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ceramix4
Posts: 38
Quote
Rachel Duim wrote:
simple, no. 74 components. Programming this is not simple.

(If it was addressed to me)
Rachel, as me understand this task (based on image link i quoted above) - speech was about simple rotation of cloned circle by using offset about axis, and with radius changes.
This is a rough explanation, but I don't understand where (for what ?) 70+ components could come from here.
Yes, i can say even did not opens editor in FF, so perhaps just can't understand something. (why need to complicate everything so much, perhaps such the arrangement of the nodes\principle in this program, i dont know).
But again, I logically represent this solution using one primitive (circle), its simple cloning, and one rotation algorithm using snapping to certain axes. Actually - this algorithm is perhaps the most difficult thing that can be in this task. But I suppose this algorithm should look like only one node (component).
So, generally, it's something about 3-4 components.
Perhaps i'm idiot.

PS speech about THIS picture https://www.filterforge.com/upload/for...1F8C2.jpeg
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ceramix4
Posts: 38
It's another matter if this program simply lacks such basic components for binding to a specific axis and rotation. Then maybe it should be imitated with a bunch of some other components. But this is wrong and not practical.
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SpaceRay
SpaceRay

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Quote
ceramix4 wrote:

Quote
Rachel Duim wrote:
simple, no. 74 components. Programming this is not simple.


(If it was addressed to me)


I think that maybe there has been a confusion, and maybe Rachel maybe thought that it was in reference to her filter ( 74 components) and I think that did not understand that it was related to what you asked of the almond curved lines and not in reference to the Sierpinski that she made, and maybe is because you only showed a link and not the image in the post

I have to say that I have tried to do it, but I have seen that I do not know how to make thin curved lines in FF that could be similar to the example (or examples) you have shown, I thought it would be easy, but for me is not, from what I have seen, It could be done maybe to replicate the drawing but there would not be any setting to modify it

I have tried to find if there is anything similar in FF library but there is not, the only one by ThreeDee that is variable is made with scripting and I do not know nothing about scripting, sorry
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SpaceRay
SpaceRay

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Continue with the Sierpinski triangles I have found some additional combinations to make groups of triangles

Although I could use this only as inspiration to other ideas, as I do not like that there is much empty space between the triangles

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SpaceRay
SpaceRay

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Here is the second part

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SpaceRay
SpaceRay

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Maybe a better idea is to combine them in a simple tiling, although this is a bad example, and is only as inspiration and model on how the sahpe is tiled and not at all as a model of the triangles themselves that are bad

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ceramix4
Posts: 38
Quote
SpaceRay wrote:
I think that maybe there has been a confusion, and maybe Rachel maybe thought that it was in reference to her filter ( 74 components) and I think that did not understand that it was related to what you asked of the almond curved lines and not in reference to the Sierpinski that she made, and maybe is because you only showed a link and not the image in the post

Well yes I have the same feeling. Confusion likely.

Quote
SpaceRay wrote:
that is variable is made with scripting and I do not know nothing about scripting, sorry

This.
I think the key to making will actually placed here.
Although, it's a pity if there are no ready-made basic nodes (functions) of the binding / distribution. If so, this is really strange, for such a seemingly powerful program.
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ceramix4
Posts: 38
Quote
SpaceRay wrote:
I do not know nothing about scripting

PS me too. Just i can use already made scripts (in MAX i mean)
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Rachel Duim
So Called Tortured Artist

Posts: 2498
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Ooops. So sorry, i did misunderstand. I apologize.

I looked at the image. It is all circles, the almond shapes are created from 2 circles with centers on the edge of the main circle.

Having said that, I will put together a quick prototype of groups of circles and see if I get anywhere and report back.

UPDATE: Just did a couple of levels to see if this is what you had in mind.

Math meets art meets psychedelia.
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ceramix4
Posts: 38
Quote
Rachel Duim wrote:
I looked at the image. It is all circles, the almond shapes are created from 2 circles with centers on the edge of the main circle.

Having said that, I will put together a quick prototype of groups of circles and see if I get anywhere and report back.

UPDATE: Just did a couple of levels to see if this is what you had in mind.



Hmm... Rachel so this is right direction ! So it is possible to do it, i believe. Now all that remains is to crack the essence\algorithm of the distribution + simple cloning. (And make line of circle more thinner a bit).
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Rachel Duim
So Called Tortured Artist

Posts: 2498
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Here is further progress. Tried to do thicker lines on outside, thin on inside. What do you think? After this I'm moving the circles over to Chaos Fields... this place is for new ideas, development (yay) begins.

Math meets art meets psychedelia.
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ceramix4
Posts: 38
Quote
Rachel Duim wrote:
Here is further progress. Tried to do thicker lines on outside, thin on inside. What do you think? After this I'm moving the circles over to Chaos Fields... this place is for new ideas, development (yay) begins.


Oh damn, so you did it! Congrats.
Yes, try different variations, it will be interesting to see.

However, I cannot know how you achieved this, buddy. Yes - this is the same structure, but if it's just using a set of circles (e.g. placed manually), i.e. a static process, then this is not quite that (I think you understand). An algorithmic approach is needed lol )

But its just for case, i should been mention it, ofcourse i believe that this is not just manually placed.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
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It is both. In a sense to start you have to manually place the first circle. There is some recursion. Take a look over in Chaos Fields to watch my progress. I am probably going to re-write it now that I understand the structure a little better. The main idea is create something that looks "correct". This is not your typical linear type of c/c++/c# kind of thinking, so sometimes "static" objects are faster than trying to program it in FF. Blah, blah, blah, yes it is possible.
Math meets art meets psychedelia.
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ceramix4
Posts: 38
Quote
Rachel Duim wrote:
In a sense to start you have to manually place the first circle

Yes, ofcourse it's ok if the first.
Here, after all, the main thing is distribution of circles - this not should done manually. Everything else what is secondary (including the thickness and diameter of the circles) - quite can do.

(Well, need note though, all this, of course, as I understand the value / benefit of this task. (In point of view of follow-up with this construction etc)
Ie the boundaries of how deep it can be procedural - each user has the right to decide for himself.)
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SpaceRay
SpaceRay

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Quote
Rachel Duim wrote:
Here is further progress. Tried to do thicker lines on outside, thin on inside. What do you think? After this I'm moving the circles over to Chaos Fields... this place is for new ideas, development (yay) begins.


Love how you have been to find a way to do it, sorry that I could not be able to guess and find out it was made with circles and not curved lines, is really incredible that you made it even better

Is amazing how you have been able to replicate and make an even better and more detailed version of the example I have put, I did not know that this could be done using just circles, great and well done

Quote
Rachel Duim wrote:
I am probably going to re-write it now that I understand the structure a little better


Please, could you be so kind to upload the filter as it is without any further modifications?

I would love to see how you have been able to create it, even if this is just a still image and possibly not customizable.

Thanks very much for making it and congratulations
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SpaceRay
SpaceRay

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Since some time ago I have been trying to be able to replicate these images below taken from this behance page Procedurals O1 by Danil Krivoruchko 1 that looks very nice and I am making it with bomber plus and a whole collection of different shapes I have been able to collection in all these years

And to get the random tiling sizes differently using the Random Tiling size by Voldemort

I am putting them here as this are the originals by Danil and not the ones made by me in FF

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SpaceRay
SpaceRay

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Better shown

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SpaceRay
SpaceRay

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Black and white shapes

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SpaceRay
SpaceRay

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Even more amount with more shapes

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SpaceRay
SpaceRay

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Other one

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SpaceRay
SpaceRay

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And could combine them with different color backgrounds

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SpaceRay
SpaceRay

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Will put more details about what I am making myself about this topic of the 6 posts above, when I can solve some problems I am having with bomber plus and the Map switch distribution of objects and getting the right way

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SpaceRay
SpaceRay

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And now after the above 7 posts I have something that I still do not know how to make but think that maybe should be possible in FF and is this big circles rings compositions filled with colors and with white edges made by the artist Sarah Morris as shown here in this link

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SpaceRay
SpaceRay

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Or in grey and black shades

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SpaceRay
SpaceRay

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And in color

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ceramix4
Posts: 38



I liked it.
Would be cool to do such thing in ff. But with completelly procedural\self-generated from scratch (by some algos) figures lol.
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SpaceRay
SpaceRay

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Quote
ceramix4 wrote:
I liked it
Would be cool to do such thing in ff..


Thanks, glad you like it, and I am working on it, but not in a procedural way, using already created previously shapes

Quote
ceramix4 wrote:
But with completelly procedural\self-generated from scratch (by some algos) figures lol.


If you go to the behance link, you will see that this was done by the artist using Houdini software that is a procedural self generated software that works from coding and algorythms, so it seems that what you suggests is exactly how it was originally created by the author. Although I know about Houdini, I have never used it myself

It would be really cool and interesting to self generate shapes in FF by scripting
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SpaceRay
SpaceRay

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At the end of first page I put some images based on this shown here below

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SpaceRay
SpaceRay

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I also I am testing to make outline fonts filled with colors inside FF similar in some way to these ones here

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SpaceRay
SpaceRay

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And also like this Mold Font

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ceramix4
Posts: 38
Quote
SpaceRay wrote:
and I am working on it, but not in a procedural way, using already created previously shapes

Well ok thanks, will be interesting to see what happens anyway.

Quote
SpaceRay wrote:
If you go to the behance link, you will see that this was done by the artist using Houdini software that is a procedural self generated software that works from coding and algorythms, so it seems that what you suggests is exactly how it was originally created by the author. Although I know about Houdini, I have never used it myself

Oh damn, Houdini, heard about it, but i definitely pass, 3dmax only. But good to know.

Quote
SpaceRay wrote:
It would be really cool and interesting to self generate shapes in FF by scripting

Yes exactly. BTW, what kind of scripting used in ff ? (There is good manual for this language ?)
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SpaceRay
SpaceRay

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Quote
ceramix4 wrote:
Well ok thanks, will be interesting to see what happens anyway.


Quote


I am working on it, but found some problems, as the above images are not done in the way I thought, there seems to be done by tiling different design together in a grid so I am making it in a different way.

ceramix4 wrote:

Yes exactly. BTW, what kind of scripting used in ff ? (There is good manual for this language ?)


FF uses LUA language there are more information in many places about this and tutorials, but I do not know nothing myself

Quote
ceramix4 wrote:
Oh damn, Houdini, heard about it, but i definitely pass, 3dmax only. But good to know.


Me too, I have seen that Houdini can really make some awesome and amazing things, but have never tried myself to use it.
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SpaceRay
SpaceRay

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here is another inspiration I have found called Matchstick by Melody Johnson

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ceramix4
Posts: 38
Quote
SpaceRay wrote:
FF uses LUA language there are more information in many places about this and tutorials,

Hm, ok will keep in mind.
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SpaceRay
SpaceRay

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here is the artist reference

I have found this image that shows an artist that makes spirograph art and I think that maybe this could be done in FF in some way as you can use bomber to fill the shapes of a source image as for example in Armored picture by Ramlyn

What I do not know yet is how to make bomber plus randomizer make lots of different spirograph variations but can try

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SpaceRay
SpaceRay

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Here is another example for this above using also spirograph but without using any source image just a plain square

Although I still have to find out the way to make really multiple variations that are different to each other

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SpaceRay
SpaceRay

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And another one made in a circle shape

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SpaceRay
SpaceRay

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Here are some fractal sierpinski triangles made in a circular way with 16 and 32 triangles that I will try to do as you only need to do it in a straight line and then apply polar coordinates to make the circle. The triangles can be used the awesome Sierpinski Crystals by Rachel Duim

Here is with 16

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SpaceRay
SpaceRay

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With zoom to see more detail of this 16 triangles

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SpaceRay
SpaceRay

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And with 32 triangles

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SpaceRay
SpaceRay

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And zoom closer of 32 triangles

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SpaceRay
SpaceRay

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And another kind of circular triangles is made with a sierpinski triangle inside

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SpaceRay
SpaceRay

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And distorted Sierpinski triangles made to link together

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SpaceRay
SpaceRay

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And make a pattern filled with triangles in a Sierpinski way

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SpaceRay
SpaceRay

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And a triangle filled with fractal circles

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