture Baking General Workflow Connectivity and Integration -------------------------------------------------------------------------------- User Interface Become productive in hours, rather than weeks with the intuitive Mudbox user interface. For traditional artists with no previous 3D experience, tools that closely mimic the behavior of their real-world counterparts are quickly understood and easily adopted. Work with tools such as brushes, stamps, and stencils to quickly sculpt and create lifelike textures. Use the Layer editor to organize your work. Maximize your workspace by hiding UI elements and using standard hotkeys to manipulate the camera. -------------------------------------------------------------------------------- Cameras Mudbox features innovative, accelerated camera manipulation, for excellent interactive performance with even the densest meshes. Use multiple real-time cameras within a scene, including true perspective and orthographic cameras. Bookmark your camera positions. Model using reference images: each camera has its own image plane. Use Smart Focus to position the camera based on the cursor position and brush size. Manipulate your camera with trackball-style controls. Use the same keyboard shortcuts for Mudbox cameras as those that are used for cameras in Autodesk® Maya® software. -------------------------------------------------------------------------------- Display Work interactively in an environment in which high-res 3D models retain their subtlety, realism, and detail. Apply one or more image maps to any object, independent of the other objects in the scene. Use smooth shading mode to get a display more representative of the limit surface. Interactively view multiple texture channels (including bump and reflection) at the same time. Interactively view multiple maps and multiple materials in the scene. Work in real time with models that properly display advanced lighting (including HDRI-based lighting) and shadows. Incorporate advanced display options into your presentation, including ambient occlusion, depth of field, and tone mapping. Back to the top -------------------------------------------------------------------------------- Sculpt Layers Store different detail passes, design directions, libraries of morph targets, and more on multiple layers. Mirror or flip the detail stored in one or more layers. Edit nondestructively: Mudbox delivers paintable masks. Quickly duplicate, merge, flatten, and reorder layers. Precisely blend layers using interactive multiplier sliders and layer masks. Use layers to store libraries of morph targets. -------------------------------------------------------------------------------- Advanced Digital Sculpting High-quality brushes, stencils, and curves let you quickly “sculpt†your geometry into the 3D model you envision. -------------------------------------------------------------------------------- 3D Brushes Use intelligently designed default brushes or quickly tailor them for custom behavior and performance. Choose from a number of base brush types, including Sculpt brush—enables you to create complex forms with great control Flatten brush—enables you to quickly create planes and wipe away detail Wax brush—enables you to easily fill in areas Accurately shape your brush tips with falloff curves and stamps. A sharp falloff curve will cut an accurate, sharp stroke into the geometry with no soft stroke profiles. -------------------------------------------------------------------------------- Workflow Sculpt both sides of topologically symmetrical models simultaneously—even when they are in an asymmetrical pose—with the powerful tangent space mirroring functionality. Use curves as guides for brush strokes. Use image stamps to quickly brush (in 3D) a detailed texture directly into your mesh. Quickly add high-quality detail through mesh displacement. Use 8-, 16-, or 32-bit images to displace your mesh; Mudbox even supports displacement using multiple maps at one time. Back to the top -------------------------------------------------------------------------------- Texture Painting and Assignment Quickly and easily paint multiple diffuse, specular, reflection, and bump textures across multiple high-resolution maps on your 3D models. Apply detail precisely where required, regardless of UV distortion or surface complexity. In the Mudbox 3D Paint mode, the brush position relative to the model is calculated in true world space; paint is projected tangent to the model. 3D painting is integrated with the familiar stamps and stencils workflow. Selectively paint reference images onto the model from a particular viewpoint. Using the new Projection brush, you can project paint onto the model from screen space. Paint hero characters with ease: Mudbox supports the painting of multiple maps on multiple meshes. Paint both sides of your model simultaneously with the familiar symmetry workflow. Paint and display a different texture for each UV square unit tile. Use the intuitive layer editor to easily manage multiple paint layers. You can select, blend, and organize several images for each texture channel. -------------------------------------------------------------------------------- Texture Baking With its robust texture baking capabilities, Mudbox solves one of the most common bottlenecks in production pipelines: baking of normal and displacement maps. Bake high-quality normal and displacement maps between multiple arbitrary meshes. Detail can be baked into 8-, 16-, and 32-bit maps. Generate smooth, high-quality maps using extraction options designed to address issues related to poly faceting by extracting between the limit surfaces of the given meshes. Displace your meshes using multiple floating point maps. Bake normal maps that are compatible with Autodesk Maya and Autodesk® 3ds Max® software. -------------------------------------------------------------------------------- General Workflow Mudbox performance is renowned, with tools organized in a familiar, intuitive manner. Work in real time even on 3D models that are fully subdivided into tens of millions of high-quality polygons. Manipulate the camera using conventional camera controls—to maximize your workspace and reduce “back and forth†workflows. Streamline your workflow through tools such as the Hover Pick functionality and hotkeys. Use asymmetrical mirroring to streamline the process of working on posed or asymmetrical models. Work on one mesh in the context of others: Mudbox supports multiple meshes within the scene. Use the built-in image browser—with full support for 8-, 16-, and 32-bit images—to view reference images and quickly assign them to stamps, stencils, or camera image planes. Back to the top -------------------------------------------------------------------------------- Connectivity and Integration Mudbox interoperates well with Autodesk Maya and Autodesk 3ds Max, as well as with other 3D software applications, making it a natural choice for experienced artists. Integration with Autodesk Maya 2009 and Autodesk 3ds Max 2009 Autodesk Mudbox provides enhanced interoperability with Autodesk Maya and Autodesk 3ds Max through improved matching of Maya and 3ds Max normal and displacement maps. Additionally, Mudbox employs, by default, the same keyboard shortcuts as Autodesk Maya for camera manipulation. Supported Formats Scene Import OBJ Scene Export OBJ Texture Import BMP, EXR, GIF, JPEG, PNG, TIF Bitmap Output BMP, EXR, JPEG, PNG, TIF. Some formats applicable to certain renderers only. |
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Posted: October 17, 2008 5:03 am | ||||||||||||
ronviers
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Any weird dreams or otherwise? ![]()
hhhmmm ![]()
I think you and Mudbox/Zbrush are a perfect fit. I really think you should watch this video. You may need a cookie and I understand if you do not want to register so here is another one but I do not thing the artist is as good. That's it for me - have a good one. ![]() @ronviers |
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Posted: October 17, 2008 5:21 am | ||||||||||||
Carl
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you start to think of all the plays on the word tie alot inappropriate Close Ties, No Ties [ Hehehe ], Tie Dyed, Tie Me Up, Then you get into the superlatives and cliches Tie Nirvana, Just Ties, Tie R Us, Best Ties, Ties By Royal Appointment [ hehe ] Ok now the good ones .......... can't think of any good ones ![]() |
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Posted: October 17, 2008 5:22 am | ||||||||||||
Carl
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I'll check them out thanks Ron
![]() Mudbox is $1050 Aus so won't be buying it anytime soon maybe in ten years if I save LOL ![]() |
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Posted: October 17, 2008 5:25 am | ||||||||||||
Beliria
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LOL yep that sure help ![]() Plus would have to check the name in google and zazzle to make sure they ain't in use already.. um lol maybe I should just stick to a section in my current store for them. okay need to go feed the cats and myself. Nothing wrong with a little insanity ;)
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Posted: October 17, 2008 5:33 am | ||||||||||||
Carl
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o I forgot to say last assignment looked good
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Posted: October 17, 2008 5:47 am | ||||||||||||
Beliria
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Seems so! Asked Mum if she talked to me when I was getting up cause I remember her saying Gordon Brown had been ousted. Seems I must have had a pretty strange dream last night, because she was like you what? Followed by no, you must have dreamt it. Wow dreams can be so strange lol.
Um am thinking of getting Bryce 6 cause it's way cheaper than Vue 6, and do a course in that ![]() Nothing wrong with a little insanity ;)
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Posted: October 17, 2008 7:02 am | ||||||||||||
Beliria
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Mum said that one too, not too sure cause its a colour technique.
Ahh! Wishful thinking? or Fetish? ![]()
Doh! I like my head where it is ![]() ![]()
Noooo!!! Mind me either, I might just make a site and be done with it lol. All good ties? Tie's Ahoy! All Tie'd up! Ye Olde Tie Tie's by Beliria ![]() Tie by Tie Terrible Tie Tie Hoard (mind kinda sounds a bit like Die Hard lol!) Nothing wrong with a little insanity ;)
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Posted: October 17, 2008 8:52 am | ||||||||||||
Beliria
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Strange thought I had replied to that before.. um.. ![]()
Awwh cute Smilie! Hope you both slept well ![]() Nothing wrong with a little insanity ;)
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Posted: October 17, 2008 8:57 am | ||||||||||||
Carl
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the design are modern [ just thinking out loud ] unique....... wait a minute what about Unique Ties does set you apart....... na a bit boring....... colourful, kaliedscope, patterned.......... mmmmmmm - mmmmmmmm........ what about going more obtruse but will draw the curious......... mmmmmmmm....... Liquid Ties..... Naked Ties........... The Tie Bubble.......
ok still thinking ![]() |
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Posted: October 17, 2008 9:12 am | ||||||||||||
Carl
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I didn't know we could ban him ![]() |
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Posted: October 17, 2008 9:15 am | ||||||||||||
StevieJ
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Excusy!!!
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 17, 2008 9:27 am | ||||||||||||
Beliria
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Self imposed ban?
Then again... Nothing wrong with a little insanity ;)
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Posted: October 17, 2008 9:48 am | ||||||||||||
StevieJ
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Hey, I'm still here.....but you know me.....I'm always joking around.....and I didn't think what you were talking about was something that I should inject myself into or make light of......please forgivy.....
![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 17, 2008 12:42 pm | ||||||||||||
Kraellin
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"Tie One On". that's the name you shld use, bel. it sort of sounds like 'try one on', which helps a bit and is clever enough but not too obtuse.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 17, 2008 2:00 pm | ||||||||||||
Beliria
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wb to Carl's corner ![]() ![]()
Cool will check and see if that's already in use Craig ![]() Nothing wrong with a little insanity ;)
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Posted: October 17, 2008 3:24 pm | ||||||||||||
Beliria
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Posted: October 17, 2008 4:18 pm | ||||||||||||
ronviers
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I like the new one but there is just something about HDavies_week7_Domes_small.jpg. ![]()
Anytime you disappear like that you have to post something mind blowing.
Mudbox is Autodesk - Autodes=expensive. ![]() ![]() ![]() I hope you check it out so I can hear about what it's like. @ronviers |
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Posted: October 17, 2008 9:48 pm | ||||||||||||
ronviers
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I'm not really having any luck making up tie store names so what if you don't sell ties at all and sell pasties instead. They are practically the same thing and I think I would have better luck thinking up pasty store names. Plus you could market to just twins, you would sell twice as many.
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Posted: October 17, 2008 11:47 pm | ||||||||||||
StevieJ
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Hey, that reminds me.....has anyone done a "Butterfly Pasties" filter yet???
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 18, 2008 12:42 am |
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