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Kraellin
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dont worry, steve, they cant either
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 17, 2008 10:43 pm | ||||||||||||
ronviers
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Wasn't there something else? I'm sure there was - you just forgot. This is a very difficult thread to search. I think it was several months ago and you were using one of your sock puppet accounts. You were not referring to him by name but it was obviously Bob Costas you were talking about. ![]()
Not necessary - it was a hit. I figured out the secret to great salsa - find great tomatoes. I also think the jalapeños and garlic are better roasted in the broiler than the pan - but that's just personal preference. Btw, is the emphasis used to pronounce Beliria like that used to pronounce ballerina or delirious. It seems like I read that the English never place emphasis on more than one syllable in a single word. Is that correct? @ronviers |
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Posted: August 18, 2008 1:36 am | ||||||||||||
Ambrosia
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Posts: 47 |
(peeks in.. )
About time I come say hi ![]() What a busy summer.. how have you been ? |
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Posted: August 18, 2008 4:41 am | ||||||||||||
ronviers
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WB Ambrosia.
![]() @ronviers |
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Posted: August 18, 2008 4:46 am | ||||||||||||
Ambrosia
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Posts: 47 |
It was a very short one here, very very busy and dear was it hot..
I think I spent a fourth of it taking icy showers or standing half in the fridge ![]() |
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Posted: August 18, 2008 5:03 am | ||||||||||||
Carl
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Hiya Ambrosia good to see you back
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that's an age thing ![]()
LOL I wonder if it is possible to change the name of the thread to just "Corner"
as far as Ron is concerned you left yourself wide open ![]()
what temperature is hot?
ah for old times sake ![]() ![]() |
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Posted: August 18, 2008 8:39 am | ||||||||||||
StevieJ
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Excusy??? ![]()
Sorry, you're stuck with it......the largest, most frequented string in FF history!!! ![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 18, 2008 11:59 am | ||||||||||||
Ambrosia
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Posts: 47 |
Sometimes went up to 39-40 degrees.. but remembering where you are from this might not be much for you ? what are your summers like ?
lol |
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Posted: August 18, 2008 10:55 pm | ||||||||||||
ronviers
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Earlier I was trying to understand where mudbox and zbrush fit into the texturing process. I found this video that helped clear that up but also is interesting because the author is obviously knows what he's doing. The upshot is that mudbox and zbrush seem to be more displacement editors than modeling programs and are not used for texturing at all. I guess the workflow would be to block in you model in maya then load it into mudbox or zbrush, tweak the verts, then load it back into maya for texturing. What I had originally thought was that mudbox and zbrush were trying to replace filter forge, photoshop and maya in the texturing process. It makes a lot more sense now.
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Posted: August 19, 2008 12:26 am | ||||||||||||
ronviers
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Now I just have to figure out Shake, Flame, Toxik, Inferno, Lightwave, Poser, Cinema4d, Flint...
![]() ![]() @ronviers |
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Posted: August 19, 2008 12:32 am | ||||||||||||
Carl
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yeh it's horrible when it's that hot ![]()
and your to blame ![]() ![]()
Your just making up names now ![]() |
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Posted: August 20, 2008 6:33 am | ||||||||||||
ronviers
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I wish! And I didn't even mention Flint, Nuke, Fusion, Combustion, After Effects, Motion Builder, FBX… ![]() @ronviers |
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Posted: August 20, 2008 6:43 am | ||||||||||||
ronviers
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Woops, mention Flint twice - guess I will have to check to see what that one does.
@ronviers |
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Posted: August 20, 2008 6:44 am | ||||||||||||
ronviers
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don't forget about Houdini - Houdini is big right now and I don't even know what it does.
@ronviers |
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Posted: August 20, 2008 6:45 am | ||||||||||||
Carl
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still holding out on me with your maya, bad Ron
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Posted: August 20, 2008 6:56 am | ||||||||||||
ronviers
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Only a few minutes ago I finished the nurbs model of the cartoon goggles. I will not post a wip because I do not like the model. Next I have to model a cartoon character that I also dislike very much. I need to get good a nurbs though so I will do it but I do not like working on cartoon characters. ![]() ![]() It looks like Houdini competes with RealFlow and Syflex in the dynamics area – wind blowing hair, explosions, gravity pulling muscles, that sort of thing. Not my problem right now. @ronviers |
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Posted: August 20, 2008 7:09 am | ||||||||||||
ronviers
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Stupid cartoon characters.
![]() ![]() @ronviers |
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Posted: August 20, 2008 7:11 am | ||||||||||||
ronviers
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Carl, have you ever tried to do a human skin texture?
@ronviers |
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Posted: August 20, 2008 7:20 am | ||||||||||||
Carl
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Posted: August 20, 2008 7:25 am | ||||||||||||
ronviers
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I like that one very much. I have tried human skin several times but it looks like crap. I was noticing the texture on this face. It looks surprisingly good. This is a model sold at Renderosity. supposedly when you buy the model you get the skin and some cloths but I have no idea how that all works. Ahimsa knows all about that stuff. ![]() ![]() @ronviers |
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Posted: August 20, 2008 7:31 am | ||||||||||||
Carl
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interesting - I'll have to go and try and make some skin - I wonder what method they used to create the skin - Ahimsa seem to have left us
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Posted: August 20, 2008 7:44 am | ||||||||||||
ronviers
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![]() ![]()
For now. It will be sweet when she gets back. ![]() @ronviers |
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Posted: August 20, 2008 7:49 am | ||||||||||||
ronviers
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I wonder about that too. ![]() @ronviers |
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Posted: August 20, 2008 8:01 am | ||||||||||||
Carl
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what is the most common program they use in games to make there textures normally
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Posted: August 20, 2008 8:09 am | ||||||||||||
Carl
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skin challenge
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Posted: August 20, 2008 8:11 am | ||||||||||||
Carl
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Ahimsa is sweet I hope she does comes back
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Posted: August 20, 2008 8:15 am | ||||||||||||
ronviers
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I don't know. My guess is they would used something like Maya/XSI in combination with a procedural package like FF and something to push bits around like PS. Do you remember the name of that shader making software you posted a link to a while back? I would like to look at that again. @ronviers |
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Posted: August 20, 2008 8:18 am | ||||||||||||
Carl
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what page was that on - we need a search function for the corner - it was that english one if we are thinking of the same one - I'll go and find it
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Posted: August 20, 2008 8:21 am | ||||||||||||
Carl
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or was it the ndvida shader which is very good and free http://developer.nvidia.com/object/fx..._home.html
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Posted: August 20, 2008 8:25 am | ||||||||||||
Carl
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shake looks cool for movies
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Posted: August 20, 2008 8:27 am | ||||||||||||
ronviers
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Challenge is right. I do not remember what I found so hard about it but I could not get it right. I think I was trying to tackle it at the wrong scale. ![]()
FL probably has her by the balls.
That's it! ![]() @ronviers |
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Posted: August 20, 2008 8:30 am | ||||||||||||
ronviers
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I think it competes with Combustion, Toxik and Inferno in the compositing category. I am beginning to realize that compositing is crucial. ![]() @ronviers |
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Posted: August 20, 2008 8:33 am | ||||||||||||
ronviers
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The world of graphics seemed so manageable when I was learning to retouch photos.
![]() @ronviers |
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Posted: August 20, 2008 8:37 am | ||||||||||||
Carl
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Posted: August 20, 2008 9:03 am | ||||||||||||
ronviers
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LOL You can't look at the i'm serious guy and not smile. @ronviers |
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Posted: August 20, 2008 9:10 am | ||||||||||||
ronviers
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I am having trouble finding an answer. I do not know if the textures used in games are generated in advance then applied to the character or object during game play or if they are generated in real-time. ![]() @ronviers |
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Posted: August 20, 2008 10:02 am | ||||||||||||
ronviers
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I do know it takes 43 seconds to render your Gouged and Scarred filter even with aa turned off. So they're not going to render something like that real-time. Although the individual maps take only about a second each. Maybe when you are waiting for a game to load, that is what it's doing, loading textures from the dvd.
![]() @ronviers |
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Posted: August 20, 2008 10:10 am | ||||||||||||
Kraellin
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actually, game graphics on consoles is in real time these days. the PS3 broke all sorts of new barriers on this. but, not so on the pc's yet. for sheer compute power dedicated to graphics, the consoles are hands down the winners in power over the desktops. so, dont worry too much about render times in FF translated over the game machines. there was a video circulating for a while back just before the PS3 hit the retail stores. it would blow your mind to see what they were doing in real time with both 3d animation and 3d texture rendering in real time. not only that, but the rendering included shaders being run in real time also. it would really just flip you out.
the pc's still have to pre-render; the consoles not so much any more. also, re skin/flesh texture, you need to define what and how much you're going to do on that one. you going to include the hairs, the veins and blood vessels and other mottling or do you just want to do 'skin'? if you're just talking skin, then 'noise' is one of the big secrets to good skin. skin is omni colored. it's not all pink or brown for one skin type. it varies quite a bit even within a single square inch. so, noise is your friend on this one. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 20, 2008 5:16 pm | ||||||||||||
Beliria
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Um I pronounce Beliria as in Bel-ear-i-a. Does that help?
Heya Ambrosia. And Heya everyone else ![]() I really need to finish a filter sometime.. got a stupid respiratory virus at the moment so not been doing much of much, part from play catch up in SL with all the projects I have going on with my new store.. kinda feel like I am taking 20 steps backwards each day ![]() I hope Ahimsa comes back too, fingers crossed shes only absent cause shes busy with her life. Nothing wrong with a little insanity ;)
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Posted: August 20, 2008 5:41 pm | ||||||||||||
Beliria
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Layers and using the blends with them help too, like colour layers with different tones of skin and over laying them etc with different levels of transparency to show some of the other colour through. Nothing wrong with a little insanity ;)
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Posted: August 20, 2008 5:43 pm | ||||||||||||
StevieJ
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Sorry to hear that.....and hope you get better soon!!! ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 20, 2008 11:29 pm | ||||||||||||
Carl
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thats slow, i new it was a slow one, thats why the default preset had the anti alaison turned off ![]() ![]()
very interesting ![]()
is the i silent or an e sound
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Posted: August 21, 2008 3:30 am | ||||||||||||
Beliria
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Me too hate being ill ![]()
no its an I.. typed it as I pronounce it ![]() okay just sent in an new filter I know bout time too. Is a rehash of the Engraved Delight but a new version with loads and loads of Kaleidescope options for Carl ![]() ![]() Nothing wrong with a little insanity ;)
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Posted: August 21, 2008 8:38 pm | ||||||||||||
ronviers
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They must use simple lighting. ![]()
I don't know, the specs on Carl's new graphics card/PC look pretty good - it may outperform the ps3.
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I had that recently. Maybe not exactly the same but I could only take shallow breaths. I just figured I was going to die then I heard it was going around - that was a relief. It lasted for less than a week for me. Are you getting better? ![]() @ronviers |
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Posted: August 22, 2008 1:21 am | ||||||||||||
Beliria
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lol kinda curious as to how you was thinking it was pronounced now ![]() ![]()
am on my today would be the start of my 3rd week with it. Good news is I don't want to just sleep all day due to lack of sleep at night cause of all the coughing and sneezing etc. Am a lot better though ![]() ![]() ![]() And its only a bug so will get over it sometime, yay! Nothing wrong with a little insanity ;)
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Posted: August 22, 2008 5:12 am |
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