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ceramix4
Posts: 38 |
(If it was addressed to me) Rachel, as me understand this task (based on image link i quoted above) - speech was about simple rotation of cloned circle by using offset about axis, and with radius changes. This is a rough explanation, but I don't understand where (for what ?) 70+ components could come from here. Yes, i can say even did not opens editor in FF, so perhaps just can't understand something. (why need to complicate everything so much, perhaps such the arrangement of the nodes\principle in this program, i dont know). But again, I logically represent this solution using one primitive (circle), its simple cloning, and one rotation algorithm using snapping to certain axes. Actually - this algorithm is perhaps the most difficult thing that can be in this task. But I suppose this algorithm should look like only one node (component). So, generally, it's something about 3-4 components. Perhaps i'm idiot. PS speech about THIS picture https://www.filterforge.com/upload/for...1F8C2.jpeg |
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Posted: August 24, 2020 3:24 pm | ||||||||
ceramix4
Posts: 38 |
It's another matter if this program simply lacks such basic components for binding to a specific axis and rotation. Then maybe it should be imitated with a bunch of some other components. But this is wrong and not practical.
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Posted: August 24, 2020 3:43 pm | ||||||||
SpaceRay
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I think that maybe there has been a confusion, and maybe Rachel maybe thought that it was in reference to her filter ( 74 components) and I think that did not understand that it was related to what you asked of the almond curved lines and not in reference to the Sierpinski that she made, and maybe is because you only showed a link and not the image in the post I have to say that I have tried to do it, but I have seen that I do not know how to make thin curved lines in FF that could be similar to the example (or examples) you have shown, I thought it would be easy, but for me is not, from what I have seen, It could be done maybe to replicate the drawing but there would not be any setting to modify it I have tried to find if there is anything similar in FF library but there is not, the only one by ThreeDee that is variable is made with scripting and I do not know nothing about scripting, sorry |
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Posted: August 24, 2020 4:59 pm | ||||||||
SpaceRay
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Posted: August 24, 2020 5:11 pm | ||||||||
SpaceRay
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Posted: August 24, 2020 5:12 pm | ||||||||
SpaceRay
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Posted: August 24, 2020 5:22 pm | ||||||||
ceramix4
Posts: 38 |
Well yes I have the same feeling. Confusion likely.
This. I think the key to making will actually placed here. Although, it's a pity if there are no ready-made basic nodes (functions) of the binding / distribution. If so, this is really strange, for such a seemingly powerful program. |
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Posted: August 24, 2020 5:26 pm | ||||||||
ceramix4
Posts: 38 |
PS me too. Just i can use already made scripts (in MAX i mean) |
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Posted: August 24, 2020 5:37 pm | ||||||||
Rachel Duim
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Ooops. So sorry, i did misunderstand. I apologize.
I looked at the image. It is all circles, the almond shapes are created from 2 circles with centers on the edge of the main circle. Having said that, I will put together a quick prototype of groups of circles and see if I get anywhere and report back. UPDATE: Just did a couple of levels to see if this is what you had in mind. ![]() Math meets art meets psychedelia. |
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Posted: August 24, 2020 6:21 pm | ||||||||
ceramix4
Posts: 38 |
Hmm... Rachel so this is right direction ! So it is possible to do it, i believe. Now all that remains is to crack the essence\algorithm of the distribution + simple cloning. (And make line of circle more thinner a bit). |
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Posted: August 25, 2020 11:25 am | ||||||||
Rachel Duim
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Posted: August 25, 2020 6:20 pm | ||||||||
ceramix4
Posts: 38 |
Oh damn, so you did it! Congrats. Yes, try different variations, it will be interesting to see. However, I cannot know how you achieved this, buddy. Yes - this is the same structure, but if it's just using a set of circles (e.g. placed manually), i.e. a static process, then this is not quite that (I think you understand). An algorithmic approach is needed lol ) But its just for case, i should been mention it, ofcourse i believe that this is not just manually placed. |
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Posted: August 26, 2020 10:59 am | ||||||||
Rachel Duim
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It is both. In a sense to start you have to manually place the first circle. There is some recursion. Take a look over in Chaos Fields to watch my progress. I am probably going to re-write it now that I understand the structure a little better. The main idea is create something that looks "correct". This is not your typical linear type of c/c++/c# kind of thinking, so sometimes "static" objects are faster than trying to program it in FF. Blah, blah, blah, yes it is possible.
Math meets art meets psychedelia. |
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Posted: August 26, 2020 2:16 pm | ||||||||
ceramix4
Posts: 38 |
Yes, ofcourse it's ok if the first. Here, after all, the main thing is distribution of circles - this not should done manually. Everything else what is secondary (including the thickness and diameter of the circles) - quite can do. (Well, need note though, all this, of course, as I understand the value / benefit of this task. (In point of view of follow-up with this construction etc) Ie the boundaries of how deep it can be procedural - each user has the right to decide for himself.) |
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Posted: August 26, 2020 2:51 pm | ||||||||
SpaceRay
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Love how you have been to find a way to do it, sorry that I could not be able to guess and find out it was made with circles and not curved lines, is really incredible that you made it even better Is amazing how you have been able to replicate and make an even better and more detailed version of the example I have put, I did not know that this could be done using just circles, great and well done
Please, could you be so kind to upload the filter as it is without any further modifications? I would love to see how you have been able to create it, even if this is just a still image and possibly not customizable. Thanks very much for making it and congratulations |
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Posted: August 27, 2020 2:05 am | ||||||||
SpaceRay
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Since some time ago I have been trying to be able to replicate these images below taken from this behance page Procedurals O1 by Danil Krivoruchko 1 that looks very nice and I am making it with bomber plus and a whole collection of different shapes I have been able to collection in all these years
And to get the random tiling sizes differently using the Random Tiling size by Voldemort I am putting them here as this are the originals by Danil and not the ones made by me in FF ![]() |
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Posted: August 29, 2020 4:59 pm | ||||||||
SpaceRay
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Posted: August 29, 2020 5:10 pm | ||||||||
SpaceRay
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Posted: August 29, 2020 5:11 pm | ||||||||
SpaceRay
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Posted: August 29, 2020 5:11 pm | ||||||||
SpaceRay
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Posted: August 29, 2020 5:16 pm | ||||||||
SpaceRay
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Posted: August 29, 2020 5:17 pm | ||||||||
SpaceRay
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Posted: August 29, 2020 5:22 pm | ||||||||
SpaceRay
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And now after the above 7 posts I have something that I still do not know how to make but think that maybe should be possible in FF and is this big circles rings compositions filled with colors and with white edges made by the artist Sarah Morris as shown here in this link
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Posted: August 29, 2020 6:35 pm | ||||||||
SpaceRay
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Posted: August 29, 2020 6:36 pm | ||||||||
SpaceRay
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Posted: August 29, 2020 6:37 pm | ||||||||
ceramix4
Posts: 38 |
![]() I liked it. Would be cool to do such thing in ff. But with completelly procedural\self-generated from scratch (by some algos) figures lol. |
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Posted: August 29, 2020 6:50 pm | ||||||||
SpaceRay
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Thanks, glad you like it, and I am working on it, but not in a procedural way, using already created previously shapes
If you go to the behance link, you will see that this was done by the artist using Houdini software that is a procedural self generated software that works from coding and algorythms, so it seems that what you suggests is exactly how it was originally created by the author. Although I know about Houdini, I have never used it myself It would be really cool and interesting to self generate shapes in FF by scripting |
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Posted: August 29, 2020 7:02 pm | ||||||||
SpaceRay
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Posted: August 29, 2020 7:08 pm | ||||||||
SpaceRay
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Posted: August 29, 2020 7:10 pm | ||||||||
SpaceRay
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Posted: August 29, 2020 7:18 pm | ||||||||
ceramix4
Posts: 38 |
Well ok thanks, will be interesting to see what happens anyway.
Oh damn, Houdini, heard about it, but i definitely pass, 3dmax only. But good to know.
Yes exactly. BTW, what kind of scripting used in ff ? (There is good manual for this language ?) |
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Posted: August 29, 2020 7:27 pm | ||||||||
SpaceRay
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FF uses LUA language there are more information in many places about this and tutorials, but I do not know nothing myself
Me too, I have seen that Houdini can really make some awesome and amazing things, but have never tried myself to use it. |
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Posted: September 5, 2020 2:58 pm | ||||||||
SpaceRay
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Posted: September 5, 2020 3:00 pm | ||||||||
ceramix4
Posts: 38 |
Hm, ok will keep in mind. |
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Posted: September 5, 2020 4:23 pm | ||||||||
SpaceRay
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here is the artist reference
I have found this image that shows an artist that makes spirograph art and I think that maybe this could be done in FF in some way as you can use bomber to fill the shapes of a source image as for example in Armored picture by Ramlyn What I do not know yet is how to make bomber plus randomizer make lots of different spirograph variations but can try ![]() |
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Posted: September 14, 2020 2:06 am | ||||||||
SpaceRay
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Posted: September 14, 2020 2:48 pm | ||||||||
SpaceRay
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Posted: September 14, 2020 2:51 pm | ||||||||
SpaceRay
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Here are some fractal sierpinski triangles made in a circular way with 16 and 32 triangles that I will try to do as you only need to do it in a straight line and then apply polar coordinates to make the circle. The triangles can be used the awesome Sierpinski Crystals by Rachel Duim
Here is with 16 ![]() |
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Posted: September 29, 2020 1:36 am | ||||||||
SpaceRay
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Posted: September 29, 2020 1:37 am | ||||||||
SpaceRay
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Posted: September 29, 2020 1:38 am | ||||||||
SpaceRay
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Posted: September 29, 2020 1:41 am | ||||||||
SpaceRay
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Posted: September 29, 2020 1:46 am | ||||||||
SpaceRay
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Posted: September 29, 2020 1:48 am | ||||||||
SpaceRay
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Posted: September 29, 2020 2:02 am | ||||||||
SpaceRay
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Posted: September 29, 2020 2:09 am |
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